Create a glossy sphere in Photoshop

In this amazing Photoshop tutorial, you will learn to create a supergloss sphere in CS4 Extended.
It consists of a combination of the traditional technique of creating a glossy sphere, as well as of a volumetric sphere in Photoshop. Successes!

Materials for the lesson:

PSD file


Here is the final image
Before we start the lesson, let’s look at the image that we will create. You can download the psd layered file.

Step 1. Creating 3D spheres
Create a new document of 900×900 pixels (px) and By permission (Resolution) 300 pixels / inch. Fill the background layer with 50% gray. Create a new layer and name it “Orb”. Fill the layer with 50% gray. Go to menu 3D – New shape from layer – Sphere (3D> New Shape From Layer> Sphere).

Note translator: If you have a low-power computer, then to speed up the processing of 3D objects, it is better to set the resolution to not 72px, but 300px. Once you have created the document, go to the Edit – Run Fill menu (Edit – Fill) or press the key combination Shift +F5. In the window that appears in the drop-down menu Use (Use) select the option 50% gray (gray) and click OK. This action will fill the background of your document with 50% gray.

Step 2. Applying material settings
First you need to download a panoramic image of the environment. You can take it in the archive to the lesson. Then go to menu Window – 3D (Window> 3D) to invoke the 3D panel. Select tab Scene (Scene) and install Smoothing (Anti-Alias) on The best (Best). Then select the option Sphere material (Sphere_Material) and use these settings: Gloss (Glossiness) – 60%, Self illumination (Shininess) – 30% and Opacity (Opacity) – 60%. Click on the parameter icon Environment (Environment) and select Load texture (Load Texture). Select the file you just downloaded.

Translator’s Note:
In Photoshop CS5, the 3D settings window looks a little different. Here you need to select the following parameters:
For Scene, in the Quality field, select Final Ray Traced (Ray Traced Final).

Then in the Sphere Material parameter set the parameters corresponding to those shown in the screenshot:

Step 3. Screening 3D
Make sure that the Orb layer is still highlighted in the layers palette. Place the horizontal and vertical guides (horizontal and vertical guide) in the center of the ball. Go to menu 3D – rastrirovat (3D – Rasterize). Now take the tool Oval selection area (Elliptical Marquee). Holding the Alt + Shift keys create a selection in the shape of a circle from the center a few pixels less than the ball itself. Go to menu Selection – Invert (Select> Inverse) and press the Backspace key to delete the selected area. Now we have smoothed edges.

Note translator: To call the guides just “pull them out” of the line (ruler), for this you need to grab the ruler and pull the guide to the center. To display the ruler, go to the View menu – Rulers (View – Rulers).

Step 4. Apply some styles.
Apply Inner shadow (Inner Shadow) to the Orb layer and set the following settings:
Blend mode (Blend mode) – Overlap (Overlay), Opacity (Opacity) 75%
Angle (Angle) – (-90),
Bias (Distance) – 30 pix.,
The size (Size) – 70px,
Circuit (Contour)Wavy slope (Rolling Slope – Descending).

Now apply Internal glow (Inner glow) using the following settings:
Blend mode (Blend Mode) – Lightening basics (Color Dodge),
Opacity (Opacity) – 10%,
Colour (Color)Rainbow gradient (Rainbow gradient),
The size (Size) – 150 pixels

Finally, apply Gradient overlay (Gradient Overlay) and use the following settings:
Blend mode (Blend Mode) – multiplication (Multiply), Opacity (Opacity) – 45%,
Gradient (Gradient) – Black White (Black, White), Angle (Angle) – 90.

Step 5. Creating a flare
Create a new layer on top and name it “Highlights”. Ctrl / Command + click the Shar (Orb) layer thumbnail in the layers palette to load the selection, go to the menu Selection – Modification – Compress (Select> Modify> Contract) and set the compression to 2 pixels. Now take the tool Gradient (Gradient), set the gradient to From basic to transparent (Foreground to Transparent), set the base color to white. Fill the selection as shown in the image below. Press Ctrl / Command + D to remove the selection.

Step 6. Editing Glare
Go to menu Editing – Transformation – Perspective (Edit> Transform> Perspective). Move the bottom right corner to the left as shown in the image below and press Enter to apply. Then press Ctrl / Command + T to go to the mode. Transformations (Transform) and reduce the vertical size of the layer, as shown in the image below. Now Ctrl / Command + click the Shar (Orb) layer thumbnail in the layers palette to load the selection, and go to the menu Filter – Blur – Gaussian Blur (Filter> Blur> Gaussian Blur) and apply radius (radius) 1 pix. Press Ctrl / Command + D to deselect.

Step 7. Shadow Overlay
Now we will create a shadow. Go to the layers palette and duplicate the Shar layer (Orb), name the duplicate Shadow. Create a new layer under the Shadow layer. Select both Shadow and Layer 1 (Layer 1) layers and press Ctrl + E to merge (merge) their. Since the Shadow layer is located above the Layer 1 layer, the merged layer will be called the Shadow. Now place the Shadow layer under the Orb layer.

Step 8. Shadow Overlay
Make sure the Shadow layer is selected and press ctrl / Command + T. Reduce the size of the layer as shown in the image below and apply.
Press Ctrl / Command + U to open the dialog box. Hue / Saturation (Hue / Saturation), set the parameter Brightness (Lightness) at -85.

Go to menu Filter – Blur – Gaussian Blur (Filter> Blur> Gaussian Blur) and apply radius (radius) 6pix.

Go to menu Filter – Blur – Motion Blur (Filter> Blur> Motion Blur) and use these settings: Angle (Angle) -0, Bias (Distance) – 110 pixels. Install Opacity (Opacity) layer at 70%. Now duplicate the Shadow layer and place a copy of the layer above the Orb layer. Press Ctrl / Command + T and reduce the layer as shown in the image below.

Step 9. Editing the Background
Double click on the background layer and click OK. Now apply Gradient overlay (Gradient Overlay) with the following settings:
Blend mode (Blend mode) – Screen / Lightening (Screen),
Opacity (Opacity) – 60%,
Gradient (Gradient) – Black White (Black, White),
Inversion (Reverse) – tick
Angle (Angle) – 90.

Note translator: As you already understood, in this step you need to apply a layer style (layer style), which is called by double clicking next to the layer name.

That’s all. Using different images with the environment in step 2 will give you different results. I hope you enjoyed it and you found something new for yourself in this lesson.

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