Making elegant white and gold 3D text in Photoshop

3D-environment Photoshop has many tools and settings to create incredible 3D effects. This lesson will show you how to use these tools and settings to create a brilliant, elegant white and gold 3D text effect. Let’s start!

1. Create Layers with Text and Shape

Step 1

Create a new document of 1500 by 1500 pixels and then a text consisting entirely of capital letters using the font Panton Black Caps. Set the size to 550 pt, and the parameter Tracking (tracking) at 100.

The more letters you create, the more loaded the picture will turn out, so it’s better to use only 2-3 letters.

Rename the text layer to Text (Text).

Step 2

Open the menu Type (Text) and select Convert to Shape (Convert to curves). Duplicate the layer twice and place the second copy under the original text layer.

Change the name of the top copy to Inner Stroke (Internal Stroke), and the bottom copy on Outer Stroke (Outer stroke).

2. Change the Stroke Settings

Step 1

Select layer Outer Stroke (External stroke) and take the tool Direct Selection (Highlight node). In the settings field, remove the fill color, change the stroke color to black, and set the size to 25 pt. Then click on the icon Set shape stroke type (Set the shape stroke type) and set Align to Center (Align center).

Step 2

Select layer Inner Stroke (Internal stroke), also remove the fill, the stroke color is white, the size is 5 pt, set Align to Inside (Align inward).

3. Create Ellipses

Step 1

Take the tool Ellipse (Ellipse), click on the settings icon at the top of the window, select Fixed Size (Preset size) – 30 pixels, and tick the box From Center (From the center).

Click and drag a little to create a circle somewhere in the middle of the first letter.

Step 2

Click the icon Combine Shapes (Merge shapes) and continue to create circles on letters. Do not add too many ellipses and do not place them too close to each other.

Rename the layer to Ellipses (Ellipses).

Step 3

Duplicate layer Ellipses (Ellipses), select it in the layers panel and remove the fill color, change the stroke color to black, size to 5 pixels, and Align to Outside (Align outward).

4. Create 3D Layers

Step 1

With each layer with the shape you need to do the following: click on it in the layers panel and click 3D > New 3D Extrusion from Selected Path (3D> New 3D extrusion from a selected path).

Step 2

Select all the 3D layers you have and click 3D > Merge 3D Layers (3D> Merge 3D layers). This will place them all in one scene. Rename the layer to 3D Scene (3D scene)

5. Work with 3D Scene

Step 1

To get to the settings and properties of the 3D mode, you will need to open 2 panels: 3D panel and panel Properties (Properties) (You can find both of them in the menu Window (Window)).

On the 3D panel you will find all the components of the 3D scene, and if you click on any of them, you can see its settings in the Properties panel. So before changing the settings of an item in the Properties panel, do not forget to select it in the 3D panels first.

Step 2

If you use the tool Move (Move), you will see a set of 3D models for it on the right side of the properties panel.

When you select one of them, you can click and drag to change the position (the item selected in the 3D panel). You can also use this to modify existing 3D networks.

6. Change Network Settings

Step 1

Select network tabs Outer Stroke (Outer stroke), Text (Text), Inner Stroke (Internal Stroke) on the 3D panels, and change the parameter Extrusion Depth (Extrusion Depth) in the property bar for 100.

Step 2

Select the network tab with ellipses and change the parameter Extrusion Depth (Extrusion Depth) at 25.

7. Change Settings Small Caps

Step 1

Select network tab Outer Stroke (External stroke), and click on the icon Cap (Capital) in the upper part of the properties panel. Change BevelWidth (Chamfer width) by 10, contour – by Cove – Deep (Deep groove) and Inflate Strength (Bloating angle) by 7.

Step 2

For network Text (Text) change BevelWidth (Chamfer width) by 10, contour – by Half Round (Semicircle).

Step 3

For network Inner Stroke (Internal Stroke) change BevelWidth (Chamfer width) at 28, contour – at Cove – Deep (Deep groove).

Step 4

For network Ellipses (Ellipses) change BevelWidth (Chamfer width) by 10, contour – by Ring – Double (Double ring) and Inflate Strength (Inflating the corner) by 10.

8. Create Spheres

Select network tab Ellipses copy (Ellipses copy), and click 3D > Split Extrusion (3D> Split Extrusion). This will separate the ellipses.

Select the network tabs of all divided ellipses and click on the warp icon at the top of the properties panel.

