We draw gameboy in photoshop

Attempts to recreate objects from real life in Photoshop are good practice. In this tutorial, I’ll show you how to create a realistic retro Gameboy console. Let’s start!

For the lesson we will need additional materials.

Archive

Step 1

We start by creating a new document with a size of 800 x 800 pixels.

Step 2

Activate Rounded rectangle tool (Rounded Rectangle) (U). On the parameters panel, set the color Fill (Fill) at # b2bbb6 and Stroke (Stroke) at None (No Color). Set Radius to 10 pixels. Draw a large rectangle.

Step 3

Activate Direct selection tool (Contour Editing) (A). Select the nodule in the lower right corner of the figure.

Step 4

Hold down the key Shift and pull the knot up. The guide point is lowered down. Repeat the process with another corner knot.

This is what we get.

Step 5

Double-click on the layer (not by name) to open the window Layer style (Layer style). Apply Inner shadow (Inner shadow), Inner glow (Internal glow) and Gradient overlay (Gradient overlay).

That’s what we did.

Step 6

Draw some narrow rectangles at the top of the Gameboy. Color does not matter.

Step 7

Add a mask to the layer. Hold Command / Ctrl and click on the thumbnail of the base layer to load the selection based on its shape.

Double click on the layer to open the window Layer style (Layer style).

Apply Bevel / Emboss (Embossed), Inner shadow (Inner shadow), Gradient overlay (Gradient overlay).

Decrease the parameter Fill (Fill) to 0%. And we get this result.

Step 8

Activate Pen tool (Pen) (P) and create curves to smooth the corners at the intersections of narrow rectangles.

Step 9

Hold Command / Ctrl, click on the thumbnail of the base layer to load the selection, and create a new layer above. Move on Edit – Stroke (Editing – Perform a stroke). In the window that appears, edit the parameters.

Step 10

Activate Move Tool (Move) (V), click the arrows on the keyboard down and to the left 5 times each to move the stroke 5 pixels down and to the left.

Step 11

Smooth the line by applying a filter Filter – Blur – Gaussian Blur (Filter – Blur – Gaussian Blur).

Step 12

Erase the excess part of the stroke. Make sure there is no Gameboy outside.

Step 13

Repeat the previous step to add more highlights.

Step 14

We use Brush tool (Brush) (B) to paint a bright white highlight in the upper right corner of the Gameboy.

Step 15

Add small rounded rectangles in mode Subtract (Subtraction).

Step 16

Repeat the previous step on the opposite side.

And we get this result.

Step 17: Screen

Draw a rounded rectangle with a radius of 10 pixels.

Step 18

Double click on the layer to open the window Layer style (Layer style). Apply Bevel / Emboss (Embossed), Inner shadow (Inner shadow), Inner glow (Internal glow) and Gradient overlay (Gradient overlay).

And the result.

Step 19

Hit Command / Ctrl + J to duplicate the screen layer. Move the copy under the original. Change color to # 515a59. Increase (Ctrl + T) size to 101%.

Step 20

We apply the same layer styles, but Bevel Emboss (Chamfer and embossing) are replaced by Drop shadow (Shadow).

Here is the result.

Step 21

Above the screen, create a new layer. Convert it to a clipping mask with the Command / Ctrl + Alt + G combination. Fill the layer with a linear gradient from white to black.

Step 22

Decrease Opacity (Opacity) up to 20%.

Step 23

We take the image with a fingerprint on sxc.hu.

Step 24

Bleach it with Shift + Command / Ctrl + U.

Step 25

Drag the print on the working paper with the Gameboy. Change layer blend mode to Multiply. Hit Command / Ctrl + T and rotate it to the left. Place the print on the screen.

Step 26

Add one more.

Step 27

Draw soft highlights in the upper right corner of the screen. Use for this small soft brush.

Step 28

Draw a green rectangle for the main Gameboy screen.

Double click on the layer and apply Inner shadow (Inner shadow).

Step 29

Add text inside the screen. On the options panel, select the smoothing method None (Do not show). This will give jaggedness to the text, as on all devices with limited resolution and number of colors.

Step 30

Create a rectangular selection and fill it with a linear gradient from white to black.

Step 31

We don’t need too much color on the gradient. Therefore we pass Filter – Pixelate – Mosaic (Filter – Design – Mosaic).

Step 32

Change the blending mode to Multiply (Multiply) and decrease Opacity.

