Draw a monster in Photoshop

?Monsters are often found in cartoons, but in real photos – almost never. To draw a monster on this picture for your children and not only is a great idea! In this tutorial, I will show you the techniques with which you can easily draw a 3D monster in a photo.

Since we are going to draw a monster on a photo, we will need a background image. You can use any of your photos, but if there is nothing suitable among them, I have selected several images for you that can be used as a background.

Step 1

We’ll start by drawing the eyes with the tool. Elliptical marquee (Oval region) (M). Select a circular area by holding down the Shift key to maintain proportionality. With the tool Paint bucket (Fill) (G) Fill the area with white and then apply styles to this layer with the following settings:

Step 2

Now create a new layer on top of the previous one – this will be the layer for the iris. Also, with the tool Elliptical marquee (Oval area) (M) select a round area, place in the center of the eye and fill with blue (6acbf5). Apply style to this layer. Gradient overlay (Gradient overlay) with the following settings:

Create a new layer. Hold Ctrl and left-click on the iris layer to select the shape. Click Edit> Stroke (Edit> Run Stroke). The width of the stroke is 2 pixels, and the color can be taken as the one we used for the gradient, the location is outside.

Next, to make the iris brighter, create a new layer between the layer with it and the stroke. Select the shape again using the Ctrl key and clicking on the iris layer. With the tool Gradient (Gradient) (G) Add a white highlight. Gradient type is linear, opacity is about 50%.

To create a pattern on the iris, we create our own brush. With the tool Brush (Brush) (B) on the new layer draw something similar to what I drew below. Then hold down the Ctrl key and left-click on this layer to select the contents and click Edit> Create Brush (Edit> Define Brush).

Now our brush has appeared in the brush set menu. Go to the brushes menu (F5) and in the tab Brush (Brush) Change the settings to those listed below. Create a new layer called “Iris Texture” (“Iris Pattern”), change its blending mode to Soft light (Soft light), opacity – 100%.

Next, take the tool Ellipse (Ellipse) (U), on the top bar, select Path (Contour) and draw a circle smaller than the iris. Go to tab Paths (Contours), right-click on the working contour and select Stroke path (Run the outline of the contour). For the stroke tool, select a brush.

Brush settings – Dynamics of the form:

  • Oscillation angle 5%;
  • Management: Direction

Step 5

On the new layer “Retina” (“Retina”) let’s create a pupil. With the tool Elliptical marquee (Oval area) (M) Highlight the round area and fill with black. Create a new layer called “Retina Bright” with a blending mode. Normal (Normal) and opacity 100%, and then also, as we did earlier, stroke the pupil. To weaken the effect in the upper right part of the stroke, add a layer mask to the layer and create a gradient on it, as shown below.

Step 6

To complete the work on the eye, create another layer “Eye Bright” (“Bright Eye”), and using a round soft brush, make a smear of white color in the right upper part of the eye. Then, select the tool Smudge (Finger) and “soften” the edges. When you finish working on the layers of the eye, combine them all into one.

Step 7

And now for the creation of the body. With the tool Pen (Pen) (P) Create a contour that defines the shape of the body, and when you are happy with it, create a new layer “Body” and fill the outline with a pink color. Next, duplicate the layer with the eye three times and place at your discretion, changing the size of each to get the best result. You can also arrange layers into folders to keep order.

Step 8

To correct the figure, click Filters> Liquify (Filter> Plastic) and with the tool Forward warp (Deformation) (W) make the necessary adjustments, for example, add an eyelid, as I did in the screenshot below.

  • Brush size: 200;
  • Brush Density: 66;
  • Brush pressure: 100.

Step 9

To add volume to the shape, add a style to the “Body” layer. Bevel and Emboss (Emboss) with the following settings:

Layer style settings:

  • Style: Inner bevel;
  • Method: Smooth;
  • Depth: 100%;
  • Direction: Up;
  • Size: 188 pixels;
  • Softening: 0 pixels;
  • Angle: 120 degrees;
  • Height: 30 degrees;
  • Global coverage;
  • Highlight opacity: 69%;
  • Shadow Opacity: 60%.

