Filter Gallery – Part 2

We continue to study the filters of the program Photoshop. In this article, we will look at filters from the following packages: Distortion, Stylization, Texture, Strokes. Again, go to the menu Filter – Filter Gallery.

Distort Package

Filters from this package produce geometric distortion of the image.

1. Ocean Waves (Ocean Ripple)

Simulates the movement of the surface of the water, creates the effect of reflecting the original image in the water. Parameter Wave size (Ripple Size) sets the size of the wave in the range from 1 to 15. Wave Power (Ripple Magnitude) sets the force of motion of waves in the range from 0 to 20.

2. Diffuse Glow

Mimics some kind of light-scattering medium, such as frosted glass, fog, or smoke. Adds to the bright parts of the image a light haze, the color of which coincides with the background color in the program. The result is a glow effect that dissolves the image. Parameter Graininess sets the relative size of the scattering elements in the range from 0 to 10. Effect (Glow Amount) sets the degree of light scattering in the figure in the range from 0 to 20. Original (Clear Amount) sets the degree of display of the original image in the range from 0 to 20.

3. Glass

Simulates image viewing through glass. Parameter Distortion sets the level of image transformation in the range from 0 to 20. Smoothness sets the degree of smoothness in the range from 1 to 15. In the list Texture You can select a glass texture:

  • Blocks
  • Canvas
  • Rime (Frosted)
  • Tiny Lens

To the right of the option Texture button is located Load Texture, designed to use another image in * .psd format as a base. Scaling sets the scale of the used texture in the range from 50 to 200%. If you tick Invert (Invert), the display of dark and light areas of the image will change.

Stylization package

1. Glowing Edges

The filter turns all found borders into bright colored lines displayed on a black background.

Package Texture (Texture)

Texture can be added to almost any photo. Filters allow you to create the impression of depth and materiality, or give the image a more natural look.

1. Stained Glass

Simulates stained glass. Cell Size determines the size of the stained glass elements in the range from 2 to 50. Border Thickness determines the thickness of the jumpers between the panes in the range from 1 to 20. Light Intensity determines the intensity of the invisible light source in the range from 0 to 10.

2. Grain

It creates the effect of the impression of lithography. Intensity sets the grain size in the range from 0 to 100. Contrast (Contrast) sets the level of difference between the colors of the grains in the range from 0 to 100. In the list Grain Type choose one of the types of grain:

  • Regular
  • Soft (Soft)
  • Sprinkles
  • Lumps (Crumple)
  • Contrast (Contrasty)
  • Enlarged
  • Stippled
  • Horizontal (Horisontal)
  • Vertical (Vertical)
  • Spots (Specie)

3. Craquelure (Craquelure)

Simulates the state of old oil painting. Intervals (Crack Spacing) sets the saturation of cracks in the image in the range from 2 to 100. Crack Depth determines the depth of cracks in the range from 0 to 10. Illumination (Crack Brightness) selects the level of the relief of cracks in the range from 0 to 10.

4. Mosaic Tiles

Creates an imitation mosaic. Tile Size) sets the size of the tiles in the range from 2 to 100. Clearance Size (Grout Width) determines the size of the gaps between the tiles in the range from 1 to 15. Clearance Gaps (Lighten Grout) sets the level of illumination of gaps in the range from 0 to 10.

5. Texturizer (Texturizer)

Places the original image on a texture base. In the group list Texture A texture pattern is selected on which the image is applied:

  • Brick
  • Burlap
  • Canvas
  • Limestone (Sandstone)

To the right of the option Texture button 3 is locatedLoad Texture, designed to use another image in * .psd format as a base. The scale of the texture is determined by the slider. Scaling in the range of 50 to 200%. Relief determines the thickness of the texture in the range from 0 to 50. The direction of the light is selected in the list Light Direction:

  • Down (Bottom)
  • Down and left (Bott Left)
  • Left
  • Up and left (Top Left)
  • Up (Thor)
  • Up and right (Thor Right)
  • Right
  • Down and right (Bottom Right)

Invert (Invert) changes the display of dark and light areas of the image.

6. Colored tiles (patchwork)

Imitation of an image made up of tiles of different colors. Square Size sets the size of the base of square tiles in the range from 1 to 10. Relief indicates the height of square tiles in the range of 0 to 25.

Brush Strokes Pack

1. Accented Edges

Increases the contrast of borders of objects. You can set the width of the borders Edge Width from 1 to 14, their brightness Edge Brightness from 0 to 50 and smoothness Smoothness from 1 to 15. If the value of the parameter Edge Brightness (Edge brightness) less than 25, the borders become darker, and if this value lies in the range from 26 to 50 – lighter.

2. Airbrush (Sprayed Strokes)

Simulates the contours of the airbrush jet. This creates air ragged slanting strokes, the direction of which is set by the installation parameters Stroke Direction:

  • Horizontally right (Right Diagonal)
  • Horizontal
  • Left Diagonal (Left Diagonal)
  • Vertical (Vertical)

Parameter Stroke Length sets the length of the dashed line in the range from 0 to 20. Spray Radius sets the line thickness in the range from 0 to 25.

3. Oblique strokes (Angled Strokes)

Simulates an image made with oblique strokes. Parameter Direction Balance sets the ratio of two inclined directions in the range from 0 to 100. Stroke Length sets the length of the oblique stroke in the range from 3 to 50. Sharpness sets the degree of sharpness of the oblique stroke in the range from 0 to 10.

4. Stroke (Ink Outlines)

This filter adds a white line first and then a black line around each detected border. Parameter Stroke Length sets the stroke length in the range from 1 to 50. Dark Tones (Dark Intensity) sets the level of dark areas in the range from 0 to 50. Light Intensity sets the level of bright areas in the range from 0 to 50.

5. Crosshatch

Simulates an image created with cross-strokes. Parameter Stroke Length sets the amount of strokes in the range from 3 to 50. Sharpness sets the level of sharpness of lines in the range from 0 to 20. Intensity (Strength) sets the filter intensity in the range from 1 to 3.

6. Spatter

Parameter Spray Radius sets the spray radius from 0 to 25. Smoothness sets the degree of smoothing of strokes in the range from 1 to 15.

7. Sumi-e (Sumi-e)

Simulates Japanese graphic reception Sumi-e. Stroke Width sets the stroke length in the range from 3 to 15. Stroke Pressure sets the level of pressure on the pen when creating a stroke in the range from 0 to 15. Contrast (Contrast) sets the contrast level in the range from 0 to 40.

8. Dark Strokes

Simulates the creation of images with the help of strokes, while in this image is dominated by dark colors. As a result of such shading, a contrast image is obtained. Parameter Balance intensifies dark strokes in the range from 0 to 10. Black Intensity sets the level of dark color on the image in the range from 0 to 10. White content (White Intensity) sets the white level on the image in the range from 0 to 10.

See you in the next lesson!

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