We draw the oxygen sphere in Photoshop

Lovers of science fiction is dedicated! In this lesson, using Photoshop, you will learn how to create a fantastic oxygen sphere. The lesson promises to be long, although the simplest steps have been omitted, counting on an audience with already defined skills in Photoshop. If the newbies are not afraid of my introduction, and the experienced Photoshopers are ready to find something for themselves, then I suggest looking at the work for which this whole fairy tale was started.

And so, to the point!
Create a new document in Photoshop 360×580 pixels. and fill it with a dark gray gradient.

We need to create a base for the ball. To do this, use the tool. Rectangle (Rectangle Tool) and Rounded Rectangle (Rounded Rectangle Tool) with corner radius 35 pix. Color for shape use # dedede. Here is what you should get:

Add layer styles.

Drop shadow – shadow
Inner shadow – inner shadow
Outer glow – external glow
Inner glow – internal glow
Bevel and Emboss – stamping
Satin – gloss
Color overlay – color overlay
Gradient overlay – gradient overlay
Pattern overlay – pattern overlap
Stroke – stroke

Settings for option Gradient (Gradient Tool)

Of course, if you want to give the figure an aluminum look, or something is “easier”, then the settings are easy to change and edit to your taste :) And if you did as suggested in the lesson, then you should be able to do it in the screenshot.

Now is the time to create the ball. Let’s start with the usual boring circle with dimensions of 215×215 pixels.

Ok, let’s apply layer styles to the circle.

Did you do everything? You should have such a circle.

The view is certainly not great, but we continue. Make another circle with dimensions of 192×192 pixels. You should see this:

Add layer styles to the second circle.

The gradient should have the following values:

And also customize Stroke (Stroke)

Adjust the gradient to stroke with these values:

Here is what you get after setting the styles.

Now add the details.

You can indent using the tool. Pencil (Pencil Tool) by manipulating a bit with the opacity of the layer, or use the tool Pipette (Eyedropper) on an enlarged section of this image, selecting the desired color to create an indent.
This is how our sci-fi ball should now look.

Create another circle with color # 242424 and set this layer Opacity (Opacity) by 50%. Cut out the middle of it. Use the keyboard shortcut to resize a circle. Alt + Shift .

Let’s add another circle above the rest. Use for the circle dimensions of 203×203 pixels. and color # 070707.

Change this circle overlay mode to Difference (Difference), but remember, you will not see big changes.

Create another circle with color # 070707 and cutouts below. In order to be more convenient
make cuts, temporarily reduce layer opacity by 50%.

Change this circle overlay mode to Difference (Difference) and this is what you should get.

For maximum effect, let’s duplicate the layer 2 – 3 times. On a new layer, add some technology marks using standard Photoshop brushes or for your taste.

Now it’s time to add a glow to the ball. Create a new layer and make a selection as in the screenshot.

Use red for gradient (# ff0000) to red, with position 1 at 100% opacity for one color and position 100 at 0% opacity for another color gradient. Set the gradient in radial mode, and drag it in the next direction shown below.

You should get it like in the screenshot.

Now add layer styles to this gradient layer, in which we also use the option Gradient overlay (Gradient Overlay). Settings, see below in the screenshot.

Now, let’s install Opacity (Opacity) layer to 50%, and the blend mode will change to Overlap (Overlay). You should have a “light” effect inside the ball like this.

Glow creates a mood for any light and fiery effects, and we will do the same. Create a new layer, make the same selection as last time and fill it with a radial gradient of bright orange shades, something like # fd7100. Here is how it should look.

And also set up layer styles for this glow.

Now, let’s install Opacity (Opacity) layer up to 77%.

Now we can add a flame icon inside. Let this icon look like a light source, so in the layer styles we add External glow (Outer Glow), color white (#FFFFFF), size 35pix, and most importantly, change the blending mode to Overlap (Overlay). Customize
to taste.

Add some more lighting effects. Create a selection like you did for the previous gradients, and use the same settings as for the bright orange gradient. Swipe it to the bottom left of the ball and add layer styles.

Now, let’s install Opacity (Opacity) layer up to 40%. It should be like this.

Note that all lighting effects are added inside the ball and do not go beyond it.
Add a few “glass” circles inside the ball. Use the same technique to create circles as before. Create a circle, cut it in the middle, set the color to light gray (# 736868) and then configure Opacity (Opacity). Alternatively, you can also use a circle by customizing in layer styles Stroke (Stroke) and recreate this effect.

Now it’s time to add details on the ball frame. Here’s how to create a beautiful dark area at the top of the frame.

Remember the little holes we made in the outer frame of the ball a little earlier? So
Now, let’s add the details. Make holes and position them accordingly.

Apply some layer styles to these holes.

Here is the result.

To accent the effect, duplicate the hole layer and reduce Opacity (Opacity) copies up to 60%.

Now create another element for the outer part of the ball frame.

An element can be created by editing a shape with the tool Outline selection (Path tool), but if this is not your forte, then use a combination of rectangle and circle tools.
Set up layer styles for this element.

Here is the result.

Remember the holes you made the very first time? So, make similar at the top of the frame. Use for this convenient tools.

