Welcome to the new Photoshop tutorial, which will show you how to create fantasy-style wallpapers. This is another lesson in which the effects of fire and light are mainly used, with which the final result is achieved.
STEP 1 Rear background
I started off with a simple shabby wall texture. I used the texture size (3000? 200) for the size of the document. Next, I used an adjustment layer. Hue / Saturation (Hue / Saturation) to reduce saturation to -15.
STEP 2 – Background Lighting
The main background lighting was created by the filter Lighting effects (Lighting Effects filter). I created a new layer on top of the layer with the background, filled this layer with white and turned it into Smart object (smart object), so if you wish, I can change the filter settings at any time. Application Smart Objects (smart objects) is optional and depends on your version of Photoshop, or if you are working with Photoshop Elements, you will not be able to use smart objects.
The settings that I used for the filter are shown in the screenshot below. I used two points of lighting, just try to get something similar to my lighting. Or, you can create a new fill layer and fill this layer with black color, and then use a layer mask and a big black soft brush to create lighting where you wanted to create the same lighting effect.
Separate the model from the background of the original image. Move the selected image of the model to our document, placing the layer with the model on top of the other layers.
Next, add a dragon image. All the elements of the composition are ready and we get down to working on the details. From the set of dragon images, I used the image of lair9. Please note that I reflected the image horizontally so that the dragon’s head was facing the model.
STEP 5 – Shadows
Let’s add some depth by creating shadows for the model and the dragon. I will show you only the dragon shadow technique, and you already apply the same technique to the shadow creation for the model.
Duplicate the dragon layer and to the duplicate layer, add a layer mask. Being on a duplicate layer, go Image – Correction – Hue / Saturation (Image> Adjustments> Hue / Saturation) and reduce Brightness (Lightness) to -100 to create a black silhouette of a dragon. Next, move this layer below the layer with the original image of the dragon, and then move the black silhouette of the dragon down and slightly to the left. Apply Gaussian blur (Gaussian Blur) and reduce Opacity (Opacity) layer at its discretion.
As soon as I created the shadows for the dragon and the model, I chose a soft brush with Opacity (Opacity) and By pushing (Flow) approximately 24% to draw small soft shadows under the dragon’s body, in particular in the upper part under the dragon’s paws, where earlier in the previous step I hid the shadows on the layer mask.
STEP 7 – Light Effects
Next, let’s do light effects. I would like to create a two-color effect on the left side, where the dragon is located and a cool blue tint on the right side of the image. I started from the part where the dragon is. For this, I created a new layer on top of the main light layer, which I created in Step 2.
Next, I used a dark orange color. Change the blending mode for this layer to Lightening basics (Color Dodge). Reduce the layer opacity at your discretion. It will depend on how bright the orange color is when you apply it to the image. Do not forget that the brush should be soft.
Add the image of Spark for Dragon 1, placing the sparks behind the dragon. Use some parts of the image, aligning them to the dragon’s body. I used scaling and layer masks. Just duplicate the image with sparks a couple of times. Rotate the image. Change the blending mode for the sparks layers to Lightening (Screen) to hide the black background of the images. See screenshot below.
Next, we use the Spark image for Dragon 2. Add even more sparks over the dragon using the blending mode Lightening (Screen).
STEP 9 Layer Styles for the Dragon Image
Instead of applying adjustment layers to correct the dragon image, I used layer styles, as this is easier. I created light effects and changed the color shades using layer styles, as shown in the screenshot below.
STEP 10 – Correction Models
I applied a minor correction to the model. I used an adjustment layer Gradient map (Gradient Map) as a clipping mask to add more yellow to light shades. I used blend mode for this adjustment layer. Chromaticity (Color), layer opacity reduced to 30%.
I used this image and the image of Spark for Dragon 2 to add flame to the sword of the model. All these images were used as clipping masks. You can pay attention to the structure of the layers in the screenshot below.
STEP 11 Reflection of blue on the girl
In order to add a blue reflection on the girl, I used a soft brush on a new layer, which I created as a clipping mask to the model layer. What I did: I created a new layer as a clipping mask for the model layer, then I changed the blending mode for this layer to Lightening basics (Color Dodge). Then, I set up a medium-sized soft brush and, using a brush, created a reflection of blue.
Or you can use the option Inner shadow (Inner Shadow). Tilt angle 0, and use a blue / blue tint with blending mode Lightening basics (Color Dodge).
STEP 12 – Basic Correction
After darkening and brightening the dragon in particular, I added a few adjustment layers to get the final color tone I wanted. I added an adjustment layer Gradient map (Gradient Map), gradient type Spectrum (spectrum) by default. Change the blending mode for this adjustment layer to Soft light (Soft Light), the opacity of the layer is 15%, this time use the adjustment layer not as a clipping mask, since I want to apply a correction to the whole image. Also, I used images with smoke, blending mode Lightening (Screen). Add smoke to the left and right side of the image.
STEP 13 Coloring
In order to enhance the two-color effect, which I have already mentioned, I created a new layer, changed the blending mode for this layer to Lightening basics (Color Dodge) and on this layer applied a large soft brush to create color effects, which you can see in the screenshot below.
When using blending mode Lightening basics (Color Dodge), use dark shades, otherwise, the light effects will be too bright. By trial and error, try to find the appropriate value of the brightness of the light. I used a layer opacity of 35%, because I did not want the colors to be too saturated.
The last adjustment layer is Levels (Levels) for a small increase in light highlights, and also to make the fire on the dragon more expressive.