Step 33

Add another item on the screen.

Step 34

Activate Gradient tool (Gradient) (G) and click on the gradient bar in the options bar. Select the type of Noise (noise). We click Randomize (Alternatively) to generate colors.

Step 35

Merge all layers with the screen into one group. Add a mask to it and draw a gradient inside it.

Step 36

We clamp Alt and click on the thumbnail of the mask to see its contents.

Step 37

Move on Image – Adjustments – Threshold (Image – Correction – Isohelium) to convert the colors inside the mask to black and white.

Step 38

Some content on the screen will be hidden. This will create a partially spoiled screen effect.

Step 39

Experiment with a gradient until you get an interesting result.

I used just such a mask.

Step 40

Draw a small yellow circle on the left side of the screen.

Add layer styles. Apply Inner glow (Internal glow) and Gradient overlay (Gradient overlay) Outer glow (External glow), Drop shadow (Shadow).

We get a light bulb.

Step 41

Draw two horizontal lines at the top of the screen. We write the text. Do not forget to set the smoothing method to None (Do not show).

Step 42

Now we need to add a light color transition in the center of the screen. This is a common problem in all Gameboy consoles. Select the center of the screen. Add adjustment layerHue / Saturation (Hue / Saturation). Move the Hue slider slightly to change the color of the selected area.

Step 43

Draw a rounded black rectangle with a radius of 50 pixels.

Add the following layer styles: Inner shadow (Inner shadow), Inner glow (Inner shadow), Gradient overlay (Gradient overlay).

Step 44

Reduce Fill (Fill) to 1%.

Step 45

Hit Command / Ctrl + T and rotate the shape.

Step 46

Hold Command / Ctrl and click on the layer thumbnail to load its selection. Create a new layer. Move on Edit – Stroke (Editing – Stroke). In the window that appears, select the white color of the stroke.

Step 47

Smooth the line by applying Gaussian blur (Gaussian blur).

Step 48

Activate Eraser tool (Eraser) (E) and delete the extra line segments.

Step 49

Now go to the button. Draw a circle with the color # 771d55.

Step 50

Apply the following layer styles: Inner shadow (Inner shadow), Gradient overlay (Gradient overlay) Drop shadow (Shadow).

Step 51

Hold Command / Ctrl and click on the layer thumbnail with the button. Create a new layer. Move on Edit – Stroke (Editing – Stroke).

Step 52

Remove unnecessary stroke details using Eraser tool (Eraser) (E).

Step 53

Draw a black circle behind the button. Move it 1 pixel up and to the right.

Step 54

Activate Move Tool (Move) (V), hold down Alt and drag the button to duplicate it. Add the letters A and B under the buttons.

Here is our result.

Step 55: Direction Button

Draw a large circle.

Apply Layer Styles Inner shadow (Inner shadow), Gradient overlay (Gradient overlay).

Step 56

Reduce the Opacity to 85% and Fill to 0%.

Step 57

Draw two crossed rectangles with rounded edges. Make sure both of them are set to Add to path (Combine shapes).

Step 58

Duplicate the shape by pressing Command / Ctrl + J. Reduce the size by 1% and change the color to dark gray.

Apply the following layer styles Inner shadow (Inner shadow), Inner glow (Internal glow) and Gradient overlay (Gradient overlay).

Step 59

Hold Command / Ctrl and click on the layer thumbnail. Create a new layer. Move on Edit – Stroke (Editing – Stroke).

Step 60

Place the stroke under the main shape and move it up and to the right by 1 pixel. Reduce the Opacity to 20%.

Step 61

Move on Select – Reselect (Selection – Select again) to return a previously created selection.

Step 62

Create a new layer under the main shape. Fill the selection with black. We use Move Tool (Move) (V) to move the shape 5 pixels down and to the left.

Step 63

Smooth the shadow by applying Gaussian blur (Gaussian blur).

Step 64

Decrease Opacity (Opacity) up to 70%.

Step 65

Hold Command / Ctrl and click on the thumbnail of the layer with the cross to load its selection. Create a new layer. Move on Edit – Stroke (Editing – Stroke).

Step 66

Apply Gaussian blur (Gaussian Blur) to stroke.

Step 67

Remove unnecessary stroke areas.

Step 68

Repeat the previous step, but this time add a black stroke.

Step 69

Hold Command / Ctrl and click on the layer thumbnail with the button. Use a very soft brush in the upper right area to add light.