Step 10

For the mouth, create a new “Mouth” layer with blending mode Normal (Normal) and 75% opacity, take a round soft brush and paint your mouth with black color and then apply a style to this layer Bevel and Emboss (Embossed) with settings as in the screenshot below. To create the rear legs, take the tool Rectangle marquee (Rectangular area) (M), select the area with them, and then copy them to a new layer. Next, click Edit> Transform> Flip Horizontal (Edit> Transform> Flip Horizontally), and finally lower the layer opacity to 80% to make them appear farther away.

Layer style settings:

  • Style: External bevel;
  • Method: Smooth;
  • Depth: 100%;
  • Direction: Up;
  • Size: 21 pixels;
  • Softening: 0 pixels;
  • Angle: 120 degrees;
  • Height: 30 degrees;
  • Global coverage;
  • Highlight opacity: 75%;
  • Shadow Opacity: 28%.

Step 11

Create a new “General Shadow” layer with blend mode Overlay (Overlap) and opacity 100%, select the body (Ctrl + left click), and then click Selection> Transform Selection> Contract (Select> Modify> Compress). Squeeze the area by 6 pixels. With the tool Gradient (Gradient) (G) create a gradient from black to transparent from bottom to top, to the right, as shown below. Create a layer mask and hide the extra gradient parts.

Step 12

Create a new “Main Light” layer with blend mode Normal (Normal) and opacity 100%, then select the body as in the previous step, but this time you need to subtract the eyes from the selected area, and you can do it like this: when the selected area is active, hold Ctrl + Alt and left-click on each layer with an eye. Click Selection> Transform Selection> Contract (Select> Modify> Squeeze) and squeeze the area by 12 pixels. On the “Main Light” layer, use the tool Gradient (Gradient) (G) to create a white to transparent gradient from top right to bottom. As before, create a layer mask and hide the extra parts of the gradient.

Step 13

Create a new “Eyes Shadows” layer under the eye folder, change its blending mode to Soft light (Soft light), and opacity at 75%. Select all eyes, and use the selection tool (M) to move the selected areas slightly to the left and down, and then fill them with black. Finally, with the tool Blur (Blur) Blur a little the edges.

Step 14

Now let’s create the eye reflections, to do this, create a new layer “Eyes Reflections”, change its blending mode to Soft light (Soft light), and opacity at 100%. With the tool Elliptical marquee (Oval region) (M) select the following areas, and then use the tool Paint bucket (Fill) (G) Fill them with black.

Step 15

Next, to select the eyes a little, create a layer “Eyes Strokes” (“Smears on eyes”), change its blending mode to Overlay (Overlapping), and opacity at 100%. To select the eye contour, hold down the Ctrl key and click on the layers with the eyes, while holding down the Shift key. Next, click Edit> Stroke (Edit> Stroke) and change the stroke width to 2 pixels, the stroke color is black, the layout is outside. With the tool Blur (Blur), blur the stroke slightly.

Step 16

Create a new “Brights” layer with the blend mode Normal (Regular) and opacity 100%, and, using a soft round brush, paint the highlights around the eyes. Blur glare with tools Blur (Blur) and Smudge (“Finger”) so that they merge with the surface of the body.

Step 17

After the layer with highlights, let’s create three more layers, the first one is “Brights 2” (“Bright areas 2”) with blending mode Soft light (Soft light) and opacity 35%. Using the Elliptical Marquee tool (Oval area) (M), select a small oval area, and then use the tool Paint bucket (Fill) (G) Fill it with white. Next, with the tool Blur (Blur) Blur it slightly. Create another layer, “Brights 3” (“Bright areas 3 ″), change its blending mode to Soft light (Soft light), and opacity at 30% and do everything the same as on the previous layer, but this time the selected area should be larger, and located as in the image below. Finally, create the third layer “Internal Shadow”, blending mode Soft light (Soft light), opacity – 35%, also highlight the oval area, fill with black and position as shown below. Notice that the last two layers have layer masks — I created them to hide some parts of the shapes.

Step 18

To finish with the highlights, create a new “Highlights” layer and, using a soft round brush, make as many strokes and points as possible to highlight areas where the light is more appropriate. With tools Blur (Blur) and Smudge (“Finger”) blur the highlights by mixing them with the surface.

Step 19

Now let’s create a texture from the dots on our character. Select a hard round brush on the brush palette, and then go to the brush settings (F5), change them as shown in the screenshot below. So we get a brush with a stroke, consisting of different points, which will give us the desired result. Create a new “Spotted” layer with blend mode Soft light (Soft light) and opacity 49%, select white color and draw dots as shown below.

