In this tutorial, we will create a cherry frozen in an ice cube. It is worth noting that the lesson is designed for users with sufficient knowledge of the program and familiar with the tools and the 3D palette.
The final result.
Materials for the lesson:
Cherry (Cherry) – by Rob Owen-Wahl
Ice texture 1 (Ice texture 1)
Ice texture 2 (Ice texture 2)
Create a new document in Photoshop with a size of 800 x 600 pixels, 72 pixels / inch. Unlock the background layer and apply the following layer styles to it: Internal glow (Inner Glow) and Gradient overlay (Gradient Overlay).
Activate the tool Rounded Rectangle(Rounded Rectangle Tool), put it in mode Layer layer(Shape) with a radius of 10 pixels and create a square of 200×200 pixels. We will use this shape to create a 3D cube with rounded and smooth edges and corners. Rasterize the shape is not necessary.
Open the 3D palette in the menu Window – 3D (Window – 3D) and create from the created square 3Coinage D-Object (3D Repousse Object).
After the previous action, such a warning will appear as in the screenshot, you will be prompted to rasterize the figure, agree, and the 3D function settings window will open before you Chasing (Repousse).
Then apply the 3D settings in the function window. Chasing (Repousse) and rotate the created shape with the tool Rotate mesh (Rotate The Mesh) to set the position in perspective.
Apply the first ice texture to this shape.
Below in the screenshot you can see the settings for Front bulge material (Front Inflation Material).
Now right-click on the parameter icon. Scattering (Diffuse) and select the option Edit properties (Edit Properties) to change the position of the texture.
In settings Front Bevel Material (Front Bevel Material) use the same ice texture for the parameters. Scattering (Diffuse) and Relief (Bump).
Again for this texture, right-click on the parameter icon Scattering (Diffuse) and select the option Edit properties (Edit Properties) to change the position of the texture.
Now tune Extrusion Material (Extrusion Material). Use the same texture as before.
Edit the texture properties as in the screenshot below (ignore the settings for the back side materials in this cube position).
Open the light sources tab Filter by: Light (Filter by: lights) set up the lights as in the screenshots. To add a new light source, at the bottom of the 3D palette, click on the icon Create a new light source (Create a new light) and select the type of light in the drop-down menu. Light source position settings Orientation (Orientation) you can find the tool in the top settings panel, as shown in the screenshots or use to rotate the 3D axis. They are enabled via the icon. Hide helper 3D – elements (Toogle misc 3D extras)) at the bottom of the 3D palette.
Note translator: Pay attention to the translation of the commands that the author uses in the screenshots.
Infinite light – (Infinite Light)
Directional light (Spot Light)
Duplicate the 3D cube and change the texture settings for the copy materials.
For this figure, use the texture Ice texture 2. Below in the screenshot, see the new parameters Material (Material).
Edit the texture properties as in the screenshot below for Front bulge material (Front Inflation Material). The same settings will apply as for Opacity (Opacity) and for parameter Relief (Bump).
Below in the screenshots, see the settings for Front Bevel Material (Front Bevel Material).
Now tune Extrusion Material (Extrusion Material).
This 3D shape has some transparent areas due to the black and white texture of the spots for the parameter. Opacity (Opacity). That is why we must set the opacity to 0% for Rear bevel material (Back Bevel Material) and Rear bulge material (Back Inflation Material). Just make them invisible.
Adjust the light sources.
Infinite light – (Infinite Light)
Spot light (Point Light)
Return to the layers palette and change the blending mode of the cube copy to Overlap (Overlay).
In order to improve the quality and appearance of 3D objects in the settings Rendering (Render Settings) parameter Quality (Quality) needs to be changed to Final ray tracing (Ray Traced Final). Do this for both cube shapes.
After tracing you should get this result.
Group 3D shapes and duplicate the group. Make the group with the original 3D layers invisible (we will use them in future steps to create a reflection), and convert the copy of the group into a smart object by right-clicking on the group and selecting Convert to smart object (Convert to Smart Object). Now create an adjustment layer. Hue / Saturation (Hue / Saturation) settings see below. In order to apply the correction only to the cube layer, right-click on the adjustment layer and select the option Create clipping mask (Create Clipping Mask). Then add sharpness to the menu. Filter – Sharpness – Smart Sharpen (Filter> Sharpen> Smart Sharpen). The settings are also in the screenshot below.
