Layered 3D text in Photoshop

In this tutorial, you will learn how to create creative 3D text as layers.


Step 1

Create a new document with a size of 1360 x 1240 px and fill it with the color #fcfcfc.
Then we write the text in capital letters in the font Titillium. If you create more than one line of text, adjust the parameters Size (Size) and Leading (InterLink) so that all lines are approximately at the same level.

In this lesson Size (Size) is set to 467 and 360, and Leading (Interlaying) at 250.

Right click on the text layer and select Convert to shape (Convert to shape). Then duplicate the resulting layer (Ctrl + J) and hide it by clicking on the eye icon next to the layer.

Take Ellipse tool (U) (Ellipse), set the mode to Shape (Figure), then click on the Geometry Options (Geometry Settings) button (gear icon). Set the Fixed Size 35 px to 35 px (note that the values ​​must be in pixels (px)) and activate From center (From the center).

Also choose Subtract From Shape (Subtract from the figure) and begin to fill in the text with round holes.

Create a new layer, again click on the button Geometry Options (Geometric settings) and change Fixed size (Fixed size) at 33 px. Also choose Combine shape (Combine shapes). Now the holes are filled with new smaller circles.

Step 2

Finish, go 3D – New 3D Extrusion from Selected Path (3D – New 3D extrusion from a selected path) to convert text to a 3D layer.

To constantly have access to the 3D parameters, through the menu Window (Window) open two panels: 3D Panel (3D panel) and Properties (Properties).

On the 3D panel you can see a list of all the elements included in the scene. If you click on any of them, its properties will appear on the Properties panel. Therefore, before making changes, be sure to select the desired item.

On the 3D Panel, select the 3D text grid and on the panel Properties (Properties) change the parameter ExtrusionDepth (Extrusion depth) at 250.

We press the button Cap (Capital) at the top of the panel Properties (Properties), then install Sides (Parties) on Frond and back (In the front and in the back), Width (Width) by 5% and Contour (Contour) on rounded.

Step 3

Select all the materials of the 3D text grid on the 3D Panel, then click on the icon Diffuse (Scattering) and choose Remove Texture (Remove texture).

Configure the remaining parameters:

Diffuse (Scattering): 231,231,231
Specular (Color of the flare): 51,51,51
Illumination (Glow): 0,0,0
Ambient (Lighting): 0.0.0

Duplicate the 3D layer twice.

Step 4

Select the layer Ellipse 1, then go 3D> New 3D Extrusion from Selected Path (3D – New 3D extrusion from the selected path). Install Extrusion depth (Depth of Extrusion) at 1375.

On the menu Cap (Capital) install Sides (Parties) on Frond and back (Front and back), Width by 2%.

Select all materials, remove texture Diffuse (Scattering) and edit the remaining parameters:

Diffuse (Scattering): 235,134,157 – You can use any color.
Specular (Color of the flare): 211,211,211
Illumination (Glow): 0,0,0
Ambient (Lighting): 0.0.0

Low value Opacity (Opacity) can significantly increase the rendering time. So leave this option at 100% if you want to speed up the rendering time.

Step 5

Make the original text layer visible again, then go 3D> New 3D Extrusion from Selected Path (3D – New 3D extrusion from the selected contour) and install Extrusion depth (Extrusion Depth) at 20.

On the menu Cap (Capital) install Sides (Parties) on Frond and back (In the front and in the back), Width (Width) at 2% and Contour (Contour) on rounded.

Select the materials and apply the same parameters to them as for the Ellipse 1 layer.

Step 6

We move the original layer to the very top of the layers panel, then select all the 3D layers in the same place.

Apply 3D> Merge 3D Layers (3D – Merging 3D layers) so that all 3D objects are on the same stage.

Activate Move Tool (V) (Move). Special tools will appear on the toolbar at the top. 3D modes (3D Mode). By selecting one of them, you will be able to perform certain actions with the scene element selected on the 3D panel (move, rotate, etc.).

On the 3D panel, select the layer Current view (Current view) to change the angle of the camera. Hold down the Ctrl / Command key and click on the text layers on the 3D panel. Then go to the Coordinates and set X Rotation Angle (angle of rotation along the X axis) by 90. After that, 3D – Snap Object to Ground Plane (3D – Snap an object to the base plane).

Select again Current view (Current view) and in dropdown menu View (View) choose Front (Front).

Activate Move Tool (V) (Moving), select the object on the scene (or on the 3D Panel) and change its position using 3D axes. The arrow at the end of the axis is responsible for moving the element, the curved rectangle for the rotation, and the cube for the scaling. The white cube, from which the axes exit, is responsible for the uniform scaling of the element (all axes at once, and not separately).
Go to the top view to check the correct location of all elements of the scene.

When finished, on the 3D Panel select Default camera (Default camera). After that, select Infinite light 1 and set the parameter Shadow softness (Smoothing the shadow) by 30%.

Via Move Tool (V) (Moving) we make the last adjustments to the camera position and, having finished, we start rendering 3D> Render (3D – Rendering).
Due to the large number of transparent elements, rendering can take a lot of time. To stop it, just press the Esc key.

When rendering is complete, click on the icon Add new fill or adjustment layer (Add a new fill or adjustment layer) at the bottom of the layers panel and select Brightness / Contrast. Set the Contrast to 15.

Like this post? Please share to your friends: