In this lesson, we will learn how to create a texture for objects using different styles of layer blending, correction, and filters. Let’s start exploring this technique that you may need in the future.
With some imagination, you can create material as light and catchy as I once created in SOSFactory.
Step 1: Perspective change.
Climbing on the Internet, I found a picture of a metal grid. You can use your own image. This image has the wrong angle, so using the command Ctrl + T fix the situation. Right-click when Free Transform is enabled by drawing and select Distortion, turn the grate.
Step 2: Add the desired contrast.
If we want to work in the blending mode of layer styles, we will have to reduce the brightness and contrast of the image. You must use a new adjustment layer. Hue / saturation, with it you can return the settings back or change to others. First make a selection of the grid (Ctrl + click on the layer thumbnail), then at the bottom of the layers palette click on Create a new adjustment layer as shown below.
A menu will appear. I set Saturation to 0 and reduced the Brightness to -50.
Having reduced the Brightness, we have lost the contrast, we better get to give a shadow with the help of another adjustment layer. This time I used the Levels, the settings are shown below. Now our object is ready for texturing!
Step 3: Adding noise.
Adding noise is the key to getting a rusty texture. For noise, I created a new layer and changed the blending mode to Overlap. Then filled with light gray #808080 and finally added a filter Noise – Add Noise, settings, see below.
As you can see, the layer in overlay mode Overlap with gray and noise is equivalent to simply adding noise to the image itself, but we have a better position, that is, the original image remains untouched.
Step 4: Adding color.
To color the image, create a new layer with a blend mode. Overlap and fill it with color # 551c08(copy the numbers, then open the color palette and paste them into the appropriate field).
Step 5: Add the dirt.
Now we create a new layer, and add stains (you can download them from here), as an option I used brown (# 551c08). You can use the tools. Dimmer and Clarifier , change blending mode to Multiplication, cut, paste and flip the image … You should have something like the one below.
Be creative, our goal is to get different tones. After applying the blend mode Overlap for the layer play with Opacity, it will give us the following result.
Step 7: Noise dispersion
I repeated Step 3 of adding noise, but this time I added a blur to get the blurred grain interspersed. Notice how the lines became imperfect but not bad.
Step 8: Correction Levels.
The image is very dark, so I added a new adjustment layer. Levels, corrected by adding more brightness and saturation to the image.
Step 9: Color correction.
Our image is the same color, we need to change a little Light and Middle tone. I added a new adjustment layer – Color balance and set it up as shown below.
Step 10: More stains.
Let’s add some more dirt. Repeat Step 5, but this time use the blend mode. Multiplication, The opacity is 44%.
Step 11: Backup and merge layers
Well, we are almost done, now I will group the layers and save as a copy:
1. Select all layers except the gray background.
2. Click on the keyboard Ctrl + G to create a group.
3. Drag the group onto the New Layer icon at the bottom of the Layers Palette to duplicate it.
4. And finally, highlight the second group and click Ctrl + E to merge the group. This is our final image, and the group is saved as a backup.
Step 12: Adding grain.
I used the tool Dimmer with a brush of grains to add a little more grains and saturation to certain areas – especially to the edges.
You can continue to add noise, blur, change colors, play with layer blending modes, after which you will get the effect you need. If you are a creative person, you can do very good work. What we did, you will see below.
Author: Sergio ordonez