We break glass in Photoshop

Materials for the lesson:

Model

Smoke

Broken glass

Brushes Glass brushes

Photoshop filter Glass often goes unnoticed, but with a creative approach, it is capable of creating a powerful and impressive visual effect. Filter Glass works by distorting images using information greyscale (grayscale), at the same time, it encounters maps of three-dimensional applications.

In this lesson, Mark Mayers will tell you how to create a realistic broken glass effect with displacement maps. You will learn how to prepare the appropriate image for the offset and learn how the Alpha channels work with the filter. Glass for distorting and detecting covert lighting and sharp details.

Then, you will learn how to add mirror lighting and use brushes to successfully implement the effect. Once mastered the filter Glass, nothing keeps you from experimenting with displacementmaps (displacement maps) to textures, such as wood or stone, which will reveal to you a wealth of texturing properties and fill up your creative arsenal.

Some of the files used in this tutorial can be downloaded for a small fee in iStockphoto, while others are available for free at stock.xchng.

Step 1. Create a new A4 document with portrait orientation in RGB with a resolution of 300 dpi, select black as the background color. Buy an image or use your own image that looks like it.

Open the image and place it in our working file as a new layer called “Face”. Now, having changed the size, center it and place it in the group called “Face”. Then, draw a closed outline around the tongue, create a simple selection with 2 px blur, then use the tool Burn tool (Dimmer) to dim.

Step 2. Duplicate the “Face” layer by setting blending mode (blending mode) on Soft light (Soft light) and opacity (transparency) on 21%. Call it ‘Face soft light’, then add a mask to the folder. Use big brush with soft edges on the mask to gently mix the hard edges of the face with the background.

Step 3. Open the image with smoke (you can download one used in this lesson here), copy and paste its rectangular selection above the folder. Resize and place the image at the bottom of the canvas, then duplicate it, flip horizontally and move it to the top of the canvas. Drain the two layers and name the resulting ‘Mist’ and reduce transparency before 37%.

Step 4. Add a layer ‘Mist’ (Haze) to a folder named ‘ATMOSPHERE’ (Atmosphere). With the active layer ‘Mist’ (haze), hold Alt click on Create New Fill (Create a new fill layer) or by icon Adjustment Layer (Adjustment layer) at the bottom of the layers panel, and select from the drop-down menu Hue/Saturation(Hue / Saturation), check the box next to UsePreviousLayertoCreateClippingMask(Use previous layer as clipping mask), click OK and install Saturation (Saturation) on –83 and Lightness (Brightness) on -thirty.

Step 5. Now we need to mix the haze with the face: add mask to the folder and use the same technique as in the second step to make a smooth transition from haze to face. If you return to the final image, you will see that the haze is barely perceptible, so freely set the transparency of the layer to your taste.

Step 6. Add a AdjustmentLayer(Corrective layer)ColorBalance(Color balance) above all layers.

To start, select Shadows (Shadows) and install Red (Red) on -21 and Blue (Blue) on 12.
Then select Midtones (Mid Tones) and set Red (Red) on -68 and Blue (Blue) at 16.
Finally, select Highlights (Light) and install Red (Red) on -25, Green (Green) on 17 and Blue (Blue) on nineteen.

Step 7. The image begins to take shape, but it is a little oversaturated in my opinion. Correct this by adding adjustment layer (adjustment layer) Black White (Black and white) above all layers by selecting a filter High contrast blue (High contrast blue) in the proposed menu. You can weaken the effect by reducing opacity (transparency) adjustment layer to 23%.

Step 8. Download broken glass free photos. Open the photo and place it in our document as a new layer above the other layers, called ‘Glass’ (Glass). Deploy it to 90 degrees counterclockwise, then reduce opacity(transparency) to 40%, This will help us change the size and position of this layer relative to the face, as shown in the figure. Then draw a series of closed contours around any unwanted areas of glass, turn the contours into selections and fill them with black.

Step 9. Select the ‘Glass’ layer, select (Ctrl + A) all and copy (Ctrl + C), then turn on the panel Channels (Channels) and click on the icon Create New Channel (Create a new channel). Insert your selection into the new channel and name it ‘Glass sharp’, then use the small white brush with hard edges to erase all black holes and excess. Use the tool Burn tool (Dimmer) to underline broken lines. Finally, add adjustment layer(adjustment layer) Levels (Levels) by setting the midpoint to 0.55 and white on 126.