Rasterize the cube layer of the smart object and merge it with the adjustment layer Hue / Saturation (Hue / Saturation). Then apply the filter Plastics (Liquify) and warp straight cube lines with the tool Deformation (Forward Warp Tool) in order to create a more natural ice cube shape:
Duplicate the distorted cube shape and apply a transform to the copy in the menu. Editing – Transform – Flip Vertically (Edit> Transform> Flip Vertical). Then select the tool Eraser (Eraser Tool) and erase the bottom edge, as shown in the screenshot.
Take the tool Polygonal Lasso (Polygonal Lasso Tool) and select one of the edges.
Click the tool to set end points for subsequent segments.
Cut the selected piece of ice and paste it on a new layer. In the screenshot below, you can see the original 3D cube. Go back to the group with the original 3D layers and select one of the 3D layers. Then activate the tool Drag 3D object (Drag the 3D Object) and move down the shape, as in the screenshot. We will use this shape as a guide for reflection.
You must have edges to reflect on different layers. Select the right edge and drop it below the deformed ice cube shape in the layers palette. Then go to the menu Editing – Transform – Distort (Edit> Transform> Distort). Move the corner points of the frame and align the left edge of the layer to the left edge of the 3D cube. Try to apply the ice texture correctly, focusing on the marked area in the screenshot.
Repeat the same steps for the other edge.
Make the 3D layers invisible again. Merge the transformed layers you made to reflect. Decrease Opacity (Opacity) this layer up to 45%. Add a layer mask to the layer with reflection and fill the bottom part with a black and white gradient to create a fading effect. Create a new adjustment layer. Levels (Levels) with clipping mask to layer with reflection and use settings from the second screenshot below.
Create a small dark reflection, as shown in the screenshot. Duplicate the deformed ice cube layer, place the duplicate below the original in the layers palette and drop this copy down 5-6 pixels. Change the blending mode to Multiplication (Multiply) and reduce Opacity (Opacity) up to 75%. Now you can delete the selected area above the bottom edge of the ice cube.
Go to menu Filter – Blur – Gaussian Blur (Filter> Blur> Gaussian Blur) and in the settings, set a radius of 1 pix.
Separate the cherry from the white background and paste it into your document. Cut out the selected fragment of a sprig of cherry and paste it on a new layer.
Scroll to the bottom of the cherry. Go back to the deformed ice cube layer and copy the selection. Paste the copied ice area above the cherry layer, apply the blending mode Screen (Screen) and reduce Opacity (Opacity) up to 92%. Then create a new adjustment layer. Levels (Levels) with clipping mask, settings in the screenshot below.
Add a red reflex to the ice cube using a layer style. Inner shadow (Inner Shadow).
Group the three layers: the lower part of the cherry, the upper part and a layer of ice over the cherry. Duplicate the created group and merge it. Apply the transformation to the copy in the menu. Editing – Transform – Flip Vertically (Edit> Transform> Flip Vertical). Now place the layer to reflect the cherry below the ice cube layer, as shown in the screenshot below.
Download the ice cube selection. Activate the cherry reflection layer, cut out the selected area and paste it on a new layer above the ice cube layer. Now apply a layer style to this small reflection slice. Inner shadow (Inner Shadow) and reduce Opacity (Opacity) up to 75%.
Go back to the cherry reflection layer below the ice cube. Change the blending mode for this layer to Multiplication (Multiply) and reduce Opacity (Opacity) up to 35%. Add a layer mask to this layer with reflection and fill its bottom with a linear black and white gradient.
Group the layers with cherries and ice cubes that are above the layers with reflection, duplicate the group and merge it. We will use this combined copy to create a shadow effect.
Go to the menu Image – Correction – Black and White (Image> Adjustments> Black and white), leave the default settings and click OK.
Then go to the menu Editing – Transform – Distort (Edit> Transform> Distort) and transform this layer as shown in the screenshot below. Change this layer overlay mode.
Move the shadow layer below the ice cube layer. Erase the left corner, as noted in the screenshot.
Tap the top of the shadow with the tool. Eraser (Eraser Tool) to create a fading shadow effect.
Apply to the shadow filter in the menu Filter – Blur – Gaussian Blur (Filter> Blur> Gaussian Blur):
And here is the result!