Combine 3D elements with a photo in Photoshop

In this tutorial, I will show you how to create a beautiful abstraction using a combination of 3D elements and digital photography in Photoshop. PSD file of the lesson with abstraction attached. Let’s get started!

Download the archive with materials for the lesson

Final result

Step 1

First create a new document (Ctrl + N) in Adobe Photoshop CS5 with the following settings: 1000px X 1500px, Color mode Rgb (RGB color mode), resolution 72 pixels / inch. Choose a stock image with space, as in the screenshot below:

Step 2

Press the button Create a new adjustment or fill layer (Create new fill or adjustment) in the lower toolbar and in the window that appears, select the option Color tone / Saturation(Hue / Saturation). Set the values ​​that are shown in the screenshot below.

We get the following result:

Step 3

Next, add a new adjustment layer. Curves (Curves) to a layer with a space texture to make a slight color correction. Set the curve as shown in the screenshot below:

Result:

Step 4

Select stock image of the model that you will use in your composition, I used this photo (for a fee). I would like to thank the author of this photo, or if you want, then you can replace this photo with another one that you have.

Remove the background with any selection tool you prefer to work with, for example, Pen (Pen Tool (P), Magic wand (Magic Wand Tool (W), Magnetic Lasso (Magnetic Lasso (L) or at least Filter – Extract (Filter> Extract). Move the selected model image to our working paper.

Step 5

Next, add a new adjustment layer. Curves (Curves) to the model layer to make a slight color correction. Set the curve as shown in the screenshot below:

Result:

Hold the (Alt) key + click with the mouse between the model layer and the adjustment layer Curves (Curves) to create a clipping mask.

Result:

Step 6

Let’s tint the skin of the model. Create a new layer on top of all layers. Choose a hard round brush, brush color # F0B2BE. Using this brush, paint over the model’s face, as shown in the screenshot below.

We get the following result:

Hold the (Alt) key + click between the layers to create a clipping mask.

Change the blending mode for the tinted layer to Soft light (Soft Light).

Step 7

Next, we have to paint the lips of the model. Create a new layer. Using the same brush you used earlier, brush color # F0C7D7, paint over the model’s lips.

For this layer, decrease the value Fillings (Fill) up to 88%, and also change the blending mode to Bright light (Vivid Light).

Step 8

Create a new layer. Draw a sphere, next, go 3D – New shape from layer – Sphere (3D> New Shape from Layer> Sphere):

While on the layer with the sphere in the layers palette, go to the background settings. In the window that appears, set the dimensions for the new document 880 x 1244px, the resolution is 300 pixels / inch, and using the tool Fill (Paint Bucket Tool (G), fill the new document with black.

Using tool Rectangular area (Rectangular Marquee Tool (M), draw several horizontal stripes. Fill in the stripes with the tool Fill (Paint Bucket Tool (G).

Save the texture, and then close the document with the texture. Now, let’s rotate the sphere with the tool Turn (Object Rotate Tool (K).

Step 9

Add another sphere using the technique described above. You can resize the created spheres with the tool Free transformation (Free Transform (Ctrl + T). The direction of the texture of the spheres can be changed using the tool Turn (Object Rotate Tool (K). In the screenshot below, you can see where I positioned the sphere and how its texture looks. If necessary, you can move the layer with the second sphere down by placing it below the previous layer with the first sphere.

Step 10

Next, we will create a texture for the next sphere. First, fill the additional document with black with a color, and then fill the stripes with the color shades shown in the screenshot below, as we did in the previous example.

Next, add a layer style to the texture layer. Inner shadow (Inner Shadow).

Result:

Save the texture, and then close the document with the texture.

Step 11

Add the following sphere. 3D – New shape from layer – Sphere (3D> New Shape from Layer> Sphere):

Step 12

The following texture is represented by the same rectangular stripes. In the screenshot below, you can see the color tone codes, for the remaining strips, you can simply copy the color tone codes, as well as fill them with the same tools.

Save the texture, and then close the document with the texture.

To layer with the third sphere, add layer styles Shadow (Drop Shadow).

We get the following result:

Step 13

The next sphere should be located slightly to the right of the previous sphere. This layer with a sphere should be lower than the other layers with spheres:

Texture sphere. First, fill in the additional document in black using the tool Fill (Paint Bucket Tool (G). Next, with the tool Rectangular area (Rectangular Marquee Tool (M), create horizontal stripes that we fill with the tool Fill (Paint Bucket Tool (G).

Add layer styles to the texture layer. Inner shadow (Inner Shadow):

We get the following result:

Save the texture, and then close the document with the texture.

