In this tutorial, I will show you how to turn an ordinary snow-covered mountain into a lava-spewing volcano.
Here are the initial and final results:
Materials for the lesson:
Step 1. To get started, find the right photo to work with.
First, let’s make the mountain darker. To do this, create its duplicate (CTRL + J), press the key combination CTRL + M, to call Curves (Curves). This command can also be executed via Image -> Correction -> Curves (Image -> Adjustment -> Curves). Set the following settings:
Now combination CTRL + L or Image -> Correction -> Levels (Image -> Adjustment -> Levels) and set the following parameters:
Change Blend mode (Blending options) duplicate on Multiplication (Multiply). Create a duplicate of the layer that you just worked on a few more times, until you achieve the desired darkening of your mountain. You should have something like this:
Merge all duplicates in one layer. To do this, hold down SHIFT select the layers, click on one of them with the right mouse button and at the very bottom click Merge layers. Rename it to “dark color” and reapply Blend mode (Blending options) Multiplication (Multiply).
Step 2. Create a duplicate (CTRL + J) layer “dark color” and rename it to “color overlap”. Go to Image -> Correction -> Channel Mixing (Image -> Adjustment -> Channel Mixer) and apply the following parameters:
Further Image -> Correction -> Color Balance (Image -> Adjustment -> Color Balance) or CTRL + B. Apply settings for Mid tones (Midtones)
Now click CTRL + M and apply these settings Curves (Curves):
After applying all the effects, change Blend mode (Blending options) layer on Chromaticity (Color). You should get this result:
Step 3. Create a new layer (SHIFT + CTRL + N) and name it lava. Take the tool Lasso (Lasso Tool) with 40 feathers and draw a selection like in the image below:
Apply Filter -> Rendering -> Clouds (Filter -> Render -> Cloud). Before applying the filter, make sure that your colors are reset to the main ones (black and white). If not, then press the D key.
Now Filter -> Rendering -> Clouds with overlay (Filter -> Render -> Difference Cloud) and apply this filter 4-5 more times.
Apply Image -> Correction -> Levels (Image -> Adjustment -> Levels) or CTRL + L:
Image -> Correction -> Color Balance (Image -> Adjustment -> Color Balance) or CTRL + B:
Mid tones (Midtones)
Add more effects to our lava. Filter -> Imitation -> Tselofan packaging (Filter -> Artistic -> Plastic Wrap), apply these settings:
Change Blend mode (Blending options) on Lightening (Screen).
Step 4. Open the texture “Fire” and load in Photoshop. Click CTRL + A (selection) CTRL + C (copy) and paste (CTRL + V) flame on
picture with a future volcano.
Name the new layer with the flame “explosion” and place it below the “lava” layer.
Take the tool Eraser (Eraser Tool) and erase the black background in the picture with the flame, leave the fire itself intact. Via Free transform (Free transform) (CTRL + T) change the size of the flame. How it should be located, you can see in the figure below:
Create two duplicate blast layers, transform each copy and rotate it so as to create a dynamic explosion effect (you can experiment with Levels and Curves):
P.S. After a small correction of Brightness and Contrast (Brightness / Contrast) you can get the following result:
Translator: Maxim Enin