Step 70

Draw rounded rectangles and a circle inside the button.

Step 71

Apply Layer Styles Inner shadow (Inner shadow), Inner glow (Internal glow) and Gradient overlay (Gradient overlay) Drop shadow (Shadow).

Step 72

Decrease Fill to 0%.

Step 73

Draw a smaller circle inside the previous one. Fill it with black.

Apply Layer Styles Inner shadow (Inner shadow), Inner glow (Internal glow), Gradient overlay (Gradient overlay) Drop shadow (Shadow).

Here is the result on a 100 percent scale.

Step 74: Start and Select Buttons

Draw a small rounded rectangle of gray color with a radius of 3 pixels.

Apply Layer Styles Stroke (Stroke), Inner shadow (Inner shadow), Gradient overlay (Gradient overlay) Drop shadow (Shadow).

Step 75

Draw a larger rectangle under the previous one.

Apply Layer Styles Inner shadow (Inner shadow), Inner glow (Inner shadow), Gradient overlay (Gradient overlay).

Step 76

Reduce Fill (Fill) to 1%.

Below you can see the difference before and after adding an extra shape below the button.

Step 77

Create a new layer and draw a soft highlight inside the shape. Also add a black shadow from the button.

Step 78

Add a signature under the Start button.

Step 79

Move the button, background and caption to a separate group, selecting the layers and pressing Command / Ctrl + G. Then click Command / Ctrl + T and rotate them. Make sure that the angle of inclination is the same as that of buttons A and B.

Step 80

Hold Alt and drag the button to duplicate it. Rename it to Select.

Step 81: Reflection

Create a new layer and place it over the layers with the Gameboy. Fill it with a linear gradient from white to black.

Step 82

Change the blending mode to Screen (Lightening) and reduce Opacity (Opacity) up to 10%.

Step 83: Speaker

Draw 6 small rounded rectangles of light gray color.

Apply layer styles to give a stamping effect. Inner shadow (Inner shadow), Drop shadow (Shadow).

Step 84

Draw 5 rounded rectangles of dark gray. They should be positioned slightly overlapping the previous ones.

Step 85

Hit Command / Ctrl + Alt + G to convert them to a clipping mask. Now the second rectangles are visible only inside the first.

Step 86

Select and rotate them. We have in the lower right corner of the Gameboy.

Step 87: Shadow

Create a new layer under all previous ones. Hold Command / Ctrl and click on the thumbnail of the base Gameboy layer. Move on Edit – Fill (Edit – Fill) and fill the selection with black.

Step 88

We use Move Tool (Move) to move the shadow 10 pixels down and to the left.

Step 89

Smooth the shadow by applying Gaussian blur (Gaussian blur).

Step 90

Reduce the opacity to make the shadow softer.

Step 91: Background

We finished painting the gameboy. But I want him to look really old. Let’s start by adding the background as an old newspaper.

Step 92

Apply a Hue / Saturation adjustment layer (Hue / Saturation).

Step 93

Add a dirt texture or use a special brush to give the newspaper a dirty look.

Step 94: Adding Defects

Hold Command / Ctrl and click on the thumbnail of the base Gameboy layer. Create a new group and add a mask to it. From now on, we will add all the scratches, textures and dirt to this group. Everything that we create in it, thanks to the mask, will act only on the prefix itself, without touching the background.

Step 95

Activate Brush tool (Brush) (B). Use a soft brush of 1 pixel. Create a new layer and draw simple black scribbles. Duplicate them (Command / Ctrl + J), invert the color (Command / Ctrl + I) and move it up and right by 1 pixel. Reduce the opacity of the black lines. It will scratch.

Step 96

Add a grunge texture to the created group. We do not need to add too many textures to the buttons, so we erase it in these places.

Step 97

Change texture blending mode to Overlay (Overlap) and reduce the Opacity.

Step 98

Add another texture. Create a mask and apply a white to black gradient until half of the texture disappears. Change its blending mode to Color Dodge (lighten the base) and reduce the Opacity (Opacity).

Step 99

Using soft brush (B), draw light glare on the screen.

Step 100

I hope you are still with me in this one hundredth step) Create a new layer and draw a black crack on the Gameboy using a soft 1px brush.

Step 101

Duplicate the crack (Command / Ctrl + J). Invert its color to white (Command / Ctrl + I) and move it 1 pixel to the left. Reduce the opacity of the black crack.

Final result

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