Green Planet in Photoshop

In this lesson you will learn how to create a mysterious photo manipulation with a green planet floating in the sky using various photo manipulation techniques. In addition to creating a beautiful landscape, you will learn how to design an aircraft according to the details, using a sketch, as well as learn the technique of drawing, texturing and lighting.

In this lesson, you will learn the technique of combining images, creating artificial lighting, and you will learn how to use your creative potential when working with everyday objects and images.

Let’s get started!

Final result

Source materials:

Step 1

Create a new document in Photoshop, 1312 px in width and 984 px in height. Choose a tool Gradient (gradient tool) by pressing G. Select Radial Gradient (radial gradient). Set the foreground color to # eaf8f2 and the background color to # 76ccf9. Fill our working paper with a radial gradient by pulling the gradient in the direction of the arrow, as shown in the screenshot below.

Step 2

Create a new layer on top of the layer with the background (Shift + Ctrl + N), select again Radial gradient (radial gradient). Open the gradient palette and select a translucent gradient. Fill the new layer with the selected gradient. Set the blending mode for this layer to Normal (normal), layer opacity is 100%. I called this layer “black”.

Step 3

In this step, we will add objects to our scene. First, open the image with tennis balls. Choose a tool Oval area (elliptical marquee tool) to create a selection on the ball.

Using tool Oval area (elliptical marquee tool), create a selection around the largest ball. While selecting, hold down Shift + Alt. After you have created a selection, press Ctrl + J to duplicate the selected image to a new layer.

Step 4

Next, move the selected ball image to our working paper. Using tool Free transformation (free transform tool), apply scaling to the desired size.

Step 5

Choose a tool Ellipse (ellipse tool). Set the color shade to # 89a725. Create an ellipse shape in the center of the ball. I called the ellipse layer “green surface”.

Go to the layer with the green ball, add a layer mask to this layer by clicking the corresponding icon in the bottom toolbar. Hide the upper part of the ball, which is indicated in red in the screenshot below.

The result should be as in the screenshot below.

Finally, go to the “green surface” layer. To this layer, we apply the layer styles, for this we go Layer – Layer Styles – Embossing (layer> layer styles> bevel and emboss). Set the values ​​that are shown in the screenshot below:

Step 6

Open the bonsai bonsai image. Next, go Selection – Color Range (selection> color range). Move the cursor over the background of the image with the bonsai tree and when the cursor turns into a pipette, then immediately click the mouse to take samples of color shades. Set the value Scatter (fuzziness) at about 67 and click OK. Thus, we will create an active selection of the background of an image with a bonsai.

To remove the background, just press the Del key. The result should be as in the screenshot below.

Step 7

Next, move the selected dwarf image to our working document. Place the tree layer above the “green surface” layer. Using tool Free transformation (free transform tool), apply scaling to the tree to the desired size, and then using a layer mask, hide the extra areas.

Next, create a new layer (Shift + Ctrl + N) on top of the layer with the dwarf tree. In the window that appears, put a tick in the box Use previous layer to create clipping mask. (Use previous layer to create a clipping mask). In the settings, change the blending mode for this layer to Overlap (overlay), and then put a tick in the box Fill in a neutral color with the Overlap 50% gray mode (fill it overlay neutral color (50% gray).

In conclusion, while on a new layer, paint over with a soft white brush over the areas of the dwarf tree pointed to by the red arrows. Thus, we will create light highlights on the tree. In the screenshot below, you can see the difference between the blend mode. Normal (normal) and Overlap (overlay).

Step 8

Duplicate the green ball layer as many times as necessary. Vary the size of duplicate layers, arranging them throughout the scene at your discretion. Set the blending mode for duplicate layers to Normal (normal), and the opacity of the layers set to 30% and 60%.

Select all layers with balls, including the tree layer. Press Ctrl + G to merge all selected layers into one group. I called this group “planets”. Finally, set the blending mode for the layer with the group to Normal (normal), and the opacity of the layer with the group set to 60%.

Step 9

From this step, we will create our own airship, which we will add to our scene. I used one of the airship brushes to use it as a template when creating my own flight machine.

What we need to do: first create a new document with a width of 1500 px and a height of 2100 px. In the new document, create several new layers on which we will draw separate parts of the aircraft, for example, the hull, wings, bell, cockpit, crosses, frame for the wings, cable

Let’s start by creating a case. Choose a tool Pen (pen tool) and with the help of this tool, create a contour of the air casing. As soon as you create the contour, right-click on the created contour and in the window that appears, select the option Fill contour (fill path). To fill the outline, select a dark gray tint.

Using tool Pen (pen tool), create other parts of our aircraft, like wings and flare. Create every detail on separate layers.

Next, select the tool Arbitrary shape (custom shape tool), and then from a set of arbitrary shapes, select one of the shapes to create the tail of the airship.

On other separate layers, create other parts of the aircraft, such as the cabin, cable, crosses, wing frame.

Step 10

After creating the frame for the wings, let’s go Layer – Styles layer – Embossing(layer> layer styles> bevel and emboss):

The frame for the wings should look like in the screenshot below.

Step 11

Let’s create mounts on the frame. On the new layer on top of the layer with the frame, draw a mount in the form of a node, fill the created mount with a dark gray shade.

Choose a tool Clarifier (dodge tool), set the settings as shown in the screenshot below. Using a soft round brush, apply the brightener tool on the node to create a light glare.

After completing the node, duplicate the node layer as many times as necessary. Choose a tool Move (move tool (V) and hold the Alt + key to move duplicate nodes, placing them along the entire length of the wing frame.

Do the same with the other part of the wing frame.

