Photoshop is a great tool for merging multiple images into one scene, which can not always be created in real life. In this lesson, I will teach you how to control body parts, create depth from missing parts, and also how to combine mechanisms and engines to make a sexy mechanical Pin-Up girl.
The final image.
The images we need to complete this lesson:
Step 1. Separate the model from the background.
Open the images with the model.
Choose a tool Pen (Pen Tool) and circle around the girl. Form a selection and invert it (CTRL + SHIFT + I) then click Delete. Make a copy of this layer and work on it, and leave the original intact, because we are going to remove some parts of the body and in case we make some mistakes, we will have the original image in stock.
Step 2. Background.
Create a new layer below the model layer and fill it with white color, this will be our background. Now we can add some shadows and textures. To do this, double-click on the layer, which brings up the layer style window. Put an option Gradient overlay (Gradient Overlay) as in the screenshot.
The background still looks too smooth, and so we add noise to it. Go to the menu Filter – Noise – Add Noise (Filter – Noise – Add noise). In the settings we set Effect (Amount) 40% distribution uniform (Uniform) and check the box Monochrome (Monochromatic). Change the blending mode for this layer to Screen (Screen). Below you can take a look at how your background should look.
Step 3. Body.
Now we proceed to the removal of parts of the body, which we replace with engine parts. Take the tool Pen (Pen Tool) and draw an oval shape around the model’s lower body, make a selection (Ctrl + Enter) and delete this part of the body.
Do the same for the left hand.
Step 4. Filling.
Now we will create a depth effect on the model body for the missing parts. First activate the tool Pipette (Eyedropper Tool) and take a sample of medium, light and dark tones on the girl’s skin.
Create a new layer under the model layer. Using tool Pen (Pen Tool) draw an oval shape around the lower body. This will be the surface at the waist. Fill this form with a medium tone color and use this color as a base color, on which shadows and highlights will be drawn to make it realistic.
Create a new layer, just above the waist layer, select these two layers, and then click Alt + click between two layers to create a clipping mask. Take a large soft brush and a sample of the light skin area (Alt + click) or use a previously selected color. Now, according to the light on the body, make brush strokes with a light brush. Repeat these steps for the shadows. See the screenshot below to see how to add shadow and light.
When you are satisfied, add a little noise on this layer with an effect of 3% (this will give the effect of textured skin).
Repeat the same for the arm.
Step 6. Hole.
In this step, we are going to create a space in the body where the mechanism will be located. Create a new layer above the waist and layer with the tool Pen (Pen Tool) draw an oval shape less waist. Fill it with black. Now using again Pen (Pen Tool) draw a contour for the edge of the hole. See the screenshot below to better understand how to create shapes that will contain mechanical parts.
Add layer styles to the edge of the hole in order to create a brilliant metallic cut. It will be Gradient overlay (Gradient overlay) and Gloss (Satin). To do this, use the following settings:
Repeat the same for the arm.
Create a metal edge for the opposite side.
Step 6. Mechanisms.
It’s time to screw all the mechanisms and engine parts, which will be parts of the robot body. Drag this engine up. Then rotate it as shown in the figure so that it matches the position of the hole. Add a layer mask to hide all unnecessary.
Now add a new layer, just above the layer that contains the engine parts, and create a clipping mask for it. Use a soft round black brush to shade the mechanism. As you can see, with the help of this technique, we “drowned” the mechanism inside the body.
Take this engine and separate it from the background with the tool Pen (Pen Tool). Be very careful and patient while you do this, because a good separation from the background will lead to a more realistic outcome.
Resize the engine and place it on the first image with the engine. Remove the bottom part that extends beyond the hole. Then create a new layer and, using the same technique, add a shadow, as we did with the first engine.
Download the piston and separate it from the background. Resize it and go to menu Image – Correction – Brightness / Contrast (Image – Adjustments – Brightness / Contrast). Apply the following settings:
Rotate the image with the piston and position it at the top of the engine, draw a shadow. Now, to create a similarity to the spine, duplicate the piston several times. Copies are rotated, tilted and resized. See screenshots.
For a hand, we extract one piece of cable from the first image with the engine.
Fit the edges of the cable under the holes of the hand, erase the excess. On a new layer, draw a shadow with a brush.
Step 7. Details.
Via Oval selection (Eliptical Marquee) cut a circle in the chest, do not affect the hand. Using the same techniques as in the previous steps, insert this image. We get the following result.
Now we mechanize a finger. Simply insert a piece of tube from the first image with the engine.
For the head we can use this image.
Add metal edges from the bottom of the engine, as shown.
Our lesson has come to an end, and you can take a look at the end result.
I wish you success in learning this lesson, because now we know how to deal with our ill-wishers))