Fiery collision of the planets
First of all, we need about 4 pictures for this lesson.
Images of nebula and planets you can take HERE
Find the image with stones by yourself.
Step 1 – Background.
Create a 750 by 550 pixel document. Find the red nebula from the collection and place it in the center of the document, having previously adjusted it to the size of the document itself.
Step 2 – Installing the Planets.
We need one small and one bigger planet. Name the layer with a small “Planet 1”, and with a large “Planet 2”.
The overlay (arrangement of layers) of the planets make as shown in the figure.
Step 3 – Customize colors.
Apply Hue / Saturation (Hue / Saturation) to all layers in the document with the following parameters:
Hue (color tone): 24;
At the same time, check the Colorize option.
Step 4a – Creating an explosion.
Create a new layer and name it Yellow Flame.
Take Soft Brush Tool (Soft Brush) with color # F7F61C and draw the outline of the explosion near the bottom of Planet 1.
And using Smudge tool (Finger), drag out the yellow color as shown.
Step 4b – Making the blast.
Select Eraser tool (Eraser), setting the parameter to Brush (Brush) and type Dry Brush (Dry brush). Remove the edges of the Yellow Flame by applying different sizes of the Eraser Tool brush (Eraser).
Also smooth some parts with the Smudge tool (Finger).
Step 4c – Creating an explosion.
Create a new layer and name it Orange Flame.
Set the brush color to # FE9005 and repeat steps 4a and 4b.
Apply Filter> Blur> Gaussian Blur (Filter> Blur> Gaussian Blur) to this layer, with a Radius setting of 5 px.
Step 4d – Create the blast.
Create a new layer named White Flame.
Set the brush color to #FFFFFF and repeat steps 4a and 4b with it and then apply to it
a Gaussian Blur layer with a Radius parameter of 3px.
Step 4e – Creating an explosion.
Now we will mix all the layers together.
Set the Blend Mode of the Orange Flame layer to Hard light (Hard light).
Right click on the White Flame and select the blending options (Blending Option). Tick off Outer glow (Outer Glow) with Blend Mode (Blend Mode) on Screen (Lightening) and color #F9F900. Spread set to 5px and Size to 20px. Leave the rest as default.
Step 5a – Adding Cracks.
Create a new layer named Cracks. Using the Soft Brush tool of 5px size and #FFFFFF color, draw a few irregular lines on the surface of the planet under fire. Remove some parts of the lines using a Soft Eraser (Soft Eraser).
Step 5b – Adding Cracks.
Right click on Cracks and select Blending Options. Turn on Outer glow (External luminescence) with parameters:
Blend Mode (Blend Mode): Linear dodge (Linear glow) (Add);
Leave the rest as default.
Step 6a – Adding a flash.
Create a new layer and name it Flare. Fill it with # 000000 and apply Filter> Render> Lens Flare (Filter> Rendering> Blick).
Set the type to 50-300mm zoom, and move the effect as shown in the figure.
Step 6b – Adding a flash.
Rebuild the Flare layer using the Free Transform tool. Then, change its location in the layer table so that it is under the layers with fire and is in the center of these lights.
Step 6c – Adding a flash.
Blend Layer Blend Mode set to Screen (Lightening). Duplicate the layer and set duplicate blend mode. Color dodge (Lightening the basics). This layer is also duplicated several times to make the flash brighter.
Step 7a – Glowing Wreckage.
Create a new layer named Glow Bits. Using a soft brush of different sizes of color #FFFFFF, draw a few points around the lights.
Step 7b – Glowing Debris.
Duplicate the Glow Bits layer. Using the Smudge tool (Finger), create “tails” behind these points towards the lights, as shown in the figure.
Step 8a – Adding flying stones.
Cut out the stones and insert them into the pattern.
Step 8b – Adding flying stones.
Duplicate one of the layers with the stone. Apply to it Filter> Blur> Motion Blur (Filter> Blur> Motion Blur) with Angle settings at 0 and Distance settings at 180.
Step 8c – Adding flying stones.
To the newly created layer with a blurred stone, apply Edit> Transform> Distort (Edit> Transform> Distort) to adjust its shape in a manner similar to the figure.
Right click on the layer and select Blending Options.
Turn on Gradient overlay (Gradient overlay) with the following parameters:
Blend Mode (Blend Mode): Multiply (Multiplication);
Gradient transition: from black to white.
Scale and Angle depending on the size of your stone.
Step 8d – Adding flying stones.
Activate Outer glow (Outer Glow) with Blend Mode (Blend Mode) set to Overlay (Overlap), Opacity (100%) at 100%, Noise (Noise) at 0, color #FFFFFF, Spread (0) and 0 (Size) at 20px.
Just turn on Inner glow (Internal glow) with settings:
Blend Mode (Blending Mode): Normal (Normal);
Color: # 000000;
Leave the rest as default.
You can do a series of step 8 with each stone in the image, if you want to give it the best look.
I also adjusted the Levels for the image to give it depth.
That’s all! This is a long lesson and I hope you enjoyed it.
Transfer: Yasko Yuri
Link to the website source