Add a ball lightning in Photoshop

Hello everyone, in this lesson we will draw a beautiful ball lightning on a high-voltage power plant.

I hope you will like it.

Materials for the lesson:

This is what should happen:

Let’s start!

Create a new document 2560×1440 at 72 dpi. Add the “background” group in the list of layers and copy the ES image from the source to a new layer. Adjust the image height and place it on the left side of the document, as I did. Duplicate the layer, reflect it horizontally and place it on the left side.

I really like the way all the greens in the background look, but I don’t like the shadows and some other little things. So let us fix the whole thing (we will deal with the names of the layers when everything is ready). We are getting closer so that we are more comfortable and choose the tool Clone tool (Stamp). Work on this; in the illustration below I have marked the points from which it is more expedient to take samples. You can act in your own way, but in such a way as to achieve my result. Landmark is, forward!

Select these two layers and merge them. Rename the layer to “background”.

Create a new group “energy ball”, and on a new layer “crystal ball” with Elliptical Marquee Tool (Elliptical region) create a circular selection. Hold Shift to get a perfectly circular selection. Next, click Filter – Render – Clouds (Filter – Rendering – Clouds), just make sure the standard colors are selected. Next (without deactivating the selection) click Filter – Liquify (Filters – Plastic). Choosing a tool Bloat (Bloating) and, using the size larger than our ball and the Brush Density parameters (Density of the Brush) by 80 and the Brush Rate (Speed ​​of the Brush) by 93, click 3-4 times so as to achieve a similar result. Do not deactivate selections.

Now invert the selection and click Delete. Change the blending mode to Hard light (Hard Light), duplicate the layer (leaving the duplicate overlay mode) and link the layers (the icon to click on is circled below).

Over the “crystal ball” layer create a new one. Open the gradient editor and set the gradient from white through blue and dark blue to black. We draw a radial gradient, like mine, and change the blending mode to LinearDodge (Linear Dodge).

Now add some lightning. On the new “glowing light 1” layer, use the FL2 brush from the pack that we swung at the beginning, once we click on the ball so that it will work like mine. Add layer styles OuterGlow (External glow) and change the color to # ffde00, leaving all the settings as standard.

Create a “glowing light 2” layer and repeat the previous step, but using FL1 brush and glow color # ffba00.

Move these two layers under the main luminescence layer. Select the first layer with lightning and reflect it vertically, as I did.

So, let’s leave our ball for a while and work on the background for now. We make a backup duplicate of the background just in case. Pinching Ctrl + L, call the window Levels (Levels). Move the central arrow to 0.45. Duplicate the layer again and bleach to -40 (Ctrl + U). Add masklayer, draw a gradient from black to transparent, like mine, and change the blending mode to Multiply (Blackout).

Create a new “purple tint” layer on top of the main background, fill it with the color # 0f043d and change the blending mode to Lighten (Lightening).

And now I will teach you to create a cute and realistic effect. It is difficult, perhaps the first time you will fail. Create a group of “light”, in it a layer of “1”, with the help of a lasso create a selection, fill it with white and paint on top with a black brush like me. The transition should be as smooth as possible; for this, use different opacity values ​​of your soft brush.

Next, click Filter – Render – Difference Clouds (Filters – Rendering – Clouds with overlapping), and then invert, holding Ctrl + I. We press Ctrl + L and move the central arrow to the right until the background turns black (I chose a value of 0.13). Deactivate selection, change blending mode to Screen (Lighten), duplicate the layer and wipe hard edges (play with it). Your task is the most similar to my result.

Repeat the previous step, only the new layer will be called “2”. I think you can handle it yourself.

And one more time we repeat the step on the layer “3”. And now I’ll show you another trick. Duplicate layer “3” and click Filter – Distort – Wave (Filter – Distortion – Wave). Set the following settings (play with them): Number of Generetors (Number of Generators) – 5, Wavelength (Wavelength) – minimum 55, maximum 105, Amplitude – 5 minimum, maximum 35.

Play with effects until you achieve a result like mine, or even better. I adore this effect. Do not forget to wipe the unnecessary eraser.

Now add a few sparkles, they will look good here. Adjust the brush like in the picture below.

On the new layer “sparkles” we start “poking” sparks. Just do not overdo it, they should be in moderation.

Add styles for the spark layer, namely Outer glow (External Eternity) with backlight color # ffc600. Change layer blending mode to HardLight (Hard light).

Add a couple more effects and you’re done. Select the layer with the background (not the one with the mask). Duplicate it and apply to duplicate Filter – Blur – MotionBlur (Filters – Blur – Blur in motion). The angle is 90, the Distance parameter is 200.

Change the blending mode to Difference (Difference) and add mask. On it a large soft black brush paint over the area that I highlighted for you with red.

Select all the layers in the document, duplicate them and merge duplicates. Call the newly created layer “all layers” and put it on top of all other layers. We press Ctrl + U and bleach it to -100. Change the blending mode to Darken (Replacing dark).

Duplicate the “all layers” layer, change the blending mode to SoftLight (Soft light). Add mask and paint with the black soft brush the area that I highlighted in red.

And you’re done! Hope you enjoyed it.

Author: cosmin

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