In previous lessons we created a hero in pixel art, built a house for him, gave him a car. In this lesson, I suggest you build him an office building for work.
Creating an office building using isometric pixel art will require some knowledge and skills from you.
Before starting this lesson, I recommend to study:
- We draw in Photoshop a multi-storey building using pixel art.
- Draw a pixel tree in Photoshop
We will determine the height of the floor and proportions. For convenience, we draw a simple character, on the size of which we will make a start.
In this paper, the floor height is 60 pixels.
I like to use dimensions that are multiples of 10 pixels, since moving elements using the arrows on the keyboard with the key held down Shift occurs at a distance of a multiple of 10, so that all objects move neatly and quickly.
Now we define the width of the entrance. Double doors are wide enough, so leave more space.
Also, the distance is made a multiple of 10.
Vertical dashed lines we need for ease of operation. We will paint or remove them later.
Add some depth.
Add a line parallel to the entry line. It will be a glass wall.
Draw vertical dashed lines. Later we will use them to add seams to the wall.
Add more depth and draw a side wall. It should be shorter than the front wall.
We finish the foundation. Close the contour and fill it with white.
Duplicate the contour and raise it to the height of the floor.
Since the outline was filled with white, we need to remove only a few extra lines.
Remove the extra lines.
Add corner faces.
In this part of the lesson we will work with the color scheme and add all the necessary details for the first floor.
We draw vertical lines on the side and glass walls.
Choosing colors. The entrance will be of stone, so take the gray color. Choose blue for glass and brown for brickwork.
You can play with the settings Hue / Saturation / Brightness (Hue / Saturation / Brightness) to more accurately match colors.
Determine the width of the double doors and add depth. Add highlights at the corners.
Now we are determined with the height of the door.
Draw light and dark lines to create something similar to a groove and add volume. Such elements are often found on buildings.
The door will also be glass, so fill it with the color of glass. Add vertical lines on the door – from the left edge and in the middle. To determine where the center is, activate the panel. Window – Info (Window – Information), guided by the values on the panel, measure the width of the door and divide by 2.
Please note that the wall partially covers the right side of the door, so the two halves of the door will be of different widths.
Add a frame around the door in dark gray. The width of the vertical lines is 1 pixel, the bottom lines are 3. In addition, we add a stroke for the frame with a darker shade.
On the lower band of the frame we add highlights and several vertical and horizontal stripes of blue color on the glass.
Now go to the glass wall. Add a highlight on the corner and shade the upper part. To facilitate the task, activate Magic wand tool (W) (Magic Wand) and select the white area (roof), then move the selection about 10 pixels below and fill it with a blue shade.
Paint over the seams on the glass and draw the outline of the shadow (use a darker shade of blue).
Also add the volume of the brick part of the wall.
Paint over the brick wall with suitable colors.
We have almost finished the first floor.
Duplicate the first floor layer (Ctrl + J) and place it above the original.
Naturally, we do not need the doors, so we remove the excess and turn them into a window. Reduce the height.
Now reduce the width of the window. The bottom of the frame do already. Make sure the window is in the center of the wall; if you shorten it by 12 pixels on the right, then shorten it by the same distance on the left.
We finish the area around the window. Fill the wall with gray.
Add additional parts in the form of two vertical grooves. To do this, use two shades of gray: lighter than the wall and darker. We also draw grooves along the lower and upper edges of the floor.
We paint the upper and lower contours of the glass with the color of the seams.
Remove the black contour on a brick wall.
Now add a small window on the brick wall. Draw a square with rounded corners.
Fill the square with a dark gray color (the color of the door frame) and add a highlight at the top.
Add volume. Also draw a highlight along the bottom edge of the window.
Fill the window with the color of glass and add the contour between the glass and the frame.
Duplicate the window (Ctrl + J) and move the copy to the first floor.
We finished the second floor.
We add all the following floors by simply copying the second (Ctrl + J).
For this building we will stay on five floors.
On the new layer we supplement the stone part of the building. Through it you can get to the roof.
Create a volume.
Also draw a transverse groove. Without it, this part of the building looks unfinished.
Fill the roof with gray color and correct contours if necessary. We need to create a grainy texture, as we did in this lesson. First, draw a rectangle in the center.
Choose any color, apply a texture and paint over the outline of the rectangle in gray.
Now add a door-exit to the terrace. Copy the glass door and reflect it horizontally Edit – Transform – Flip Horizontaly (Editing – Transformation – Flip Horizontally).
We remove one door leaf and add a small lock in the middle of the frame. The second sash do already.
The side of the wall on which we added the entrance is shaded, so we will correct the color of the door.
Remove part of the wall at the base of the door.
Next, draw on the terrace a railing about the height of the character. Use the color of the brick wall.
On the new layer we finish the railing.
The contour of the railing, which is in contact with the wall and the surface of the terrace, paint over dark brown.
As a final touch, add some textures.
We will add this texture to the stone wall. It is created very easily: on a separate document we draw two black pixels, duplicate them and place them in a checkerboard pattern. We propagate such a texture until we cover the entire document. Then go Edit – Define Pattern (Editing – Define the pattern) and save the texture under any name.
Having finished with a texture, on the new layer we fill it with a brick section of the house (railing and wall). Ideally, the black pixels on the texture should clearly fit on the black outline of the wall.
Decrease opacity textures up to 20%. To quickly change the opacity of a layer, type the desired opacity value on the keyboard while the tool is active. Move Tool (V) (Move).
Next, using Magic wand tool (W) (Magic Wand) select the entire area of the brick wall. If this area is divided into several layers, then in the parameters of the Magic Wand tool, we activate the function Sample all layers (Sample from all layers).
Go back to the layer with the texture, invert the selection Select – Inverse (Selection – Invert) and delete the selected area. Now the texture covers only the brown part of the building.
Choose a color and fill it with a terrace.
Create another simple texture. This time in the form of tiles. Draw a gray rectangle. Inside it we draw another rectangle of a lighter shade. Duplicate the resulting shape and create a grid from it.
Duplicate the texture until we cover the entire surface of the terrace. The texture should not be too contrasting with the terrace.
Remove excess texture as described above.