Create a retro-style illustration in Photoshop

Create a retro-style illustration in Photoshop

The author of the video lesson: Elena Vinogradova

In this tutorial, the author will teach you how to create simple retro photo manipulation with Photoshop. You will learn how to use different brush settings to diversify your work, and also learn how to work with blending modes using different images.

During the passage of this lesson, you will master various tools and get tips for creating a good effect.
Preview of the final result.

Materials that we need:

Step 1. Create a new document in Photoshop that is 500 pixels wide and 600 pixels high, 300 dpi with a white background color.

Open the image with the model and drag it to your document.

Download vector brushes with rays and choose a brush similar to the sun. Resize it to about 650 pixels, create a new layer and click in the middle of the document.

Add a layer mask to the rays.

Activate the tool Gradient (Gradient Tool).

Drag the gradient from the middle of the rays to the right edge of the document, repeat this step until you get the desired result, and then change the blend mode to blend mode to Lightening (Screen).

Note translator: the author does not indicate, but he clearly uses a radial gradient.

Step 2. The next step is to give the composition a look of antiquity. To do this, open the image with a white flower, drag it to the main document and change the layer blending mode to Overlap (Overlay).

Change the position of the flower until you get a suitable result.
Create a new layer and load brushes with Clouds. Add clouds at the top of the composition and erase unnecessary parts until you get something like this.

Now use the image of the tower. Drag it into the main document, position it at the bottom of the composition and erase the middle part of the tower so that it is, as it were, part of the model. After the turret has been manipulated, change this layer’s blending mode to Overlap (Overlay).

At this stage, we will add a composition grunge look. For this, the author suggests using the texture of the old wall. Open the image with the texture and drag it to the main document. Change this layer blending mode to Soft light (Soft Light). Erase the texture in the area where it falls on the model so that the girl looks clearer and more visible.

Step 3. Now we will add some lighting effects on the model’s hands. Activate the tool Brush (Brush), choose a soft round brush about 100 pixels in size. and Rigidity (Hardness) set to 0%. Create a new layer and apply a brush on the model’s hand, then change the blending mode to Linear Dodge (Linear Dodge).

Add more elements to our composition. This time we will use the image of C4D. Open it, drag it to the main document, position the image at the bottom of the composition and change the blending mode to this layer. Overlap (Overlay).

Step 4. In this step, we will decorate the composition by adding several luminous lines to it. To do this, create a new layer, activate the tool. Rectangle selection (Rectangular Marquee Tool) and make a selection

Note translator: below the author indicates that for convenience, I made these lines on a separate document.

After creating the selection, activate the tool Brush (Brush), choose a soft round brush about 300px in size. and Rigidity (Hardness) set to 0%.

Touch the edge of the selection brush so that only part of the print appears.

The result will look something like this:

Via Free transformation (Free Transform) CTRL +T resize the layer to make it thinner. You should get the result as in the screenshot below.

The author made these lines on a separate document so that they can be easily edited and manipulated. You can duplicate them, place them as you like, and then place them in your main document. For these lines, change the blending mode to Overlap (Overlay).

Step 5. Add more elements to our composition. Open an image with a yellow flower, drag it into your document and place it on the left side of the model’s head. Erase the part of the flower that overlaps the image of a girl.

Now change the blending mode to the flower layer to Glow (Luminousity).

Repeat the same steps with the yellow flower, but this time position it slightly below and on the right side of the model.

Step 6. In this step we will make some lines. To do this, create a new layer, activate the tool. Pen (Pen Tool) and create an outline.

After creating the contour, activate the tool Brush (Brush) the size of 1 pix. and Rigidity (Hardness) put on 100%. Now go back to the tool Pen (Pen Tool) and right-click on the contour, select the option Perform a stroke (Stroke Path).

In the dialog box that appears, select the tool Brush (Brush) and uncheck option Simulate pressure (Simulate Preassure) if you have it marked there.

Create as many lines as you like, and again erase the areas that go to the model.

Load the Dancing brush and on the new layer draw it along the lines that we just made.

Now using the same brush as for thin lines, which we did a little earlier, on the new layer, draw free lines behind the model’s back, erase the unwanted areas and change the blending mode to Overlap (Overlay).

Repeat the same steps and draw lines on the right side of the model.

Step 7. Again add a brush with light effects on the model’s hand. Create a new layer and apply a brush to add a lighting effect with a zipper.

Now, to add more elements and create more lighting effects, set up the brush we need.
Create a new layer and change the settings. Brushes (Brush). Set the brush color to white. Set the brush size to 10px. Rigidity (Hardness) up to 100% Distance (Spacing) to 250.

And also set such settings as in the screenshot. Customize Form dynamics (Shape Dynamics), Size fluctuation (Size Jitter) put on 100%, Angle swings (Angle Jitter) 70%, Shape oscillation (Roundness Jitter) at 100% and Minimum shape (Minimum Roundness) by 25%.

Check settings Scattering (Scattering).

Paint with the created brush on the new layer, and apply an option in the layer styles External glow (Outer Glow), using the settings as in the screenshot below.

Here is the result of a brush stroke.

Now load a brush with notes and on a new layer draw them in your composition.

Step 8. This final step will be dedicated to color correction. We will add adjustment layers at the very top of the layers palette.
The first will be a correction layer Gradient Map (Gradient Map). In the layer settings dialog box, select a black and white gradient and click OK. On this layer, change the blending mode to Glow (Luminosity) and reduce Opacity (Opacity) up to 60%.

Now add an adjustment layer. Photo filter (Photo Filter). Use the settings for the layer in the screenshot below, and this layer change the blending mode to Glow (Luminosity), and also reduce Opacity (Opacity) up to 50%.

Finally, we use a correction layer. Hue / Saturation (Hue / Saturation). See settings below.

From the translator: Well, here we are at the end of this straightforward lesson J. I think you, like me, have gained a lot of new knowledge and pleasure from him! I wish you good luck, new ideas, and growth of skill in this amazing program Photoshop.

I finish the work on the translation of this lesson, and you still remain to look at its final result, which I propose to you to look at just below. Good luck!


(click on image to enlarge)

Like this post? Please share to your friends: