Create a spectacular Sci-Fi collage in Photoshop

Hello! In this tutorial, I will show you how to create a fantastic scene using simple techniques, blending modes, including simple techniques for creating photo manipulations. In this tutorial you can experiment and use your original images.

Note: The author of the lesson used paid images. In the archive you will find alternative images for the lesson.

Final result

Step 1. Create the sky

First we will create a night starry sky with visible nebula. Create a new fill layer Colour (Solid Color), fill color is dark blue (# 070e24). Next, create a new layer and use the tool Oval area (Elliptical Marquee tool) by setting a high value Feathering (Feather) – 50 px or more (the shading value will depend on the size of your image), create an oval in the center of the image.

Change the foreground and background colors to black and white, then we go Filter – Rendering – Clouds (Filter> Render> Clouds). Next, go Filter – Rendering – Clouds with overlay (Filter> Render> Difference Clouds), apply the filter several times. This will be the figure of our nebula.

Next, stretch the shape of the created clouds so that the shape spreads to the sides. For this purpose, I used the tool Transformation / Deformation (Transform / Warp tool).

Change the blending mode for the nebula layer to Lightening basics (Color dodge)

Next, create a new layer. Change the blending mode for this layer to Soft light (Soft Light). Choose a soft round brush with by pushing (flow) 20% or less, brush strokes along the nebula. Brush slowly, adding strokes gradually. We need the effect to be subtle. The main patience! For this scene, we need the nebula to be barely noticeable.

Next, create another new layer. Change the blending mode for this layer to Overlap (Overlay). Now, do the same thing that you did before, only this time use a black brush. Create a shading of the dark part of the nebula.

Group the last three layers you created into one group. New group name “Nebula.”

Next, create a new layer on top of the created group. Change the blending mode for this layer to Soft light (Soft Light). Now we will expand the shading and light highlights. Using a large soft brush with by pushing (flow) 30% paint with a black brush in the corners of the image, and a white brush in the middle.

To create stars, create a new layer on top of all other layers, fill the new layer with black color. Next, go Filter – Noise – Add Noise (Filter> Noise> Add Noise). Tick ​​in the box Monochrome (monochromatic), and also set the distribution According to Gauss (Gaussian). The amount of noise will depend on your image. The result should be as in the screenshot below.

To the noise layer, add an adjustment layer. Curves (Curves) as a clipping mask. Set the curve as shown in the screenshot below.

The result should be as in the screenshot below:

Now change the blending mode for the noise layer to Lightening (Screen).

If you want, then you can add stars bigger. To do this, create a new layer on top of all other layers and use the usual Stars or Glitter brush to add stars to the sky.

Step 2. Add the mountains

Next, we will add mountains to our scene, and then we will turn these mountains into a city. First, separate the mountains from the background using your object selection method.

Next, we will make the color correction of the mountains with the help of 4 adjustment layers, which we use as a clipping mask to the layer with the mountains. These adjustment layers should be arranged in a clear sequence from bottom to top. Adjustment layer settings will depend on your source images.

First adjustment layer Hue / Saturation (Hue / Saturation). Set the value Color tone (Hue) at +161. The blend mode for this adjustment layer Hard light (Hard Light).

Over the previous adjustment layer, add an adjustment layer. Color Balance (Color Balance). Install -43 Red (Red) and +35 Blue (Blue).

Next, add an adjustment layer. Curves (curves). The result should be as in the screenshot below:

And the final adjustment layer Color search (Color Lookup). In the settings window, select the “Night from Day” option.

Result:

Step 3. Add a city

Next, we will turn the mountains into a city using a very simple trick with the blending mode Lightening (Screen). First, find the night landscape of the city. Something similar to what you see in the screenshot below.

Next, change the blending mode for the city layer to Lightening (screen) and then increase contrast / shadow (contrast / shadows) until only the lights of the skyscrapers are visible. For this purpose, I used a correction layer. Curves (curves). You can also use an adjustment layer. Brightness / Contrast (Brightness / Contrast).

Combine the layer with the image of the city, as well as the adjustment layers that were used to correct the image of the city (restore the blending mode Lightening (screen) for the merged layer if necessary), then convert the merged layer into a clipping mask to the layer with mountains, placing the merged layer on top of the adjustment layers that we applied to the mountains earlier.

Reduce the size of the image of the city, as well as position the city lights until you are satisfied with the result. City lights should be located within the image of the mountain. Next, add a layer mask to the city layer to hide extra parts of the city. You can see my result of city lights in the screenshot below:

Do the same by adding lights to all the mountains in the background.

Step 4. Fragments of the city at a distance and shading

To add perspectives, we will add city skyscrapers to the background. To do this, simply duplicate the layer with the mountains, including all the layers used as clipping masks. Merge duplicate layers by placing the combined duplicate layer below the original layer with the mountains. You can see the example visualization in the screenshot below.

Zoom out the duplicate by placing the mountains (city) in the background so that it seems as if there are more mountains (city) behind the original mountains. Next, go Image – Correction – Brightness / Contrast (Image> Adjustments> Brightness / Contrast) to lighten the mountains. Add a layer mask to the duplicate layer to hide any hard edges that you didn’t like. You can see my result in the screenshot below. I positioned the combined duplicate of the layer with the mountains above the original mountains, so that you can see better.

Result:

Create a new layer below the duplicate merged layer with mountains. Change the blending mode for this layer to Soft light (Soft Light). Next, using a large soft white brush, paint over the horizon.

Step 5. Correction of lighting and color

Now let’s do a little color correction. We will carry out the correction using 5 adjustment layers, starting from the bottom up. These adjustment layers should be placed on top of all other layers.

First, add an adjustment layer. Brightness / Contrast (Brightness / Contrast). Set the value Brightness (Brightness) 22, and the value The contrast (Contrast) -50. Next, add an adjustment layer. Curves (Curves). Set the curve as shown in the screenshot below. Next, go to the adjustment layer mask. Curves (Curves) and with the help of a large soft black brush hide the correction in the center of the image, leaving shading only along the edges of the image.

Now add an adjustment layer. Color search (Color Lookup). In the settings window, select “Filmstock”, set the layer opacity to 65%. Next, add another adjustment layer. Color search (Color Lookup). In the settings window, select “Anime Palette”, set the layer opacity to 50%. Finally add the last adjustment layer. Color search (Color Lookup). In the settings window, select “RedBlueYellow”, set the layer opacity to 29%. Group all these adjustment layers into one group. New group name “Color Correction”.

Step 6. Add a model

In conclusion, we will add a model to our scene. The layer with the image of the model should be located below the layer with the “Color Correction” group, but above all the other layers. Separate the model image from the background by moving the selected model image to our working paper. Apply scaling by positioning the model image, as shown in the screenshot below.

Create a new layer as a clipping mask for the model layer. Change the blending mode for this layer to Overlap (Overlay). Using a large soft white brush, add light highlights to areas where the light falls, and then add a shadow using a soft black brush.

Next, on top of the created layer, add an adjustment layer. Color Balance (Color Balance) as a clipping mask. Install Red (red) to +15, and then add another adjustment layer Color search (Color Lookup) also as a clipping mask. In the settings window, select “Moonlit”, and also set the layer opacity to 84%.

As a final touch, we return to the layer with the sky and create a merged layer with the sky, with stars and nebula. Next, using the resulting sky texture, cut the shapes into the shape of the pilot’s glasses. Simply convert the sky texture layer to a clipping mask for the pilot layer, and then change the blending mode to Lightening (Screen), then add a layer mask to hide the image around the lenses of the glasses.

I also added a little color over the image of the man. Create a new layer on top of the layer with the man, change the blending mode for this layer to Lightening (screen), and then gently paint over the brush using pink and blue tint. Next, to add a slight glow behind the man’s back, create a new layer below the layer with the man, change the blending mode for this layer to Soft light (Soft Light) and then paint over with a white brush.

That’s all! We have completed the lesson!

Like this post? Please share to your friends: