In this tutorial, I will show you how to create beautiful abstract wallpapers with several stock images and how to create your own elements with the tool. Lasso (Lasso Tool). I will also show you a “post editing” process in which you can improve your final work and give it a final touch. Hope you enjoy this tutorial.
This lesson is prepared for experienced Photoshop users, so you should be familiar with using layer masks and most of the Photoshop tools. As they say, let’s get started.
STEP 1. Open Photoshop and create a new document that is 2000px wide and 1872px tall. Open the image of the girl model and move to our document. Next, with the tool Pen (Pen Tool (P) select the girl and then create a layer mask to the girl layer to separate it from the background. This is not the final size of the girl image, I just want to have enough space to crop it if I want it later.
STEP 2. Choose a tool Gradient (Gradient Tool) and draw Radial Gradient (Radial Gradient) set the color shades: # 091615 for the outer edge and # 2b4b47 for the center.
STEP 3. Add texture to the background. I used the sky texture, but you can use any grunge texture you like. I used two sky textures that I converted to Black and white (Black and White) images, because I didn’t want the colors of the sky texture to spoil the background color. For one of the textures, I used the blend mode Lightening Basics (Color Dodge), and for the second texture I applied Overlap (Overlay). See the screenshot below for details.
STEP 4. Let’s start adding the first details. The first thing I added was abstract particles from the Abstract Particle Set. I applied the blend mode Lightening Basics (Color Dodge) and duplicated the layer several times to increase visibility. I think the blend mode Overlap (Overlay) is also good.
STEP 5. In order to better combine the girl with the background and give more depth, I used the tools Clarifier / Dimmer(DodgeBurn tools) to darken the right side of her body and lighten the left side. I also increased Saturation (Saturation) to +14. If you want to know more about the function Lightening / Fading (Dodge Burn), for this I wrote a separate lesson. You can view this lesson here.
STEP 6. Add the image of the fractal and move it to our document, place the layer with the image of the fractal on top of the layers with the girl (or lower, if you want) and change the blending mode of the layer with fractals Lightening Basics (Color Dodge). Create a layer mask to this layer and use a soft brush to hide part of the image, as in the screenshot below. You can also change Color tone (Hue) if you want to get different color shades.
Next, you can add a hummingbird birdie. I used Hue / Saturation (Hue / Saturation), in order to change colors to more interesting shades and add external glow due to the blending mode Lightening Basics (Color Dodge).
STEP 7. Details of the texture were drawn with a hard brush about 2px in diameter, the color of the brush is white. Draw a few straight lines with a brush, as shown in the screenshot below.
You can draw perfectly straight lines by clicking the mouse and holding down the Shift key, clicking on another point. Next, I used a larger brush to create circles, which you can see at the junction of the lines. I used blending mode Overlap (Overlay) or Soft light (Softlight).
STEP 8. The circles you see in the screenshot below were made with a tool. Oval area (Elliptical Marquee tool) and tool Gradient (Gradient) that was set from White to Transparent (White to Transparent) and further, I changed the blending mode to Overlap (Overlay).
STEP 9. I also wanted to add some abstract rays and I decided to use a technique that I learned about a long time ago from the Internet. I created a square selection, which I filled with black, and then applied a filter to the selection Filter – Rendering -Blick (Filter> Render> Lens Flare) and added a highlight in the middle.
Next, I changed the blending mode to Lightening Basics or Overlapping (Color Dodge (or Screen), and then applied distortion using Filter – distortion – Curvature(Filter> Distort> Shear). You can also apply Polar coordinates (Polar Coordinates) or Waves (Waves) to get different forms of distortion. Via Hue / Saturation (Hue / Saturation) change the color of the rays.
Translator’s Note: When creating a square selection, remember to create a new layer. When applying the Render-Glare filter, set the lens type to 105 mm. And then apply the Polar coordinates for the curvature and you will get the same result as the author.
STEP 10. I wanted to increase the brightness near the center of the image, so I added some color effects with the tool Brush (Brush Tool). Choose a large soft brush, set a dark green shade and on the new layer under the girl’s layer, draw a couple of strokes, see the screenshot below. Next, change the blending mode to Lightening Basics (Color Dodge).
Next, create a new layer on top of the girl, change the blending mode to Lightening Basics (Color Dodge) and apply the same technique to create additional lighting effects. If they turned out too light, then use darker color shades.
STEP 11. Now, I will show you how I created these colorful shapes. Choose a tool Polygonal Lasso (Polygonal Lasso Tool (L) and draw a shape in the form of a triangle or a square and fill them with white. Next, open the layer styles and apply Gradient Overlay (Gradient Overlay). I also applied Stamping (BevelEmboss) for some shapes to create a light effect around the edges and to give the shapes an illusion of 3D. In the settings I applied 0px for the size Stamping (Bevel).
As soon as I drew one shape and applied layer styles to it, I painted even more shapes of different sizes and I just copied the layer style for each of the created shapes, just changed the color of the gradient. I created each figure separately.
STEP 12. Create more depth of field with a few smaller shapes in the background (fill them with a solid color, not a gradient) and apply a little blur to them so they look a little away from the girl.
Next, create a couple of large shapes and also apply a small blur to them to create the illusion that they are located further ahead.
STEP 13. If you have reached this step, we can assume that you have completed the lesson. And now, I will show you how to give your work the final touch, to tie everything together and make the image even better.
Create an adjustment layer Gradient Map (Gradient Map) on top of all layers. Choose default gradient Blue, Red, Yellow (Blue, Red, Yellow). To do this, set the layer Opacity (Opacity) at 12-15% and change the blending mode to Chromaticity (Color). Notice how cool the image now looks.
The last thing I apply to all my work is the use of a filter. Lighting Effects (Lighting Effects). All images look much better due to this filter. Select the topmost layer in the layers palette (just click on the topmost layer) and press Shift + Ctrl + Alt + E to create a stamp of visible layers. Convert this layer to Smart Object (Smart Object (optional) and go Filter – Rendering – Lighting Effects (Filter> Render> Lighting Effects). Set the type of lighting Directional light (directional light), as in the screenshot below. After applying the filter, compare which one you like best.
To add a little contrast, I added another adjustment layer. Black and white (black and white) and for this layer set the blending mode Soft light (Softlight) and Opacity (Opacity) 25%.
Applying these recent corrections will significantly improve the appearance of your final image.
Author: Andrei Oprinca