Step 12

In this step, we will create a texture for the wing. For this purpose, we simply use a filter. Create a new document 1000 x 1000 px. Right-click on the background layer and in the window that appears, select the option From the background (Layer From Background) to change the layer with the background in Layer 0 (layer 0). Make sure that the foreground color is set to black and the background color is set to white. Let’s go Filter – Rendering – Fibers (filter> render> fibers).

Return to the document with the aircraft and select the layer with the wing. Create shadows on the wing.

Next, add a texture to the document with the aircraft. Place the texture layer on top of the wing layer, and then convert the texture layer to a clipping mask for the wing layer. Change the blending mode for the texture layer to Soft light (soft light).

Step 13

Add light highlights on the cables. Using tools Brightener and Dimmer (dodge and burn tool), shape the cables.

Step 14

Next, with the tool Arbitrary shape (custom shape tool), draw anchorage on the cables. Using tools Clarifier and dimmer (dodge and burn tool), create chiaroscuro on mounts.

Step 15

Create a new layer below the winged layer. On a new layer, we will draw a frame. Choose a tool Pen (pen tool), using this tool, draw the outline of the curve. Next, right-click on the created contour and in the window that appears, select the option Outline the contour (stroke path), in the settings, set the brush, as a stroke tool, the color of the brush is a dark shade.

In the same way, frame the frame as I did.

This is the aircraft that I have created at the moment.

Step 16

Using tools Clarifier and dimmer (dodge and burn tool), create chiaroscuro on the body of the aircraft. The result on the screen below.

Step 17

I decided to add texture to the hull and cockpit of the aircraft. For this, I used the Mailbox image. Separate the image of the mailbox from the background.

Move the selected mailbox image to our scene. Choose a tool Free transformation (free transform tool). Using this tool, change the shape of the drawer so that the shape in perspective fits into the cabin.

The cabin of the aircraft should look like in the screenshot below.

Step 18

Use the texture of the mailbox for the hull and bell of the aircraft.

Go to the texture layer for the bell and then go Layer – Layer Styles – Embossing (layer> layer styles> bevel and emboss):

After adding layer styles, right-click on the layer styles button and in the menu that appears, select the option Create layers (create layers). With this option, we will create new layers below the flare layer.

Using a layer mask, hide the extra areas.

Next, I finished the lines on the wings and body. The final result of the aircraft, you can see in the screenshot below.

Step 19

Move the created image of the aircraft to our scene. Set the blending mode for the aircraft layer to Normal (normal), the layer opacity is about 40-50%.

Step 20

Next, we will add a ladder to our scene. For this, using the tool Pen (pen tool), paint the stairs using a light gray tint.

Using tools Clarifier and dimmer (dodge and burn tool), create chiaroscuro on the stairs.

The result, which turned out at me.

Step 21

Next, we will add clouds to our scene. Open image with clouds. Highlight clouds with the tool Color range (color range). Set the value Scatter (fuzziness) at 100. When you highlight the clouds, press Ctrl + J to duplicate the active selection to the new layer.

Add clouds to our scene. Place the cloud layer on top of all other layers. Scale the clouds as necessary. To the layer with clouds, add a layer mask and with the help of a layer mask, hide the extra areas with clouds. Finally, set the blending mode for the cloud layer to Normal (normal), layer opacity 60%.

Step 22

Duplicate the clouds layer twice. Apply scaling to cloud duplicates, placing them where you see fit. Also, to duplicate clouds, add layer masks and with the help of layer masks, hide the extra areas with clouds. Set the blending mode for duplicate clouds to Normal (normal), the opacity of the layers is about 90-100%.

Step 23

Create a new layer on top of all other layers. While on a new layer, paint over with the soft black brush around the edges of the image. For this, use a soft round brush with an opacity of 10-20%.

Step 24

Next, go Layer – New Adjustment Layer – Photo Filter (layer> new adjustment layers> photo filter). The blend mode for this adjustment layer Normal (normal), layer opacity 80%.

Next, go Layer – New corrective layer – Curves(layer> new adjustment layers> curves). The blend mode for this adjustment layer Normal (normal), layer opacity is 90%.

Finally, let’s add another adjustment layer. Let’s go Layer – New Adjustment Layer – Gradient Map (layer> new adjustment layers> gradient map). Set the blending mode for this adjustment layer to Soft light (soft light), layer opacity 80%.

The result should be as in the screenshot below.

Step 25

In this step, we will add texture to our scene. Open the paper texture. Place the texture layer between the planet layer and the black layer of the second background. To the layer with the texture, add a layer mask, and on the layer mask, lightly brush with a soft black brush in the middle of the texture. Set the blending mode for the texture layer to Hard light (hard light), the opacity of the layer is 60%.

Duplicate the texture layer, change the mode for the texture layer to Multiplication (multiply), a layer opacity with a duplicate of 40%. The result is in the screenshot below.

Step 26

Finally, press Shift + Ctrl + Alt + E to create a merged layer. Once you have created a merged layer, right-click on the merged layer so that the context menu appears. In the menu that appears, select the option Convert to smart object (convert to smart object). With this option, we will convert the layer into a smart object. Next, go Filter – Sharpness – Contour Sharpness (filter> sharpen> unsharp mask). Blend mode for a layer with a smart object Normal (Normal), layer opacity 80%.

Next, go Filter – Other – Color Contrast (filter> others> high pass). We will apply a color contrast filter to the smart object. Change the blending mode to Overlap (overlay), layer opacity 60%.

Result:

You can see the final result in the screenshot below. I hope you enjoyed the lesson, I will be glad to hear your comments on the technique of execution and the result.

Final result

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