Create animated text in Photoshop

?Photoshop is an amazing tool for creating 2D illustrations. But more recently, it also has support for 3D. In this tutorial, we will take advantage of Photoshop CS6 and create animated 3D text without using additional programs.

For the lesson we will need:

  • audio track,
  • font.

Step 1. Create a new document.

First we need to decide on the size of the document on which we will work. The final result will be visualized in high quality, so choose a small size in order not to burden the computer and reduce the rendering time.

Now we have to go to the panel Timeline (Timeline). In Photoshop CS6, it is located at the very bottom of the program.

Double click on the button to open the panel. It is empty, since we have not created any animation yet.

Step 2. Text Layer

Now add the text. To do this, use the tool Text tool (Text) (T).

We write the word “tuts”.

Use the font Blippo. Make sure you install the Blk BT version. In Photoshop, select a new font from the drop-down menu to change the appearance of the text.

We get this result.

Now, to turn the text into a 3D layer, go to the menu 3D – New 3D Extrusion from Selected Layer (3D – New 3D extrusion from selected layer).

Photoshop will offer us to change the working environment for working with 3D. We agree, as further actions will take place in it.

Voila! We are in a 3D environment and our text is ready to go.

Next to the layers panel there is a new 3D tab that shows all the 3D objects in our scene.

The text layer was converted to a 3D object, which was divided into several sections, each of which contains its own material. Select all the materials from the list, as shown below.

Go to the properties panel and select the simple smooth material listed below. Then click on the color indicator next to Diffuse (Scattering) to choose a color.

Choose white color.

Also change the color Ambient (Global).

Choose a light gray color as shown below.

We want the text to lie on a plane, so we need to rotate it. In the 3D panel, select the “tuts” object.

And back to the properties panel. Rotate the object 90 degrees along the X axis so that its rear part lies on the plane.

Now we have to reduce the thickness of the extrusion text. On the property panel, select the grid and reduce the parameter Extrusion depth (Extrusion depth) to 48.

Finish, go 3D – Snap Object to Ground Plane (3D – Snap an object to the bottom plane) to snap text to a plane.

Step 3. Plane

We have already mentioned the plane, but have not yet created a separate object for it.

Activate Rectangular tool (Rectangle) (U) and create a rectangle to fit the working paper.

To embed a new layer in our 3D world, you first need to convert it to a 3D object. Move on 3D – New Mesh from Layer – Depth Map to – Plane (3D – New Grid from Layer – Depth Map – Plane).

As a result, we have a new 3D-layer, which contains a separate scene. We must make sure that the plane and the text are on the same stage. To do this, select both layers.

And go 3D – Merge 3D Layers (3D – Merge 3D layers).

Now, if you go to the 3D panel, then we will see the “tuts” object and the new rectangle there.

At the same time, there is only one layer on the layers panel, which contains the entire 3D scene.

To change the view of the scene, adjust some coordinates.

As a result, we should get a top view.

We see that the plane has a dark gray color (or the one that you chose when creating it). We need to change it using 3D material. Choose one of the text elements.

Create a new material.

Click on the gear icon and select New material (New material).

In the dialog box that appears, write the name of the material and click OK.

Now go to the rectangular material.

On the panel of thumbnails scroll to the bottom of the list to find the material created by us. Choose it. Now the plane has become white.

Step 4. Light

To achieve the desired result, we need to create several light sources. To begin, choose the one that already exists in our scene.

Spheres should appear on the stage with which we can control the source of light. Grab a small sphere and rotate it as shown below.

The direction of the light can also be adjusted on the property bar using coordinates.

We need the shadow to fall diagonally: from the upper right corner to the lower left.

Now create a new light source. At the bottom of the 3D panel there is a button with which you can add light. Choose New infinite light (New infinite light).

A new light will appear exactly in the center of the scene.

Adjust the coordinates of the new light source as shown below.

Also adjust some parameters of the light.

Choose the first light source that was already in our scene.

Adjust its parameters.

Create two additional light sources.

Let’s change the color for light # 3. Click on the color rectangle.

Choose a light red color.

Then set up Intensity (Intensity) and Softness (Anti-aliasing) as shown below.

Go to the light number 4 and also change its color.

This time, choose a light blue, as shown below.

And adjust its parameters.

As long as light No. 4 is active in us, let’s change its coordinates so that it is located opposite light No. 1.

Choose the light number 3.

And change its coordinates.

OK, all light sources are created and configured. Light number 1 is directed from the upper right corner and gives us the main long shadow.

Light No. 2, which reduces the intensity of light No. 1, is directed at a large angle from the right side and gives us a soft atmospheric shadow around the text.

Light No. 3 fills the entire scene and has a soft pinkish tint.

And, finally, light No. 4, which has a soft blue tint, is directed from the bottom left corner. Now our scene is lit and ready for the next step.

