In this tutorial, I will show you how to create a digital collage with the effect of movement. To the background we will add brushes with a splash effect and a split texture. Also, apply filters, tool Dimmer and Finger.
Note: When creating this tutorial, a version of Photoshop CC was used. If you are using a different version, the screenshots may vary. Also, some brushes are only available in Photoshop CS6.
Create a new document sized 1000px * 1172px (Ctrl + N) with white background. Set the Spray brush into Photoshop and paint a texture on the background layer. In the central part of the background, I painted splashes of black, and in the rest of it, splashes of white.
Open the model image, separate it from the background and copy (Ctrl + C). Go to our working paper and paste the copied model. (Ctrl + V). Resize layer with model (Ctrl + T) and place it in the center of the background.
Open image with rusty metal and tool Lasso (lasso tool) select the part as shown in the screenshot:
Copy (Ctrl + C) and paste (Ctrl + V) select the part in our document and place it on the upper part of the model. Add a clipping mask to the metal texture layer and change the blending mode to Darkening basics (Color Burn).
Using this method, add a metal texture to the entire body of the model. For the texture on the hands, set the blending mode Spot light (Pin Light).
Above all layers with a metallic texture, add adjustment layers with clipping masks. Start with a correction layer. Black and white (Black and White):
This is how the mask of this adjustment layer looks like:
Now add an adjustment layer. Levels (Levels):
This is the mask of the adjustment layer. Levels (Levels).
Add also adjustment layer Curves (Curves):
Now let’s add a tile texture to the body. Open the tile image and select the part:
Copy (Ctrl + C) and paste (Ctrl + V) highlighted part of the tile in our document. Resize the tile layer (Ctrl + T) and arrange it as shown in the screenshot:
Tool Dimmer (burn tool) darken part of the tile to add depth:
Duplicate the tile layer several times. (Ctrl + J) and place copies on the model’s body:
Make some tiled layers smaller (Ctrl + T) and create the following texture:
Find brushes with the effect of scattering particles on the Internet and add this effect to the model and to the background around it:
Add a splash texture to the background layer. Open the wall image with splashes and tool Rectangular Selection (rectangular marquee tool) select a part:
Copy (Ctrl + C) and paste the selection (Ctrl + V) in our image and place over the background layer. Reduce the opacity of the wall layer to 50%.
Apply a layer mask to a layer with a black wall and brush; hide some of its parts:
Merge all layers (Ctrl + E) and duplicate the remaining background layer (Ctrl + J). Tool Dimmer (burn tool) with an exposure (exposure) of 50% and the Mid tone mode, darken the model’s part of the body:
Tool Finger (Smudge Tool) go through the parts of the model’s body, which are shown in the screenshot, to slightly smudge them:
Above all layers add an adjustment layer. Curves (Curves):
This is what the correction mask layer looks like. Curves (Curves):