Melt objects in Photoshop

Hello, in this lesson we will “melt” the camera using the tools “Layer Mask” and the filter “Plastic”. So, let’s begin!

Materials for the lesson:

Step 1. Open the camera photo by bennorz. Double-click, unlock the camera layer and create a new layer under it, fill it with red color (# ff0000). Now we have a red background, it will be easier for us to separate the camera from the background. Always use the color that is not in the picture to make it easier to separate it from the background.

Go to the layer with the camera and add a layer mask to it by clicking on the corresponding icon on the layers panel.

Step 2. A mask is one of the best ways to remove backgrounds and other unnecessary parts. Also, when separating the camera from the background, you can use other tools, such as “Pen (P) or “Brush” (AT).

In this tutorial, we will use the background image removal technique with layer masks . Select tool “Brush (B) with a pressure of 93% – a hard brush creates a clearer border. Now you can begin to erase the background.

Step 3. Remember that using black color, you remove unnecessary parts, using white, on the contrary, you restore. Using “Eraser (E) You can return the image.

The white circles in the figure below indicate the areas with which you should work especially carefully.

Step 4. Create a new document (Ctrl + N) with a width of 1600 px and a height of 1200 px, with a document resolution of 72 pixels per inch. Fill the “Background” layer with #dfdfdf. Place the camera in this document. From an open document with a camera using the “Displacemente ” (V) Drag the camera to a new document. A new camera layer should appear. Click on it with the right mouse button and select “Rasterize layer“.

Step 5. Duplicate the camera and instrument layerFree transformation»(Ctrl + T) resize as shown.

Step 6. It’s time to work with the filter “Plastics“. Go to Filter – Plastic (Shift + Ctrl + X). And move the parts of the image tool “Deformation»(W) (located in the Plastic filter) as shown below. Remember that the camera is on the surface and we need the right perspective, for this we have to experiment a bit before we get the right result.

Step 7. Take the tool “Eraser (E) with 0% pressure. Select the layer with the “unmelted” chamber and erase the unnecessary parts. Then, select both layers and merge by pressing Ctrl + E.

Step 8. Open the filter “Plastics“And create a smear effect on the merged layer. Duplicate this layer and place it below, but above the “Background” layer. Using the tool “Free transformation»(Ctrl + T) we reflect it vertically to get a semblance of reflection. Then lower the opacity and “Eraser (E) erase the excess.

Step 9. Now we will make the surface on which our camera stands. Open the appropriate photo and place in your document. Use the tool “Free transformation»(Ctrl + T) to fit the image to the size of the document. Remember that the layer with the surface should be under the layers with the camera and its reflection, but above the “Background” layer.

Step 10. Determine for yourself where on your image is the horizon and using the tool “Eraser (E) or “Brush (B) with soft edges, erase everything above. Reduce the opacity of this layer to 25%.

Step 11. Select the layers with the camera and its reflection (Ctrl + click on the layer) and merge them with Ctrl + E. Create duplicates of the resulting layer. Using the “Free transformation»(Ctrl + T) while holding the Shift key (to keep the proportions) resize copies. Then, with the tool “Move (V) Move the layers. Layers should be located respectively, cameras that are removed, are located lower in the layer structure, cameras that are closer to the viewer, are located higher in the layer structure. Now create a new layer under the layer with a large camera and using white soft brush (B) With a pressure of 0%, draw a nebula around the camera.

Step 12. To create more illusion, you can change the opacity value for layers with small cameras 25% for small and 55% for medium.

Step 13. Select a layer with a large camera. Apply Filter Rendering-Blick, select “Lens type” 105 mm, brightness 75% and adjust the position of the flare.

Step 14. So, we are done. You can add scratches to the camera using the “Brush (B) white, with a diameter of 1 px. To give realism, create the shadow of a large camera. Create a new layer and draw a shadow. Adjust the opacity and set the blending mode to “Overlap”.

Thank you for your attention, I hope you enjoyed this tutorial! Send your work and comment on the lesson in the comments.

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