We draw realistic bread in Photoshop

In this tutorial, I will show you how to create incredibly realistic bread with just Photoshop tools, without using any stock images.

Step 1. Let’s start by creating a new document 1000x550px. Then create a new group Layer – New – Group (Layer – New – Group) called “background”. In the group, create a new layer “tile” and fill it with brown color.

Step 2. Set the background color to white and apply the filter. Filter – Sylize – Tiles (Filter – Stylize – Tile) with the following settings:

Step 3. Using Paint bucket tool (Fill) (G) Fill the white area with a light gray color (repeat the fill several times). Select the square brush and adjust its size to the tile squares (in this case approximately 108 px). Using Dodge (Clarifier) ​​(O) and Burn (Dimmer) (O), trying to diversify the tile.

Step 4. Continue until you are satisfied with the result. Then go Filter – Noise – Add Noise (Filter – Noise – Add Noise) and set Amount (Quantity) to 12%, Distribution to Gaussian and activate the Monochromatic parameter. After that apply the filter Filter – Blur – Gaussian Blur (Filter – Blur – Gaussian Blur) with a radius of 1.4 px.

Step 5. Now we have a good sample of tiles and can start creating two back walls. To do this, we need to slightly adjust the size and location of the tile. Duplicate the tile (CTRL + J) and arrange it as shown below to fill the back wall. We transform another copy (CTRL + T) so that we get a side wall. Before we proceed further, I recommend merging (CTRL + E) two copies into a single tile.

Now we have to correct the light on the walls. Let’s start with the back wall (not side), highlighting it with an instrument Marquee tool (Rectangular selection) (M) and applying Levels (Levels) (CTRL + L). We do the same with the side wall, but only we make it lighter.

Step 6. Create a new layer “shadow 1” and a large brush (B) dark brown with hardness (hardness) 0% add a little shadow in the corner. Set the layer blending mode to Multiply (Multiplication) with an opacity of 53%. Create the next layer “shadow 2” and draw more shadows at the bottom of the wall. Set the blending mode to Multiply (Multiplication) and opacity 74%.

Step 7. Now we have to give the work more depth. To do this, blur the wall with a filter. Activate the tile layer and apply the filter Filter – Blur – Gaussian Blur (Filter – Blur – Gaussian Blur) with a radius of 7 px. Next, create a new layer of “sunlight” and a white brush (B) draw the light from the side where the light source is located. Blur this layer with Gaussian blur (Blur according to Gauss) 20px and change the blending mode to Overlay (Overlap) with an opacity of 90%.

Step 8. It’s time to get a kitchen table. Create a new layer “top of the table” and fill it with a gray-brown color. Move on Layer – Layer Style (Layer – Layer Style) and add Gradient overlay (Gradient overlap) and Pattern overlay (Overlapping texture) as shown below. In the following steps, we can work with the layer normally, you need to combine with it the added layer styles. To do this, right-click on the Effects sub-layer and select Create layers (Create layers). Due to this, the layer styles are located on two separate layers. Now we can combine them (CTRL + E).

Step 9. Next, we can transform (CTRL + T) the “table” layer by changing its perspective, as shown in the screenshot below.

Step 10. Now we will use smart filters. Start by converting the layer for smart filters. Filter – Convert for Smart Filters (Filter – Convert to smart object). Now we can apply the filter Gaussian blur (Blur according to Gauss) with a radius of 6.1 px.

Step 11. After applying the smart filter Gaussian blur (Blur according to Gauss), we will work with his layer mask to adjust the effect effect. Hit the D key to reset the colors, activate the filter layer mask and apply a black and white linear gradient to it.

Step 12. The table looks too blurry, fix it. Double click on smart filter Gaussian blur (Gaussian Blur) to open its parameters and change the Radius to 4.4 px. Now we are done with the background!

Step 13. Now we will create a cutting board. Create a new “cutting board” group and create a new “board” layer in it. We have a “cutting board” group above the “background” group.

Step 14. Via Pen tool (Pen) (P) create a board shape. To make it easier, you can activate the grid. Fill the shape with yellow-brown color.

Step 15. Add a texture for the board, but first let’s set the colors for the foreground and background # CCAA7B and # A07349. Then go Filter – Render – Fibers (Filter – Rendering – Fibers), set Variance (Deviation) to 8.0 and Strength (Intensity) to 12.0. Can click Randomize (Randomize) until you get a good texture. When finished, we transform (CTRL + T) the board in perspective.

Step 16. Duplicate (CTRL + J) the “board” layer and rename the copy to “board shadow”. We have a copy of the original. Then we lower the “shadow of the board” below and make it darker with Levels (Levels) (CTRL + L).

Step 17. Create a new “side of the board” layer and place it between the two layers that we created in the previous steps. Brush (B) yellow brown draw as below:

Step 18. Create a new “fiber” layer and place it as shown below. Via Rectangular marquee tool (Rectangular selection) (M) create a long rectangle and fill it with a light sand color. Apply filter to this layer. Filter – Render – Fibers (Filter – Rendering – Fibers), as we did in Step 15.

Step 19. Transform (CTRL + T) fiber layer, covering the side of the cutting board. Try to keep the fibers parallel to the board. Create clipping mask for the layer (CTRL + ALT + G).

Step 20. We use Filter – Liquify (Filter – Plastic) on the “fiber” layer to create realistic bends (tool Forward warp tool (Direct curvature) (W) best suited for this purpose). Do not forget also about a small area behind the handle of the board, for which it is also necessary to create a texture.

Step 21 We use Dodge (Clarifier) ​​(O) and Burn (Dimmer) (O) to adjust light and shadow on the board.

