Create a collage in the style of “Fashion” in Photoshop

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Today we will get acquainted with the dark side of fashion, creating a spider woman dressed in latex! We will create our own brush to paint the web with simple shapes, develop original parts from scratch and use textures to create depth and detail.

I hope you are not afraid of spiders, because we are starting!

1. How to create a background

To begin with, we will create a background for our model. Dark and dusty atmosphere suitable spider, what do you think?

Step 1

Let’s create a new document with a size of 2287 x 3440 pixels.

Create a layer Color Fill (Fill color) and fill it with a very dark blue color # 000308.

Place the “07” texture from the set specified in the lesson materials so that it is vertical and perfectly fills the canvas.

To increase the contrast, click Image> Adjustments> Brightness /Contrast (Image> Adjustment> Brightness / Contrast). Settings: Contrast (Contrast): 63.

Change the texture mapping mode to Screen (Screen) with 73% opacity

Step 2

Create a new layer and change its blending mode to Overlay (Overlap).

Using a very large soft round brush, paint with black in the lower and upper parts of the canvas.

Create another layer with the same brush as before, paint in white in the center and top of the canvas.

Step 3

To complete the work on the background, we will add some simplified cobwebs. These are not our main webs, but simply background details, so it’s not necessary to try too hard on them.

Create a new layer.

Using a brush with a size of 1-2 pixels, draw white threads stretching from all four corners of the canvas. Draw with large movements, as if waving a brush.

Group all background layers, name them Background “ (Background).

2. How to add a model to the background

Next we will add the model to the environment we created!

Step 1

To begin to separate the model from the background.

Since there are no particularly difficult to highlight fabrics, clothes or strands of hair, you can use any method convenient for you! Personally, I prefer the tool Pen (Pen).

Resize the model and position it so that it is approximately in the same position as in the screenshot below, right in the middle of our canvas.

Step 2

Add a layer style Inner Shadow (Inner shadow) to the model layer. Settings:

Step 3

Now we change the color of the lipstick model to a darker one.

Create a layer Gradient map (Gradient map) Black to White (From black to white) and cut it over the layer with the model using a clipping mask. After that, press Control-I to invert it, turning black.

Using a medium stiff round brush, paint over the lips to show the effect of a layer with a gradient map in this area.

Step 4

Create a layer Brightness /Contrast (Brightness / Contrast) and cut it around the model layer with a clipping mask. Settings: Brightness (Brightness) -83 and Contrast (Contrast): 23.

Copy the gradient map layer mask to a layer Brightness /Contrast (Brightness / Contrast) to darken the lips.

Step 5

And now let’s separate the frame of the mirror from the background, again using the most convenient method for you. I, for example, chose the tool Magic wand (Magic Wand), as the photo is on a clear white background.

Place the frame right behind the model.

Step 6

Create an adjustment layer Gradient map (Gradient Map) and crop it around the frame layer using a clipping mask. Settings:

  1. # 000000
  2. # 1b1b1b
  3. # 2f2f2f
  4. # a7a7a7
  5. #ffffff

Step 7

Add a layer style Inner Shadow (Inner shadow) to the now black frame. Settings:

Step 8

Group all the layers with model and frame, name the group “Model” (Model). This group will help us in the process of creating shadows.

Duplicate group “Model” (Model), click on it with the right mouse button > Merge Group (Merge group) to merge duplicate group layers into one.

Click Image> Adjustments> Hue /Saturation (Image> Correction> Hue / Saturation). Settings: Lightness (Brightness): -100.

Next, add a blur. Click Filter> Blur> Gaussian blur (Filter> Blur> Gaussian Blur). Settings: 50 pixels.

Move and distort the shadow by pulling it up and to the left using the mode Warp (Warp) Team Free Transform (Free transform).

3. How to create atmospheric toning

We turn to creating an atmosphere! Usually this is my last step, but toning will drastically change the image, so it makes sense to do it now.

Note that this layer group will always be on top of all other layers. From this point on, all other layers will be located under these five adjustment layers.

one. Color Lookup (Color search): (3dLUT) FoggyNight with 60% opacity

2 Color Lookup (Color search): (3dLUT) Moonlight with 47% opacity. Blend If (Overlap, if): Hold Alt to separate and move the manipulators.

3 Color Lookup (Color search): (3dLUT) Kodak 5205 with 70% opacity.

four. Selective Color (Selective color correction): (Reds (Red)) Cyan (Blue) -100, Magenta (Purple) +56 and Yellow (Yellow) +63

five. Curves (Curves):

Group all adjustment layers and name the group “CC” (CC) or Color Correction (Color correction).

4. How to create a web brush

Naturally, on the Internet you can find a bunch of brushes to create a web, however, it will be very cool if we make it ourselves! So we will create our own brush from scratch.

Step 1

As the basis of our brush, we will draw a shape that looks like a drop. Create a new document 300 by 300 pixels. Check that the background is white.

With the tool Ellipse (Ellipse), create a black circle with a size of 45×45 pixels with 80% opacity and 40% fill.

Step 2

Add black layer style Inner glow (Internal glow). Settings:

Next, add Inner Shadow (Inner shadow). Settings:

Step 3

Create a new layer on top of the circle layer. Using a small round soft brush, draw a crescent shape in the upper left part of the circle.

Merge layers into one and add a light blur to the resulting layer by clicking Filter> Blur> Gaussian blur (Filter> Blur> Gaussian Blur). Settings: 1 pixel.

This we have done so that our brush is not too sharp. Very few things in nature have a hard, clear edge, so do not be afraid to blur everything a little!

Cut the canvas clearly to the size of our droplets.

Click Edit> Define Brush Preset (Edit> Define Brush), name it “Droplet” (droplet).

Step 4

Now, when our brush is ready, you should understand its settings. Open the brush panel with our new brush.

Open the brush settings panel. Settings:

  • BrushTip Shape (Brush print form) Spacing (Intervals): 116%
  • ShapeDynamics (Dynamics of the form) Size jitter (Shape oscillation): 25%
  • Transfer (Transmission): On

Click the button to create a new brush in the lower left corner of the brush settings panel to save the brush with these settings.

If we had not done this, we would have to build the settings anew each time we select our brush.

Step 5

Finally, let’s move on to using our brush! Create a new layer under the group. “Model” (Model).

Select our new brush and change its size to 15 pixels. However, remember that we will change the size in the process of drawing the web.

Draw white cobwebs with a flicking motion. If the lines are uneven, try raising the brush parameter. Smoothing (Smoothing) up to 30-50%. This will help draw even lines. If you use a mouse, just draw slowly.

Make a few cobwebs fatter than the rest and use a large round soft brush to erase portions of cobwebs by the end, narrowing them down.

Step 6

Create a new layer and draw smaller cobwebs closer to the bottom of the model, as well as the top of the frame. Let these cobwebs stand out less than those we drew around the model’s head.

Duplicate the cobweb layers to brighten them up and just erase the parts you don’t want to make bright.

Group all the cobweb layers and name the group “Webs “ (Gossamer).

5. How to create spider eyes

Next, we will create an abstract version of the spider eyes using hand-made beads and fashionable makeup techniques that can be used in different ways and with any colors!

Step 1

To begin, we will add a layer of makeup to the face of the model. Create a new group and add a layer mask to it. Name the group “Face Paint” (Makeup).

Press Control-I to invert the mask.

Highlight the area around the model’s face, similar to the one you see in the image below. I used the tool Pen (Feather), but you can choose any tool that is most convenient for you.

Step 2

Fill this area with white. Create Gradient map (Gradient map) black to white and place the layer in a group. The group mask will act as a layer mask for all adjustment layers placed in it.

Step 3

Create an adjustment layer Brightness /Contrast (Brightness / Contrast) and also place it in a group above the gradient map. Settings: Brightness (Brightness) -116 and Contrast (Contrast) 65.

Create an adjustment layer Color balance (Color Balance) by placing it above the layers of the gradient map and Brightness / Contrast. Settings: Red (Red) +46, Green (Green) -25, Blue (Blue) -34.

With a soft round brush, hide the effect on the eyes by painting on the group mask.

Step 4

And now we will add our spider eyes beads. Create a black circle with the tool Ellipse (Ellipse).

Step 5

Create a new layer and cut it around the black circle layer using a clipping mask.

Using a small round soft brush with Flow (Coefficient of paint quantity (Press.)) 5% draw a white crescent on the right side of the bead.

Gradually layered white in the center of the crescent.

Also add a small white shape-radial gradient with a slightly larger brush over the crescent.

Step 6

Duplicate the black circle and flatten it horizontally, moving it to the bottom of the bead.

Lower Opacity (opacity) up to 30% to create bead shadow.

Step 7

Group all bead related layers and name the group “Bead” (Bead).

Duplicate group, right click> Merge Group (Merge group).

Place the beads over the entire face. You can just do the same as me or create your own pattern!

Step 8

Put a few beads behind the model, on our webs.

Group all copies of the layers with beads, which should be a lot, and name the group Beads Copies (Copy Beads).

Create a couple of highlights using either an overlay layer Overlay (Overlap) or adjustment layer Curves (Curves).

6. How to add final touches

Go to the last stage! We need to add only a couple of parts with dust and cobwebs, enlivening the dark and dusty atmosphere.

Step 1

Place another copy of the “07” texture from the dust texture set right below our group. “CC” (CC), again reflecting it vertically.

Change the blending mode Screen (Screen).

Step 2

Click Filter> Blur> Shape Blur (Filter> Blur> Blur on the figure).

Translator’s Note: settings: Shape: Circle; Radius: 10 pixels.

Increase the texture so that the dust particles appear larger and out of focus.

Step 3

With the tool Line (Line), create a pair of diagonal lines extending from the bottom right corner of the canvas.

Arrange them in a random order, and not ideally next to each other.

Step 4

Add a Filter> Blur> Motion Blur (Filter> Blur> Motion Blur). Settings: Angle (Angle) -72 and Distance (Offset) 85.

This will add a defocus effect to the lines. Experiment with different blur filters! To Gaussian Blur, I usually prefer a blur on the figure or in motion, so that the objects are supposedly out of focus.

Group these two new layers and name the group Details » (Details).

We did it!

Sometimes the need to create your own resources is scary, but it can be as simple as combining a pair of simple shapes! The ability to use basic tools instead of fully relying on ready resources allows you to create without restrictions.

It all comes down not to how much resources you have, but to how well you know the basic set of tools with which you can create these resources yourself.

And, as always, share your work, comments and questions below!

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