Photoshop hardware

Create a new document.
Take the tool (rounded rectangle), corner rounding radius 15-20 pixels (depending on the desired shape), and in shape mode draw a rectangle of dark gray.

Then draw another one on top of the first one, but slightly smaller and lighter.

The basis of the iron is ready, let’s start drawing the texture.

Same tool draw another rectangle of gray color, the size of a large rectangle.

Add “noise” using filters (Filter – Noise – Add Noise). Number = 50. Monochrome.

Then the “Motion Blur” filter (Filter – Blur – Motion Blur).
Angle = 90. Distance = 40. Change the blending mode to “overlay“(Overlap).

Select a large rectangle, move on to the layer with the texture and eraser and erase the excess that has gone beyond the edges.

Add a small rectangle effects:

Particular attention to the gradient:

It will turn out like this:

Add a large rectangle effects:

And this is what happens:

And if you add the top layer, it will look like this:

Create a new layer. Take a soft, round brush, necessarily translucent and apply the desired highlights and reflections. Colors are arbitrary, depending on what should be reflected in our hardware. In a specific example, it looks like this:

To smooth glare, you can use the selection of our rectangles, as necessary.

So glare look as a whole:

In order to bend our piece of iron, we use the “plastic” filter (it is “liquefaction”, it is also “liquify”) and “inflate” each rectangle, as well as the layer with the texture.

Here is what we got as a result:

See you at www.!

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