Step 22 The cutting board should not hang in the air. Add shadows. Activate the layer “board shadow” and duplicate it twice (CTRL + J).
Activate the top copy of the duplicated layer and apply the filter Filter – Blur – Motion Blur (Filter – Blur – Blur in motion) with Angle -67 and Distance 6 px.
Activate the second layer and make the shadow black (you can use for this Levels (Levels)). Apply a filter for this layer. Motion blur (Motion blur) (Angle: 0; Distance (distance): 40 px) and Gaussian blur (Blur according to Gauss) (Radius (Radius): 5.0 px).
Select the third layer with a shadow and apply Motion blur (Motion blur) (Angle: 0; Distance (distance): 40 px) and again the same filter (Angle (Angle): 90; Distance (Distance): 7 px). Change the blending mode of all three layers to Multiply (Multiplication).

Step 23 To finish with the board, create its reflection on the table. To do this, activate the three layers with the board and merge them into one new layer (CTRL + ALT + E), while all three old layers will remain intact. We have a layer at the very bottom of the “cutting board” group. Opacity (Opacity) we reduce to 42% and create a layer mask (the button Add layer mask (Add layer mask) is located at the bottom of the layer panel) to remove unnecessary areas of reflection. Then apply a filter to the layer. Motion blur (Blur in motion) with Angle (Angle) 90 and Distance (Distance) 7 px. Congratulations, we are done with a cutting board!

Step 24 Create a new group of “bread” and inside it a layer of “sketch.” With a brush we draw a simple sketch of the future bread.

Step 25. Create a new layer “bread base” and brown (# B07344) draw the base. Sketch use as an aid, but if you want, you can do without it. We try to correctly draw all the pimples-bumps in order to achieve maximum realism.

Step 26. Next we have to add textures. Move on Layer – Layer Style (Layer – Layer Style) and apply Pattern overlay (Overlapping texture) using texture Blistered Paint. Then create a separate layer with Pattern overlay (Overlapping) as we did in Step 8.

Step 27. The pixels are too visible on the texture. To fix this, apply the filter Filter – Noise – Median (Filter – Noise – Median) with Radius (Radius) 2 px.

Step 28. Invert colors by pressing CTRL + I and apply the filter Filter – Stylize – Emboss (Filter – Stylize – Emboss) with Angle 90, Height 2 px, and Amount 54%. Change layer blend mode to Overlay (Overlap).

Step 29. Create another texture. We repeat all the actions from the three previous steps with minor changes. Start by creating Layer style (Layer style) on the “basis of bread” layer, but this time we use the following parameters:

When creating from the second Patter overlay (Overlaying) a separate layer, a window may appear, indicating an error (Photoshop simply warns you that the “bread base” layer has already been applied) dressing mask). Just click OK. Since this texture is smaller than the previous one, we can skip the use of the filter Median (Median) and go directly to Emboss (Embossed) with Angle (Angle) 90, Height (Height) 2px and Amount 54%. Change the blending mode to Overlay (Overlap) with opacity 34%.

Step 30. Create a layer mask for both texture layers. Hide some areas on both layers.

Step 31 To add realism to the bread, we will create small air bubbles. To begin, set up brush (B):

Create a new layer of “bubbles” and draw as shown below. Then go Layer – Layer Style – BevelEmboss (Layer – Layer Style – Chamfer and Emboss). The blend mode is changed to Overlay (Overlap), the opacity (opacity) is reduced to 67%, and the fill (fill) to 53%. If necessary, use a layer mask to adjust the effect’s effect.

Step 32 Now we need to combine all layers of bread into one, while retaining the old ones. To do this, duplicate the group “bread” and transform it into a single layer. Using Dodge tool (Clarifier) ​​(O) and Burn tool (Dimmer) (O), add light and shadow to the bread.

Step 33 To slightly diversify the bread, create more textures. Activate Brush tool (Brush) (B) (you can take the one with which we created bubbles) and work with it in dark and light areas of bread. You can add more details by adjusting the parameters of the brush during operation.

Step 34 To create a texture for the top of the bread, create a new layer “top of the bread” and fill it with white. Hit the D key to reset the colors, go Filter – Render – Difference Clouds (Filter – Rendering – Clouds with overlay). We apply this filter several times (CTRL + F) and use Levels (Levels) to adjust the contrast.

Then transform (CTRL + T) layer so as to cover the top of the bread. Reduce the opacity to 25% to make it easier to work. We use Edit – Transform – Warp (Editing – Transformation – Deformation) to deform the created clouds to the shape of the top of the bread.

Step 35 To finish with this, go Filter – Stylize – Emboss (Filter – Styling – Emboss). Change layer blend mode to Vivid light (Bright light) and create a clipping mask (CTRL + ALT + G). Using this technique, create more textures.

Step 36 To create a shadow, use the same technique as for the cutting board. All manipulations are carried out in the group “shadow of bread.”

Step 37. Since the bottom corners of the bread are rounded, there will also be a shadow there. Create a new “shadow on bread” layer and attach it to the “bread copy” layer (CTRL + ALT + G). Now we can draw the shadow.

Step 38 Almost done! In this last step, we will create a reflection of the bread on the board. To begin, duplicate (CTRL + J) the “bread copy” layer (make sure that clipping mask did not disappear after duplication). We have a copy inside the “cutting board” group and above all previous layers in the group.

We reflect the copy vertically Edit – Transform – Flip Vertical (Editing – Transformation – Flip Vertically) and position it as shown below. Apply filter Motion blur (Motion Blur) with Angle (Angle) 90 and Distance (Distance) of about 50 px. Create clipping mask (CTRL + ALT + G), set the blending mode to Overlay (Overlap) and opacity by 24%. Everything!

Final result:

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