In this Photoshop tutorial, you will learn how to make an unusual effect – an embossed ball.
Create a new document size 400 x 400 pixels, by permission 72 ppi.
Fill it with black – for this: click D to set the default colors (black – work, white – background), and then Alt + delete to fill the canvas with a working color, i.e. black.
Move on Filter> Render> Lens Flare (Filter> Rendering> Blick)
Click the mouse to specify the place where the highlight should be located:
We put another glare Filter> Render> Lens Flare (Filter> Rendering> Glare), but of a different type, with lower brightness, and in a different place (indicated by a circle):
It turns out like this:
In the future, you can try to position the glare differently.
Add the distortion of the following nature:
Filter> Distort> Spherize (Filter> Distortion> Spherization) with settings:
Filter> Distort> Pinch (Filter> Distortion> Distortion)
And once again apply spherization: Filter> Distort> Spherize (Filter> Distortion> Spherization), but with different parameters:
After all operations, you should get something like this:
Save the result, for example, with the name of the ball.
The first part of the lesson is over. We turn to the second part.
Create a new document size 600 × 600 pixels, by permission 72 ppi, The background is white.
Turn on the Free Shapes tool and choose the form you like:
Then, draw the selected shape on the canvas. The color can also be arbitrary, but for this case, not black and not white :), for example, like this:
Take the Shape Editing Tool (White Arrow)
Click on the shape outline, the nodal points will appear with which you can change the shape outline. The distance from one nodal point to the next is called a segment. If you click on a nodal point, guides will appear with which you can change the curvature of the segment (pull the small arrows coming out of the nodal point).
The same tool can select several node points at once and change several segments at once by dragging the selected node points or use the free transformation (Ctrl + T).
Modify the shape by selecting the nodes and simply dragging them, for example, like this:
Add a couple of styles (double click on the shape layer on the layers palette), or click on the shape layer, then press the fx button at the bottom on the layers palette.
Set the following settings:
In the future, you can change these settings at your discretion or try to apply other styles.
Drag the shape layer to the New Layer button in the Layers palette.
Click 2 times on the color icon of the layer that appeared, and change the color to your discretion.
Click Ctrl + T to enable free transformation, reduce the size to the center (hold Shift + Alt and pull any corner square marker to the center). After resizing, press Enter to confirm the operation.
It turns out like this:
Duplicate the top layer again and repeat. 9 step. Total:
Select all layers except the background (You can click on the layers while holding Shift), then merge the selected layers: Layer> Merge Layers (Layer – Merge Layers, or Ctrl + E)
Apply the styles again, as in 7 step.
Duplicate the top layer twice and arrange in the correct order, resizing and turning the resulting “flowers”. It is advisable to place in the upper corner of the canvas, not reaching the edge, for example, like this:
Save the resulting image in the .psd format
Open the previously created ball.
Filter> Distort> Glass (Filter> Distortion> Glass)
In the item “Textures” click on the arrow “to the right” and select Load texture (Download texture), as texture we find our painted flowers
After adjusting the settings, for example, like this:
Distortion (Distortion) 20
Smoothness (Smoothing) at discretion, from me 1-3
Scaling (Scale) is also optional, I have 115%
Invert (Invert) is turned on, if you need to “knock out” the ball, and off, if you need to “glue” the flowers in the form of a volume appliqué.
Using this technology, you can get interesting options:
Author: Vasilyeva Natalia