Change the parameter Extrusion Depth (Extrusion depth) to 0, and Horizontal Angle (X) (Horizontal angle) by 180.

9. Create Materials

Step 1

Select web content tab Outer Stroke, as well as tabs of all materials of the networks of ellipses, click on the icon Diffuse (Scattering) and select Remove Texture (Remove texture).

Step 2

Deselect a tab. Outside Stroke Extrusion Material (External Stroke Material Extrusion) and change the material settings as shown below. Color values ​​in Rgb following:

  • Diffuse (Scattering) (54, 41, 7)
  • Specular (Color of the flare) (229, 187, 48)
  • Illumination (Glow) (191, 191, 191)
  • Ambient (Lighting) (0, 0, 0)

Step 3

Select tab Outside Stroke Extrusion Material (External Stroke Material Extrusion), remove the texture Diffuse (Scattering) and change the material settings as shown below:

  • Diffuse (Scattering) (209, 215, 216)
  • Specular (Color of the flare) (134, 143, 144)
  • Illumination (Glow) (0, 0, 0)
  • Ambient (Lighting) (0, 0, 0)

Step 4

Select the materials tab Inner Stoke (Internal Stroke), remove the texture Diffuse (Scattering) and change the material settings as shown below:

  • Diffuse (Scattering) (54, 41, 7)
  • Specular (Color of the flare) (175, 141, 27)
  • Illumination (Glow) (191, 191, 191)
  • Ambient (Lighting) (0, 0, 0)

Step 5

Select the material tabs of all copies of the ellipses, remove the texture Diffuse (Scattering) and change the material settings as shown below:

  • Diffuse (Scattering) (55, 61, 61)
  • Specular (Color of the flare) (134, 143, 144)
  • Illumination (Glow) (0, 0, 0)
  • Ambient (Lighting) (0, 0, 0)

10. Change the location of the 3D networks.

Step 1

Take the tool Move (Move) and use the 3D axis to move the nets.

The arrows at the ends of the axis move the network, the part located under them is necessary for rotation, and the cubes for scaling. The cube in the center is needed in order to scale the object evenly. All you need to do is click and pull on the desired part.

Step 2

Move the net until you get a result similar to the one in the image below.

You can also continue to move the camera to see the object from different angles and facilitate the process.

11. Work on Lighting

Step 1

Select the first tab Infinite Light (Infinite light) and change the setting Intensity (Intensity) by 20%, and the parameter Softness (Smoothing) by 30%.

Step 2

Click on the tab Environment (Wednesday), then click on the texture icon IBL (Isbi) and select Replace Texture (Replace texture) and then open the image place 08 (Place 08).

Step 3

Change the parameter Intensity (Intensity) at 65%.

Step 4

Click on the icon Add new Light to Scene (Add new light to the scene) at the bottom of the 3D panel, and select New Point Light (New point light).

Step 5

Change Color (Color) by (250, 244, 227), and the parameter Shadow Softness (Smoothing the shadow) by 30%, tick the box Light Faloff (Light decay), and set parameter values Inner and Outer (Int. Radius and Ext. Radius) at 108.69 and 1684.3.

Step 6

Next, you will need to use the tool Move (Move) to move the light until you are happy with the result.

If the scene seems heavy, it may make sense to reduce the size of the document by pressing Image > Image Size (Image> Image Size) and entering any parameters that you consider appropriate. For this lesson, the size of 1000 by 1000 pixels fell just right.

12. Scene Rendering and Light Regulation

Step 1

Click 3D> Render (3D> Rendering). Rendering may take some time, but you can stop the process at any time by pressing Esc.

Once the rendering is complete, right-click on the layer with the 3D scene and select Convert to Smart Object (Convert to smart object).

Fill the background with # dbd7d2.

Step 2

Click on the icon Create new fill or adjustment layer (Create a new adjustment layer or a fill layer) at the bottom of the layers panel and select Gradient Map (Gradient map).

Step 3

Use the gradient shown below and tick the box Dither (Dithering). Then, change the blending mode of this layer to Color Burn (Blackout basics), and his Opacity (opacity) by 30%.

This will improve the colors of the final image.

Congratulations! All is ready!

In this tutorial, we created a simple text, then converted it into curves, and then changed a couple of other layers with strokes and shapes.

After that, we transformed these layers into 3D layers, and worked on their network and material settings.

Then, we started adjusting the lighting and rendering.

Finally, we added a gradient map to enhance the colors of the final image.

Feel free to leave your comments, suggestions and results below!

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