Step 10. Duplicate the channel by dragging its icon to the icon Create New Channel (Create a new channel), add a Gaussian blur with a value of 2 px (Filter> Blur> Gaussian Blur (Filter> Blur> Gaussian Blur) and name it ‘Glass blur’ (Blur glass).
Now select the duplicate channel (right click in the channel panel, in the context menu select Duplicate channel (Copy channel)), then, in the window that appears, select New(New) under Document Destination (Purpose of the document). The channel will now open as a new file; we will use this file as displacement map (displacement maps) in step 12, so keep it in a prominent place, as Face_glassified.psd (glazed face).

Step 11. Make the ‘Glass’ layer visible and add an empty layer under it. Make sure your new layer is active, then go to the menu Image> Apply Image (Image> External Channel), in the next dialog box, make sure that under Layer (Layer) installed Merged (Merge), and that mode is selected Normal under Blending (Mixing). You now have a mixed layer of all visible layers, which you can call ‘Face glass’ (Face Glass).

Step 12. With the active layer go to the menu Filter > Distort > Glass(Filter> Offset> Glass). In the next window install Distortion (Offset) on 20 and Smoothness (Smoothing) on five, now click on the arrow (next to Texture (Texture)) to load the file you called Face_glassified.psd (face glazing). Finally, make sure that Scaling (Scaling) set to 100%, turn on the option Invert (Invert) and click OK.

Step 13. Make the ‘Glass’ layer visible, then set it to blending mode (blending mode) on Overlay (Overlap) and opacity (transparency) on 68%. Now create a selection from the sharp Glass sharp ’channel, activate the‘ Glass ’layer and go to the menu Layer> Layer Mask> Reveal Selection (Layer> Mask Layer> Show Selected Areas).

Then add LayerStyle(Layer style)DropShadow(Shadow) and set the following values:
blendingmode(blending mode) – Normal(usual);
swatch(sample)black(the black);
opacity(transparency) – 92%;
angle(angle) – 155;
distance(offset) – 24;
spread(span) – 0;
size(size) – 8;
contour(circuit)Cone(cone);
antialiased(smoothing)on(included).

On the menu InnerShadow(Inner shadow) enter the following settings:
blendingmode(blending mode)HardLight(Hard light);
swatch(sample) – #aeightc9d0;
opacity(transparency)- 100;
angle(angle) – 155;
distance(bias) 3;
choke(tightening)0;
size(the size) – eight;
contour(circuit)Linear(linear);
Antialiased (smoothing)on(included).

Step 14. Load brushes Brushes Glass brushes ., then add a new layer above the ‘Glass’ layer (Glass) and name it ‘Small fragments’ (Small fragments).

Set the foreground color to white. Use brushes sparingly, stamping around major cracks.

Then select the tool Magic wand tool (Magic Wand), check the box in its settings Contiguous (Adjacent pixels) and generate partial white highlight areas from the sharp Glass sharp ’channel (Glass Sharpness). Add a new layer, then use a white brush with soft edges to paint over the brightest areas of the glass – pay special attention to the light source. Finally, install blending mode (blend mode) for layer on Overlay (Overlap), reduce transparency before 66% and name it ‘Glass highlights’.

Step 15. Add a new layer on top of the rest and use brush with soft edges to add shadows at the top and bottom. Then set the layer to Multiply (Multiplication) and opacity (transparency) on 45%. Now add adjustment layer (adjustment layer) Black White (Black and white) by selecting from the dropdown menu MaximumWhite(Maximum white), then reduce opacity(transparency) adjustment layer to sixteen%.

Step 16. Place the ‘Glass’ layer in the mask folder and erase the bottom part a bit. Create a pair of layers with the mode Multiply (Multiplication) and Color (Color) to color the teeth yellow and the eyes red. Then create layers ‘Highlight’ (Brightness), then add them and layer Small fragments ’(Small fragments) to the folder‘ HIGHLIGHTS ’(Light). In conclusion, create a suitable inscription.

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