In this Photoshop tutorial, you will learn how to draw convex spherical objects.
Create a new document. 307 x 199. Fill it with dark blue (2f3e4e) and go to the next step.
Now, right-click on the background layer in the layers palette and select the line “Blending Options …“(Add style window)
There select style “Gradient overlay“(gradient overlay)
Blend Mode – Multiplication
Set the same gradient:
This is what should work.
Next, create a new layer and take the Brush tool with white color, also set the size and stiffness as shown below:
Click once at the bottom of the image as seen in the screenshot, then decrease the value. Fill (color density) to 23%.
Next, take the Ellipse Shape tool. and draw a circle in shape mode, set color 7cd7ec.
Also from the Add Styles window, select the style “Satin“(silk) with settings:
That’s what you get.
Draw another circle of the same color and size as the first.
Here again, apply the style “silk”, but with different settings:
Here’s what happens:
Now hold down the “Ctrl” and click on the layer with any circle – a selection will appear.
Create a new layer. Select the fill tool. Change the fill type to pattern (texture). Next, select the texture type Herringbone as it shown on the picture:
That’s what you should do. Do not deselect.
Go to menu Filter – Distort – Ripple (Filter – Distortion – Ripple), make the following settings:
Decrease the parameter Fill (color density) to 22% to get the following:
Next, take the brush color 1e94e8, settings, see below. Create a new layer.
Paint some areas on this new layer, and then change the layer blending mode to “Color Dodge” (9th from above)
Create a new layer and draw more white specks.
Next, create a new document, the parameters are shown below.
When you have drawn something similar, go to the main menu and select Edit – Define Pattern (Editing – define texture)
Name your texture and click OK. Then close the document with the texture.
Next, create a new layer in the layers palette, take the fill and change the fill type to pattern (texture). Select your texture and fill it with a layer.
Press “Ctrl” and click on the circle layer to select it. Now go to the main menu Select – Inverse (Selection – Invert).
Make sure you are on a layer with a new texture, then go to the menu Edit – Cut (Editing – cut).
Make a selection again. Then in the main menu, select Filter – Distort – Spherize (Filter – Distortion – Sphere)
Set the following settings:
This is what you should get.
The selection is still active. Create a new layer. Go to menu Edit – Stroke (Editing – Stroke). Width – 2, Colour – the black, position – in the center.
Then select the tool and black color. Draw an oval under a large ball. Place this layer under all layers that belong to a large sphere, but above the background layer.
Add “Outer Glow” style
with these settings:
Here is what you have now:
Now go to the menu Filter – Blur – Gaussian Blur and set the following values:
Here is the result !!!
All those who have come to the end of this lesson are GREAT GOOD WELLNESS!
See you at www.http://photobecket.com!