In this lesson, using the example of creating 3D text, I will show you how to use the “Split embossing grids” command. And once again I will return to creating the correct shadow from 3D objects using the capabilities of Adobe Photoshop CS5 Extended.
(click on image to enlarge)
Step 1. To get started, create a document of 800 * 600 peak size. (I used this size for the lesson, you can have any one you need in your work). Take the tool horizontal textsize: 200-250pt, color: it does not matter, it is important: what would Pseudopolymer The style has been disabled. Write any word you want to process, I will write “fish.
Step 2. Go to the 3D menu, select the command: Embossing – Text Layer. In the window that appears, agree to rasterize the text layer.
In the window Depth set the size of 0.2-0.3. This is the thickness of our letters. If you do not like this thickness, then returning to this window, or using the 3D axis, which I mentioned in previous lessons, you can always change this thickness.
Step 3. Choose material for your text,
You can choose one material for everything, or use a different one for each side.
Note:If you want more materials for 3D textures, you can add them by clicking on the small triangle in the corner of the material selection window, and select the item, load the materials. Allow the launch in the window that appears, and you can download additional textures.
You can also create any material yourself using the example from of this lesson.
I chose Everything: material stone-marble, then changed the material In front and Behind on Tile-chessboard. Now my text has taken this form
Step 4. I do not like how the tiles stretched across the text, it needs to be fixed. If you are satisfied, or you use a different texture, then you can skip this step.
Go to the 3D window, activate Front bulge material. Opposite the diffuse texture, choose the command edit properties …
In the window that opens, I changed the value U-scales at 6.7 and meaning V-scales at 2.6.
The texture evenly covered the surface. Your values may differ, it depends on the size of your text.. Repeat this step for Material rear convexity.
Step 5. Begin to change the appearance of the text. Go to the 3D palette. Activate the grid with your text (I have this “fish”).
Take the tool Panorama 3D-cameras
Turn on the display of 3D mesh, 3D axes and 3D lights.
Running a little ahead, you can immediately change the opacity of the shadow percent at 70-80.
Using, tool Panorama 3D-cameras move the camera so that the text is slightly below the center of the document.
This can be achieved using controls on the green axis (more about these elements can see in this lesson) or change the value in the window Position Z, I got this value: -200 (you may differ).
Step 6. As you can see, now in the 3D palette you have only one grid, this is your word.
In order to get the desired result, you will have to divide this grid into letters. To do this, open the 3D menu and give the command Embossing – Split embossing grids.
Our 3D palette has changed, each letter has become a separate grid, essentially a separate 3D object with its own set of textures and the ability to edit. For convenience, by clicking on the triangles near the grids, you can minimize the display of textures.
Step 7. We will not touch the textures in this lesson, but we will change the position of the letters. To do this, activate the grid of the first letter, take the tool Panorama–3D grids from the mesh management group.
Raise the first letter slightly above the base plane, switching between these tools,
or using the controls on the axes (which seems more convenient to me), turn the letter a bit, as you like. The main thing is that you should ensure that the letters do not fall below the base plane. Having finished with the first letter, with the active tool from the grid control group, click on the next letter (the grid you clicked on is activated in the 3D palette) and change its position. Repeat this with all letters. I look like this
Step 8. The text is ready, it remains to adjust the lighting. In previous lessons you have seen how to set a point light, so in this lesson let’s try to use directional light. To do this, in the 3D panel, activate the first light source and switch it to Directed.
Using light source control tools,
Move the source as in my screenshot or as you like.
Change Illumination center: 44. Dispersion: 90-100. And you can increase a little intensity, I increased to 1.1. Pay attention to be sure to tick Create shadows.
You can also change the color of the lighting. To do this, click on the square near the item Colour and in the opened palette select the color that will match your image and background.
I will not use the background in the lesson, but for example I will change the color a bit by adding a blue tint. After that, switch to the following light sources and turn off items Create shadows.
Step 9. Insert the background that you want to use (which, decide for yourself, for this we have many lessons on the site). Return to the menu 3D, turn on the item Capture the shadow on the base plane.
In the 3D palette, activate the scene, and switch the quality to Final tracing. While tracing is going on and shadows are drawn (which may take a few minutes), nothing can be done in Photoshop. When image quality and shadows seem normal to you, just click with the mouse.
If the shadows are too dense, you can reduce their opacity by switching between letter grids and changing the opacity value.
Or after finishing work with 3D, rasterize the layer and apply any other methods known to you.
My text is ready.
I hope you find the tricks from this lesson useful.