Change this shape overlay to Difference (Difference) and duplicate this layer three times, then either merge these layers, or merge them into a group.

Five holes in this shape means that we need to add five black circles.

Now add layer styles for circles. Settings below.

Finally, we can feel the progress in our work, because the ball already looks quite stylish!

Now it’s time to focus our attention on the base of the ball, that is, on the panel on which it is located. Let’s create a new layer and make the following shape.

And, of course, apply the layer styles for the new shape.

Here is the result.

Add an image of the electronic board to the panel created. Load the shape selection by clicking on the layer thumbnail using the key combination Ctrl + Click, invert the selection Ctrl + Shift + I and remove any parts of the board that extend beyond the shape. If your image is in color, then discolor it. Ctrl + Shift + U. After you’ve done all this, set the blending mode for the layer with the board to Soft light (Soft Light).

Activate the layer with the shape that is below the board, duplicate it and place it above the board. You can click Alt and drag the layer to duplicate it. After that, set the layer’s overlay mode to Saturation (Saturation) and reduce Opacity (Opacity) by 50%. Now adjust the layer styles.

In the screenshot below is the result of our actions.

Now add a connector. Create such a shape on a new layer.

And, of course, customize the layer styles for this connector.

Install Opacity (Opacity) 80%. We have a nice little connector.

Let’s make the second connector.

Adjust layer styles for it.

For the third connector, we will use a little trick. Duplicate the first connector. Create a new layer, select both layers and click Ctrl + E. This will cause the layer to lose all styles while maintaining the same design and appearance. Now you need to give this connector shades of gray. To do this, you can use the adjustment layer Black and White (Black White), in the settings window, click Auto (Auto). Do not forget to merge the adjustment layer and the layer with the third connector, otherwise your entire design will be black and white.

Now it’s time to add exhaust pipes for the ball. Create the following form using the method available to you.

Customize layer styles for exhaust pipes.

Here is the result.

Let’s add some details to the pipe. Use the tool Pen (PenTool) and create an outline.

After you have done this, make sure that the colors are set to default (black and white). Next, select the tool Brush (Brush) soft and 1 pixel in size. Then select the tool Pen (PenTool) again, right-click and select the option Outline the contour (Stroke Path). Also make sure that the option Simulate pressure (Simulate Preasure) is not selected. As soon as you have applied the contour stroke, right-click on the contour with the active tool. Pen (PenTool) and delete the contour.
Here is the result.

Now duplicate this layer and move it one pixel down. You can do it quickly – with the active tool Move (Move) hold the key Alt and click down the arrow on the keyboard. Give the copy a white color, for example, by blocking the transparent pixels for this layer in the layers panel and brushing the line with white.

Now merge these two layers, duplicate the merged layer and move the copy to the bottom of the exhaust pipe.

To complete the 3D view of the exhaust pipe, we also need to finish up. Create a new form, as in the screenshot below. You can use the tool Pen (PenTool), or the ellipse tool (if you move the shape under the exhaust pipe).

For the shadow, create a new shape with color. # 4c4c4c.

Now for the created white shape that is below the shadow, apply the following layer styles.

Here is the result.

Combine all the layers that belong to the exhaust pipe into one. We duplicate them and
let’s give the necessary properties.
And so, copy the original pipe, duplicate it twice and place the copies as shown in the screenshot below.

Now to match the color of the exhaust pipes to the color of the connectors, we will use adjustment layers Hue / Saturation (HUE / Saturation). In the settings window of the adjustment layer check the option Toning (Colorize). Drain the adjustment layer with the pipe layer so that its effect does not extend to the entire image. And so, we will have a red pipe, blue, but we will simply correct the pipe for the gray connector with a correction layer. Brightness / Contrast (Brightness / Contrast).

Note translator: in order that the effect of the correction layer does not extend to the whole image, you can simply add a clipping mask (CreateClippingMask).

At the bottom of each pipe, create a circle. On the new layer, create a round selection and fill it
by color # 303433.

Now we will create hoses going from the connectors to the exhaust pipes. Adjust the hard brush to 4px. and then using the tool Pen (PenTool) create the desired contour. For each hose, use a new layer and a new circuit so that different settings can be applied. Then right-click and select the option Outline the contour (Stroke Path). Also make sure that the option Simulate pressure (Simulate Preasure) is not selected.

Apply the layer style settings for the first hose.

Here is the result.

Apply the layer style settings for the blue hose.

And here is the second wire.

For the last hose, you can simply drag the layer styles to the layers panel by simply holding the key Alt, and dragging the badge f on the desired layer, in this case gray hose. To make the hose gray, use the correction layer as before. Black and White (Black White). You can also add an adjustment layer. Brightness / Contrast (Brightness / Contrast).

Now for an extra dramatic effect, we will add a flame that comes out of the third (gray) pipe. To do this, you can use a ready-made flame from a clip-art or print it using brushes, adding a color gradient and various correction settings to achieve the desired and desired effect.

Well, that’s it, the lesson is over. I think the newcomers learned new tricks of the Photoshop program, and the experienced ones honed their skills.
Good luck and see you soon!

Like this post? Please share to your friends: