In this Photoshop tutorial, you will learn how to create 3D extrusion from a text layer, apply and adjust textures and materials.
- Program: Adobe Photosop CS6
- Estimated time to complete: 40 minutes
- Complexity: above the average
Launch Photoshop and create a new document by clicking Ctrl + N or by going to the menu File> Create (File> New). Install Width (Width) 1440 px, Height (Height) 900 px, Resolution (Resolution) 72. Name the document Metal effect and click OK.
On the toolbar, select Horizontal text (Horizontal Type Tool) or click English T. Choose a font Poplar std, the size 200 pt, activate item Shutting down the text in the center (Align Center) set color # a5a5a5. Now open the panel Symbol (Character panel). To do this, go to the menu Window> Symbol and if you want more space between letters, in the field VA set the value thirty.
Now write METAL (or any other word) at the bottom of the document. Do not press Enter yet.
Now let’s create a 3D extrusion.
To do this, click on the button. 3D at the top of the program window. You can also do this by right-clicking on the text layer on layer panels (Layers Panel) and selecting New 3D extrusion from selected layer (New 3D Extrusion from Selected layer). After this, Photoshop will automatically switch to 3D mode, and a 3D panel will appear next to the layers panel on a new tab.
Use the axis controllers to move the object to the center of the document.
Now you need to focus on 3D panels (3D Panel) and Property Panels (Properties Panel). The latter allows you to change the visible properties and parameters of “each” object or material selected on the 3D tab. Switch to Properties (Properties) and change Extrusion depth (Extrusion Depth) on 50.
Then click on the button. Capital (Cap) and install Width (Width) on 15%, Angle (Angle) on 45%, Circuit (Contour) on Deep groove (Cove – Deep).
Now, choosing “all” layers of materials, change the colors on the panel Properties (Properties Panel). Set color for Scattering (Diffuse) on # 7f7d73, Colourhighlight (Specular) # 515151, Glow (Illumination) # 080808, Lighting (Ambient) # 000000.
Let’s add texture to our text.
Select the first object under the METAL group, METAL material of the front bulge (METAL front Inflation Material). Switch to Property Panels (Properties Panel) and click on the folder icon next to the color Scattering (Diffuse), select New texture (New Texture).
Install 600 px for widths (width) and 900 px for heights (height). Click OK.
The folder icon will change to the texture icon. Click it again and select Edit texture (Edit Texture).
A new window will automatically open. When this happens, insert the previously downloaded metal texture into it and place it as shown in the figure below.
We only need the top of the image, the rest can be cut off.
Rasterize this layer by right-clicking and selecting Rasterize layer (Rasterize Layer). Then go to menu Image> Correction> Discolor (Image> Adjustments> Desaturate).
Now go to menu Image> Correction> Levels (Image> Adjustments> Levels) or click Ctrl + L, to open the levels window. For Input values (Input Levels) set these numbers: 0; 0.82; 248.
We will use this texture for the remaining layers, so you need to save it. How? Go to menu File> Save As (File> Save As), enter the desired name, by default Photoshop sets the name of the material layer as the file name. Choose a format Large Document Format (* .PSB). I saved the file on the desktop for quick access later. Close this window and return to the main project.
With selected layer METAL Front Bevel Material (METAL Front Bevel Material) go to Property Panels (Properties Panel), click on the folder icon next to the color Scattering (Diffuse), select Load texture (Load Texture). Navigate to the location of the saved PSB file and open it. Repeat this step for the layer. METAL Extrusion Material. If you want to change the angle of the object, you will need to apply the texture to all the other layers.
Select all materials except the first, METAL material of the front bulge (METAL front Inflation Material). Switch to Property Panels (Properties Panel) and set the following parameters: Shine (Shine) 40%, Reflection (Reflection) eight%, Smoothness (Roughness) 0%, Relief (Bump) ten%, Opacity (Opacity) 100%, Coefficientrefractions (Refraction) 1.128.
Select layer METAL material of the front bulge (METAL front Inflation Material), on panelsProperties (Properties Panel) click on the folder icon next to the item Relief (Bump) and select Load texture (Load Texture). Open the texture we saved in step 12.
Set the following parameters for this material: Shine (Shine) 40%, Reflection (Reflection) eight%, Smoothness (Roughness) 0%, Relief (Bump) ten%, Opacity (Opacity) 100%, Coefficientrefractions (Refraction) 1.128.
Let’s create a background.
Go back to Layers panels (Layers Panel), paste the metal texture onto the new layer above all the others and trim it so that only the upper part is visible.
Right click on this layer and select post card (Postcard). This will create a new 3D layer, separated from the text. Make sure the new layer is above the text layer. Then select both layers and go to the menu. 3D> Merge 3D layers (3D> Merge 3D Layers).
All layers will merge into one 3D object. Go back to the 3D layers panel and check the result.
Select the material layer of your postcard and set the color Scattering (Diffuse) on # 7f7f7f. Now click on the icon next to this item and select Edit texture (Edit Texture). This will open a new window with our texture, ready to change.
Rasterize the image by right-clicking on it and selecting the item Rasterize layer (Rasterize Layer). Then go to menu Image> Correction> Discolor (Image> Adjustments> Desaturate) or just click Shift + Ctrl + U. Now go to menu Image> Correction> Levels (Image> Adjustments> Levels) and for Input values (Input Levels) set these numbers: 6; 0.87; 242.
Create a new layer above the previous one (Ctrl + Shift + N) and put a rust texture on it. Install Blend mode (Blending mode) on Multiplication (Multiply), Opacity (Opacity) 75%, Fill (Fill) 80%. Transform until you get this result. Save the file and close the window. The main project is automatically updated when you save changes.
Let’s go back to the main project and align the layers. Right-click on the axis area in the lower left corner and select Left (Left). Select two layers and with the selected tool. Move (Move Tool) click on item Align left (Align left edges) on the options panel.
Right click again on the axis area in the lower left corner and select Default (Default). It should get something like this:
Select the postcard material layer in the 3D layers panel then go to panelsProperties and click on the folder icon next to the item Relief (Bump) select New texture (New Texture).
In the popup window, set Width (Width) on 1440 px, Height (Height) on 900 px. Click OK.
Click on the same icon again, select Edit texture (Edit Texture). Paste the rust texture into this new document and place it as you did in step 20, do not change the blending mode, just set Fill (Fill) on 85%. Save, close the window and go to the main project.
Now click on the icon next to the item. Opacity (Opacity), select Remove texture (Remove Texture). Set field value Relief (Bump) on 12%.
Now we should get this result:
Select layer METAL material of the front bulge (METAL Front Inflation Material). On panelsProperties click on the icon next to the field value Relief (Bump) and select Edit UV properties (Edit UV Properties). Set these values: U-scale (U Scale) 80%, V-scale (V scale) 50%, U-offset (U Offset) 28.84%, V-offset (V Offset) 8.66%.
Now you need to render. Go to menu 3D> Rendering (3D> Render) and wait for the end of the results.