Brush Settings – Scattering:

  • Dispersion: 910;
  • Counter: 1;
  • Counter oscillation: 39%;
  • Smoothing.

Step 20

The character is ready, time to work with the background. Create a group of all layers with parts of the monster, duplicate it and merge the layers so that our character is now on a separate layer.

Open the background photo and place it under the character layer. Go to tab Channels (Channels) and create a new one (Alpha 1 (Alpha 1) by default), take the tool Gradient (Gradient) (G), create a white gradient from top to bottom, covering 3/4 of the channel and another small from the bottom up, at the bottom of the channel. Select the RGB channel and return to the tab with layers.

Select a background layer and click Filters> Blur> Lens Blur (Filter> Blur> Blur at shallow depth of field), select the channel Alpha 1 (Alpha 1) in the section Depth Map Source (Depth map) and apply the settings as in the screenshot below. Now a blur appears on our background photo, adding depth.

Filter Settings:

  • Focal length blur: 54;
  • Radius of aperture: 30;
  • Isohelium mirror lights: 255

Step 21

To create a reflection of the character, duplicate the layer with it, change the copy blend mode to Normal (Regular), and opacity at 39%. Next, click Edit> Transform> Flip Vertical (Edit> Transform> Flip Vertically) and place it under the character as shown below. Next, click Filters> Blur> Gaussian Blur (Filter> Blur> Gaussian Blur), change the radius to 2 pixels. Finally, create a layer mask and use the tool Gradient (Gradient) (G) hide the character’s head and middle body.

Step 22

For the shadows that the character casts, create two layers. The first one for the shadow is directly below it, name it “Surface Shadow 1” (“Shadow on Surface 1”). Change the blending mode to Overlay (Overlap), and opacity at 29%. With the tool Elliptical marquee (Oval area) (M) create an oval area and use the tool Paint bucket (Fill) (G) to fill it with black. That part of the shadow, which is located a little further from the character, will be slightly weaker. To get this effect, add a layer mask and, using the tool Gradient (Gradient) (G) with low opacity make the shadow more faded.

Step 23

Combine the character with the background. To do this, blur his back legs with a tool. Blur ( Blur) – this will add depth.

Step 24

Usually the light highlights the outline of the object, and to get such an effect create a new layer “Rim Light” (“Ghost”), change its blending mode to Normal (Normal), and the opacity at 100%. Hold Ctrl and click on the character layer to select it. Click Edit> Stroke (Edit> Run Stroke) and create an outer stroke 2 pixels thick. Then, using the tool Blur (Blur) Blur it a little. Add a layer mask and hide those areas where the light does not reach the character. This outline should also be on reflection, so duplicate the previous layer, click Edit> Transform> Flip Vertical (Edit> Transform> Flip Vertically) and position it on the reflection. Opacity lower to 43%.

Step 25

The light as if bounces off the objects and falls on them again, and in order to depict it create a new layer “Bounced Light 1” Color (Chromaticity), and opacity – by 40%. Use the eyedropper to select the color of the surface and then use the tool Gradient (Gradient) (G) with low opacity, create a gradient on the body from left to right. For the bottom part, create another layer “Bounced Light 2” (Change Light 2), change its blending mode to Normal (Normal), and opacity at 25%. Create a new gradient on it. To prevent gradients from falling into the background, before creating them, select the shape of the body.

Step 26

To make the shadows more balanced, create a new layer “Shadows Correction” (“Shadows Correction”), change the blending mode to Soft light (Soft light), and opacity at 50%. Then take the tool Gradient (Gradient) (G) and create a black gradient from the bottom left to the top right.

Step 27

Now the character is fully integrated with the background, so you can duplicate and merge the previous layers into the final image. To add a vignette, click Filters> Lens Correction (Filter> Distortion Correction) and tab Custom (Custom) you will find the appropriate settings. Change the value of the vignetting effect to around -15.

Step 28

In the end, I like to add noise to my illustrations. To do this, create a new layer, change its blending mode to Multiply (Multiplication), opacity – 100%. With the tool Paint bucket (Fill) (G) fill it with white, and then click Filters> Noise> Add Noise (Filter> Noise> Add noise), 5% should be enough.

Step 29

Here is our monster, whom we caught off guard, while he was looking for something tasty …

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