Step 14

Add another sphere. 3D – New figure of layer – Sphere(3D> New Shape from Layer> Sphere):

Step 15

To create the next texture we need another tool. Fill with black the new document as we have done before. Create a new layer. (Translator’s Note: on the new layer, the author draws figures) Next, select the tool Oval area Elliptical Marquee Tool (M). Using this tool, create an ellipse, as shown in the screenshot below, fill this ellipse with a color tint. Duplicate the drawn ellipse using the tool. Move (Move Tool (V) + hold the (Alt) key while moving.

Ellipses must be in a row, each row should have its own color shade. To the middle of the texture, each row should have its own color shade, and then they simply duplicate their colors.

To layer with drawn ellipses, add layer styles Inner shadow (Inner Shadow).

We get the following result:

Save the texture, and then close the document with the texture.

Step 16

Duplicate layers with spheres. Apply the tool Free transformation(Free Transform (Ctrl + T) to duplicate layers to resize them. Arrange duplicate layers with spheres, as shown in the screenshot below. The inclination of the sphere can be changed using the tool Turn (Object Rotate Tool (K).

Step 17

Add another sphere.

Apply the same texture creation technique described earlier. First, fill the layer with black color, and then create a new layer. Using tool Rectangular area (Rectangular Marquee Tool (M), draw horizontal stripes. Fill the stripes with the tool Fill (Paint Bucket Tool (G). The colors of the stripes are duplicated, and also separated by white stripes.

We get the following result:

Step 18

Go to the model layer, to the layer where we colored the model’s lips. Create a new layer on top of the specified layer. Next, choose a soft round brush.

Using this brush, draw the shadows on the image of the model from the spheres. Brush color # 060D15, brush opacity 20%.

Step 19

Add a shadow to the sphere from the neighboring sphere. To do this, create a new layer. Use the same brush that you used in the previous step, the color of the brush is black, the opacity of the brush is 20%.

Step 20

Duplicate the layer with the sphere, reduce the size of the duplicate sphere (Ctrl + T), also use the tool Turn (Object Rotate Tool (K). Place this duplicate sphere in the area of ​​the model’s mouth.

Step 21

Next, add light highlights to the spheres. Create a new layer. Use a soft brush, brush color is white, brush opacity is 30%.

We get the following result:

Change the blending mode for the highlight layer to Overlap (Overlay).

Step 22

Duplicate the layer with light highlights (so that the brightness of the light highlights becomes more accentuated).

Step 23

Add adjustment layer Curves (Curves) through the bottom toolbar to make a slight color correction. Set the curve as shown in the screenshot below.
Translator’s Note: Add this adjustment layer on top of all other layers.

We get the following result:

Step 24

Create a new layer. Choose a hard round brush to draw lots of small circles.

Apply a brush of different diameter, stiffness and opacity. Brush color # 3F8E8F.

Step 25

Create another new layer. Add more circles:

Step 26

… and then add white circles on a separate new layer:

Change the blending mode for the layer with white circles to Overlap (Overlay).

Step 27

Merge all the layers with blue circles into one group (hold down the CTRL + key and select all the desired layers, then drag the selected layers with the left mouse button onto the button Create a new group (Create a new group) in the bottom toolbar).

Duplicate the layer with the new group, rasterize the duplicate group (to rasterize the group, first select the group, then press the keys (CTRL + E) to flatten). Place the rasterized layer below the first group. On the screened layer, apply the following filter: Filter – Blur – Gaussian Blur (Filter> Blur> Gaussian blur).

We get the following result:

Reduce value Fillings (Fill) for this layer to 19%.

Step 28

Next, draw some lines. Layers with lines must be above the adjustment layer. Curves (Curves), (3rd layer in the layers palette). (Translator’s Note: The 3rd layer is above the layer with the background and adjustment layers). Choose a tool Line (Line Tool (U), set Thickness (Weight) 2px, and then, draw diagonal lines. Draw two types of lines: bright lines, color lines # 02FCF7. Dark lines, color lines # 0E312C.

Step 29

Group all layers with lines into one group.

To the layer with this group, add a layer mask by pressing the button Add layer mask (Add layer mask) in the bottom toolbar. Choose a soft round brush, brush color is black, brush opacity is 80%.

Paint over the layer’s layer mask using a brush to finish the ends of the lines.

Step 30

All layers must be grouped into one group, in the same way as described in the previous step. Next, let’s rasterize the group (while on a layer with a group, press the keys (CTRL + E) to create a merged layer). On the screened layer, apply the following filter: Filter – Sharpness – Contour Sharpness (Filter> Sharpen> Unsharp Mask)

We get the following result:

Thank you for being with me. Hope you enjoyed this tutorial.

Final result

Link to the PSD file of the lesson

Author: designstacks.net

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