Step 5. Smooth edges

Let’s modify the text a bit to smooth its edges. On the 3D panel, select the text object as shown below.

At the top, on the property bar, click on the icon Cap (Capital) and enter the following parameters.

Click on the button Contour (Contour) and in the drop-down menu, select the round contour.

The result is already visible on the text.

We make a quick visualization and see that the result suits us.

Step 6. Animation

Now our scene is ready for animation. Open up Timeline (Timeline) and click on the button in the center Create Video Timeline (Create a timeline for the video).

As a result, we see the following: one line for the scene and one for the audio track. Click on the small arrow on the left to expand the list.

In the list we see objects that can be animated. To begin, select the camera.

By default, the timeline is filled in completely. Grab the slider, which is indicated by the arrow.

And pull it to around 20f.

Now that we have set the end of our animation, click on the small stopwatch icon. A yellow diamond will appear on the active line. This means that we created a keyframe.

Drag the keyframe to the end of the animation.

To rotate the camera, there are two options. You can use the 3D coordinates in the form of arrows (x, y, and z axes) in the lower left part of the scene. Simply click on the coordinates and, while holding the button pressed, move the mouse to change the position of the camera.

Or you can change the coordinate value on the property bar. The second method is suitable for more precise adjustment of the camera position.

Also, when activated Move tool (Move) (V), additional options especially for 3D appear on the top panel.

To move objects with Move tool (Move) (V), click on the object, as a result special arrows will appear. But we only need to change the position of the camera, so use one of the two methods described above and position the camera as shown in the screenshot below.

When finished, click the stopwatch again to create the first keyframe.

Then press the button Play, to play the animation. If the result does not suit you, you can adjust the beginning and end of key frames.

Pressing the button Play, You can view your animation frame by frame using a special slider, position it at the end or the beginning of a keyframe, and also select the position on the timeline to which you want to add a keyframe.

Step 7. Adjustment layers and their animation

Next, we will combine the animation of the 3D scene with adjustment layers, which we will also animate. First create a layer Photo filter (Photo filter).

Choose Warming filter (Warm filter) and install Density (Density) by 14%.

A new layer will appear in the animation that contains a photo filter. Create a keyframe for Opacity (Opacity) at around 02: 00f.

In this keyframe, we will reduce the opacity of the layer with the photo filter to 0%.

Then go to the end of the animation and create another keyframe.

Increase the opacity of the photo filter on this keyframe to 30%.

Above we create another adjustment layer. Photo filter (Photo filter).

This time choose Cooling filter (Cold filter) and install Density (Density) by 25%.

Go to the beginning of the animation and create a keyframe for Opacity (Opacity).

Make sure the opacity of the second photo filter is set to 100% for this keyframe.

At about 03: 00f we create a second keyframe.

Here we reduce the opacity to 0%.

Above we create a new adjustment layer. Levels (Levels).

We configure its parameters as shown below.

Go to Opacity (Opacity) create a keyframe on the timeline and at the beginning of the animation.

Make sure that the opacity of the adjustment layer is set to 100% for this frame.

Add the following keyframe, as shown below.

And set the opacity to 0%.

Above we create a new empty layer.

Activate Paint bucket tool (Fill) (G) and fill this layer with black.

Then go Filter – Render – Lens Flare (Filter – Rendering – Blick).

Adjust the flare as shown below.

Set the layer blending mode to Screen (Lightening).

We return to the temporary panel, create a new keyframe at about 01: 00f.

Then go to 02: 00f and create 5 more keyframes. No need to try to do the same distance between them.

Leave the opacity of the first two frames at 100%. Go to the third.

Set the opacity on the third keyframe to about 23%.

Go to the fourth.

Set its opacity to 73%.

And go to the fifth frame.

Set the opacity to 0%. Now we can press the Play button and see the finished result. If you are satisfied, proceed to the next step.

Step 8. Visualize and add audio

A simple step in which we need to prepare an animation for visualization. Click on the small arrow icon.

As a result, a dialog box with parameters appears. To begin, write the name of the video and select the folder to save. Then configure the encoder parameters as shown below. Next, select the visualization range and quality. I did some low-quality test visualizations to verify that the settings were correct. It took a few minutes. Final rendering in high quality will take longer, depending on the power of your computer and the size of the working document.

Additionally, I want to show you how to add an audio track to a clip.

Move to the end of the timeline and press the button with a plus.

Select the audio file and click Open.

Audio track can significantly increase the duration of your animation.

You can move the blue slider to select the end point of the audio track.

Set the slider at the end of the animation.

Click on the button with scissors to cut the audio.

Remove the extra part.

Then right-click on the audio track to adjust the appearance and attenuation parameters. The values ​​you select depend on the audio track used.

So we’ve finished creating simple 3D animations in Photoshop CS6. Of course, for more serious projects it is better to use special software, for example, After Effects or Nuke.

Like this post? Please share to your friends: