In this lesson, you will learn how to take an image of a person, turn it into a statue, using various texture mapping methods, and then how to place this statue in an incredible place. You will see how to combine different images, adjust colors and lighting, as well as work with different techniques of photo manipulation.
You will also learn how to work with brushes, textures and shapes.
• Adobe Photoshop
• Various images and textures
• Wacom tablet (optional)
Step 1: Creating a statue – part one
So, first we need two stock images, one with a man and one with a wing. You can use whatever you want, dressed and naked people, metal or stone wings. In the end, this is your job and take everything you want! I can only say that they would choose high-resolution photos, as always.
My images are shown below in two screenshots.
Our next step is to bleach the photos (CTRL + SHIFT + U on keyboard). As soon as you take this step, position the wing (s) under the figure, as you see fit. If you, like me, use only one wing, just copy it and turn it!
Now it’s time to get rid of the face, it seems to me that it is better to make it just a piece. If you do not want to remove the face of your statue, feel free to skip this section. To delete a face, press the key on the keyboard. S, to activate the tool Stamp (Stamp Tool) and configure it as shown in the screenshot. After that, simply select a small radius in the middle of the statue (not light or dark) and stamp your face! Stay within the boundaries of the face.
Now it’s time to mix these two layers together. The first step is their color correction. Open up Color palette (Color Mixer) and select the middle of the gray, that would not be the slightest hint of shade. Once you do this, create a new layer and fill it.
Note translator: Copy and merge the layers with the girl and the wings. Now and in the future, all colors and textures will need to be applied only on the statue with wings. I suggest 2 ways: the first is to add a Clipping Mask to the layers with textures, the second is to create a selection of the statue on the layers with textures (Ctrl + Click on the layer with the statue) and delete the excess.
Now add some textures. Take the texture of the stone or use one of mine: texture 1
Place the texture layer above the statue, opacity 100%.
Next we do something weird. We duplicate the layer with our shape and drag it above the created texture layer. After that, reduce the opacity of the layer to about 40%. Now, as you can see, much of what we have done has disappeared! So why was this all done? Of course, you do not have to do this, but this way the previous textures became less noticeable, and the statue became textured (slightly). We continue to apply textures … I know that now you don’t see the point, but believe me, in the end everything will look much better.
Moving on to our next texture, you can again use your own, or the ones that I used. Texture 2
Cut out your shape, as we did earlier.
Set blending mode for this layer. Overlap (Overlay), opacity 50%.
And our final (for now) texture, which can be found here if you want to use what I used.
Now cut out your statue again and lower the opacity to about 50%. Your level of opacity can vary, I set about 50%, but just because I used this value does not mean that you have to use it exactly. So why did I say that? Because it is likely that you used the same stock photos and textures as me and the opacity should be like mine, about 50%. But if you used a different model, a different set of wings or other textures, then you should play with opacity. Change the value, try experimenting and see how it will look better for you!
Now we can combine all these layers and hold Automatic tone and color correction (Auto Color / Levels), however, save a copy of the original layer of the statue (with a stamped face).
Now take a copy of the original layer with the statue and place it above the layer with the new (corrected) statue. Once you do this, change the blending mode to Overlap (Overlay), opacity 50% and duplicate the layer again. For a duplicate, reduce the opacity to 20% and change the blending mode to Linear light (Linear Light). This will return some “shapes” to our statue, as well as shadows and highlights that were lost earlier when we applied textures.
Step 2: Continuing the creation and placement of the statue
It’s time to present your final composition and pick the background! Why? Well, this is important, as the next few steps will depend on your background and it is in them that our statue really begins to change. So look for your background! My image is shown in the screenshot below. Once you have chosen the background, place a statue on it.
Now take a look at my statue in the background.
The blue arrow shows where the light source is, and the black arrows indicate where the shadows should be. Now we have to find ways to fix this, you can Brighten / Dim (Burn / Dodge) the necessary areas or you can duplicate your background, discolor it, cut out the statue and set the blending mode to Overlap (Overlay). I suggest you duplicate the background and, if you don’t like the result, go ahead and Dim / Brighten those areas that, in your opinion, correct correct! Not sure how to dim or brighten? See some lessons on this topic:
Note translator: one of these lessons in Russian can be found here.
Ok, now it’s time to go ahead and do a great job. This section is the most difficult section of the lesson, to do it, we begin to draw. Create a new layer above the statue, and then take the tool Brush (Brush tool). Once the brush is selected and a new layer is created, select a gray color by setting the values as shown below.
Our brushes will be low opacity and look like an airbrush, so parts will not be completely painted, just as you need to paint slowly and increasing the area of painting where necessary.
Now the selected color will be your main color, but you will need a dark and light shade. One for highlights and one for shadows. After you have selected all the colors and created the brushes, take a minute to inspect the whole statue, and decide how to proceed.
There are 2 ways to perform this process, for example, look at two screenshots below.
You can fanatically walk through all the wings / body, and you can trace all the outlines and lines of the figure that we have. Following the contours of the statue, it will be easier for you to work and everything will look neater. An example is shown in the first screenshot. Follow your contours; I do not understand why waste time to spoil the work?
Take a look at the statue again and think over three shades of gray (medium, light and dark).
Regarding the background, the upper most part (shown in red) is the lightest, then the middle tones and dark areas. So you should do it. I know that it’s not fair to impose my ideas, but think and imagine how everything will look in your head if you actually walk through the forest and see a statue in the twinkling of light. Also, take into account, if you do in your own way, that the shadows should smoothly change from light to darker.
Now, just for the sake of the presentation, let’s take a last look at my statue without shadows.
After adjustment, the result is shown in the screenshot below.
Now that we’ve finished shadowing the statue, let’s move on to the final step in texture mapping. We take the latest texture of stones or use the same as me. Texture 3
Blend mode Overlap (Overlay), opacity 100%.
My work is shown in the screenshot below.
Step 3: Combine the statue with the background
So, now it’s time to combine the statue with the background. To begin with, choose a color that would fit two images, I chose blue. Create a new layer, fill it with the selected color and set the blending mode Overlap (Overlay) with opacity around 50%.
Go ahead. Create another one new layer and choose two colors, one for light areas and one for dark. I chose dark blue and green. After you fill all dark areas with dark color and light ones with light, apply Gaussian blur (Gaussian blur) with a radius of 250px, set the blending mode Overlap (Overlay), the opacity is about 50%.
Now let’s add some fog by creating a layer above the statue layer, but under two new color layers. To add fog, take the brush created in the lesson and draw it.
Note translator – to create a brush, take an image of a cloud, select a small piece and make a brush out of it (Edit – Define Brush (Edit – Define Brush Preset)).
Play around with the size, opacity, and variation of the wobble, until you create something that suits you. It’s better to draw fog on three different layers, all with blending mode Overlap (Overlay). Why three layers? It’s easier to make adjustments if necessary. In addition, we must use three colors – white, gray and black.
Therefore, as soon as you select the brushes, create layers, go ahead and draw!
Step 4: Continuing the statue manipulation
So now let’s go back to the statue. She looks good, so we won’t be rude to interfere. We’ll draw several cracks, if you don’t have a tablet, you can do it with a mouse, and if they don’t care, you can skip this section or use textures that mimic cracks. We start by creating a new layer and choosing a hard brush with a radius of 3px. After you have done this just draw the cracks! It’s not so difficult, just make your lines clear, uneven and flowing over the statue. Also keep in mind that you can make some cracks less opacity to show that they have already faded.
I painted cracks on an enlarged scale, this makes drawing easier, and I would suggest you do the same.
Now let’s add one more element, the crown. I will use a crown of thorns, but you can use anything or not add anything at all as you wish. In any case, this is your job!
After you have chosen the crown you like, go ahead, separate it from the background and place it on the statue.
Next, we need to draw blood (or not, again, at your discretion). To do this, simply set the brush parameters like mine and draw blood, meaning that on the left side it should be brighter than
on the right!
Again, the zoom helps me here. If it helped you earlier, I suggest doing it again!
Now use this brush to process our crown a little. Just lower the opacity to about 50% and draw a little on the crown. This will give her a blood stained look that is good.
Step 5: Creating the Vine and Using It
So, now it’s time to add the vines that will entangle the feet of the statue and finish. This is done very simply, even if it does not seem so at first glance.
Let’s start by creating and filling in a new layer in dark green. After that, take the tool Pen (Pen tool) and draw unusual long shapes.
Now create a selection (right-click and select the command To form a selected area (Make selection)) from your contour. After that, copy and place it as shown in the screenshot below.
Now just make a long wavy line out of it, as we did in the previous lessons.
Having trouble creating? Check out two of my previous lessons on this topic!
Now place these layers above the statue, but below the color layers.
Note translator: one of the lessons in Russian, you can see here
Notice I added the shadow! This is important because the vine is not part of the statue! To do this, simply paint it using a soft brush and lowering its opacity.
Now our vines need leaves. To add leaves, just take the image of the leaflet shown below.
Separate the leaf from the background, turn it down and give it shape, only then place it on your vine. Shaping means using soft Eraser (Eraser) to gently erase the edges.
Now just scatter a few leaves over the vines!
Everything! You can continue by adding birds, more vines or what you like, but I don’t have time (and space!) For this. In addition, the result looks pretty good as it is! To finish, I finally added a little shadow under the statue, as it now looks shown in the screenshot below.
(click on image to enlarge)
I hope you enjoyed reading this lesson, and it helped you understand some of the points, or at least showed you some methods that you did not know. If you have any questions, please feel free to ask! Or, if you have suggestions for a lesson, please write a comment, we are always looking for new ideas!
Author: Joe Moore