Create a zombie in Photoshop – Part 2

We continue the work on the creation of our zombies.

?Final result

Source materials:

6. Bone and decaying skin

Step one

At this stage of the lesson, we will add a bone texture. For texture, we use the stock image, which is shown in the screenshot below. Create a selection, and then copy and paste the copied portion of the image onto a new layer.

Step 2

Duplicate the image twice, and then merge all three layers into one layer, as shown in the screenshot below.

Step 3

Next, transform the merged bone texture layer into a clipping mask to the muscle tissue layer. Add a layer mask to the merged layer. Fill the layer mask with black. Next, select a white brush. While on the layer layer mask, paint over the white brush where you would like the bone texture to be visible.

Step four

Of course, brush on layer mask in places where we have bone fragments.

Step five

As soon as you have finished processing the bones, let’s continue to draw the details of the flesh, veinlets and cartilage.

Step 6

For a better fit of the flesh with the skin, process the edges. On all parts of the image modify the details, as a reference, view the video tutorial for this stage of the lesson.

Step 7

After completing the details, let’s open another stock image. We use this stock image to create a rotten skin effect. Create a selection, then copy and paste the copied image onto our working document. Apply scaling and rotate the image as shown in the screenshot below.

Step eight

Create a duplicate layer, and then reduce the scale of the duplicate layer, as shown in the screenshot below.

Step 9

Now, we will do the same thing that we did earlier with the texture of the meat. To do this, select the tool Stamp (clone tool), this time, apply a stamp over the skin next to the flesh, as shown in the screenshot below. Use this tool only in the area of ​​the hand and mouth. Next, change the blending mode for this layer to Multiplication (multiplay).

Step ten

Next, let’s do the color correction with Color Balance (Color Balance), as shown in the screenshot below. Next, add a layer mask to the texture layer of the rotting skin.

Step eleven

Next, with a black brush, process the texture on the layer mask of the layer, as shown in the screenshot below, leaving the texture closer to the edges of the flesh. Next, change the mode for this layer to Multiplication (multiply), and reduce the layer opacity to 80%.

Step 12

Next, let’s do a little color correction with Color Balance (color balance) to get the result, as in the screenshot below.

Step 13

Once again duplicate the layer of texture of rotten skin, reduce the scale accordingly. And then, with the tool Stamp (clone tool), clone the texture on the next part of the face.

Step 14

Change the blending mode for this layer to Multiplication (multiply) and color correction with Color Balance (color balance).

Step 15

Next, to this skin-textured layer, add layer mask . Process the texture on a layer mask, as shown in the screenshot below.

Step sixteen

Now, go to the original skin texture layer. Apply a slight deformation to the texture, as shown in the screenshot below.

Step 17

Change the blending mode for this layer to Multiplication (multiply), and then with the tool Stamp (clone tool), fill the rest of the skin texture, as shown in the screenshot below.

Step 18

Next, also perform color correction and with the help of a layer mask, treat the skin areas, just like you did in the previous steps.

Step nineteen

Finally, select all three layers with the created skin texture, and then merge them into one layer. Change the blending mode for the merged layer to Multiplication (multiply).

Step 20

OK So, what we have to do is to perform once again the detailing of the muscle tissue at the edges, in order to combine it with all the textures of the created skin, as well as to draw the details that were hidden behind the textures. The same thing that you did earlier, take a sample of the color shade and use a brush to paint the details.

Step 21

Do not forget to give a small density of the skin so that it does not look cut out and flat.

Step 22

Also add dark streaks that appear on rotting skin, which also helps with the combination.

Step 23

However, it is very important when working with a texture to take into account all the features of this texture. So, we have completed another stage of the lesson.

7. Hair and background

Step one

Add adjustment layer Color Balance (color balance) to the layer with the drawn muscular tissue as a clipping mask. Apply the settings shown in the screenshot below.

Step 2

On the layer mask of the adjustment layer, brush with a black brush to hide the effect of the adjustment layer.

Step 3

So, in this part of the lesson, we will finish the hair that we dyed while creating the flesh and the imposition of textures. To do this, select the brush tool, reduce the brush size to 1px, in the brush settings, set the option Broadcast(transfer) Pressure pen(pen pressure). Next, create a new layer and on a new layer, start dyeing the hair.

Step four

Next, select a color shade sample from the original hair image. Start to dye your hair, as shown in the screenshot below.

Step five

Original hair has different shades, therefore, you should also take samples of shades taking into account light and dark tones.

Step 6

Observe the direction of the original hair, you can also draw individual curls of hair.

Step 7

At the top of the head, also finish the hairs, as shown in the screenshot below.

Step eight

OK, great. Now, let’s duplicate the base layer, and then turn off the visibility of the original layer just in case. Next, go Allotment (Select) and select the option Color range (color range) and set the settings that are shown in the screenshot below. Click on the background.

Step 9

The created selection will not be perfect, therefore, select the tool Lasso (lasso tool) to fix the selection, so we only get the background as the active selection.

Step ten

Next, invert the selection, and then add a layer mask.

Step eleven

Now, below the model layer, create a new layer. Fill this layer with blue color, so we will see our actions. So, choose a small brush so that we can get rid of the noise that arose after applying the color range option.

Step 12

Once you have finished the hair treatment on the layer mask, replace the blue tinted layer with the urban landscape layer. Apply scaling, then Flip horizontally (flip horizontally) by positioning the landscape, as shown in the screenshot below.

Step 13

Next, apply a blur filter to a layer with a city landscape, for this, go Filter – Blur – Blur at shallow depth of field (Filter – Blur – Lens blur). Apply the settings for the blur shown in the screenshot below. Finally, apply color correction with Color Balance (color balance).

Step 14

In this area, which we cleaned earlier, we need to retouch the hair, so we go back to the layer with the hair and draw the hair locks, as shown in the screenshot below.

Step 15

Fine. Now let’s make a color correction and light and shade correction to the entire image. Create an adjustment layer Color Balance (color balance) on top of all other layers, as shown in the screenshot below.

Step sixteen

Below create a correction layer. Levels (levels), the settings for this adjustment layer are shown in the screenshot below.

Step 17

Next, select the brush tool, set a large brush size. The size of the brush is shown in the screenshot below.

Step 18

Being on the layer mask of the adjustment layer Levels (levels), gently brush with a black brush to hide the effect of this correction, as shown in the screenshot below.

Step nineteen

Next, create a new adjustment layer. Curves (curves).

Step 20

In this case, fill the layer mask of the adjustment layer. Curves (curves) in black and then with a small white brush, paint over the areas so that a correction appears, as shown in the screenshot below.

Step 21

At this stage, let’s go back to the layer with the retouched hair curls and a little more paint the hair curls.

Step 22

Further, in this part of the image, we practically cut off the hair, therefore, we need to finish the hair, as shown in the screenshot below.

Step 23

Fine! Now let’s create a new fill layer. Colour (color fill) over a layer with painted hair, set a dark red shade to fill.

Step 24

Next, fill the layer mask of the fill layer with black. Change the blending mode for this layer to Multiplication (multiply). Choose a brush, apply the settings shown in the screenshot below.

Step 25

In the settings of the brush set the option Broadcast (transfer) Pen pressure (pen pressure). Being on the layer mask of the adjustment layer Colour (color fill), go with a brush, as shown in the screenshot below.

Step 26

Create a new layer as shown in the screenshot below. Choose a brush about 4px in size.

Step 27

Now, using this brush, draw the venous capillaries in the chest, as well as on the arm. In the chest area, you can vary the size of the brush from a large size at the beginning of the capillary to a small size of the brush at the end of the capillary.

Step 28

Next, let’s create another adjustment layer. Levels (Levels) on top of all other layers. Apply the settings shown in the screenshot below.

Step 29

Fill the adjustment mask layer mask again. Levels (Levels) in black. Next, select a large soft brush, apply the brush where you see fit. So, we have completed the next stage of the lesson.

8. Final color correction

Step one

OK, we are close to completing the lesson, so let’s make a little final correction to the whole image. Let’s create an adjustment layer Curves (curves) on top of all other layers. Apply the settings for this adjustment layer, which are shown in the screenshot below.

Step 2

Next, create a fill layer. Colour (color fill), set the color tint that is shown in the screenshot below. Then, change the blending mode for this adjustment layer to Overlap (overlay), and also reduce the layer opacity to about 30%

Step 3

Choose a large soft black brush. Next, go to the layer mask of the adjustment layer. Colour (color fill). Brush on a layer layer mask to reduce the effect of the correction, as shown in the screenshot below.

Step four

Next, create another fill layer. Colour (color fill), set the color tint that is shown in the screenshot below.

Step five

Change the blending mode for this adjustment layer to Overlap (overlay), and also reduce the layer opacity to 38%. Next, go to the layer mask of the adjustment layer and, just like in the previous step, process the image with a soft black brush.

Step 6

Fine. Next, open the texture. Move this texture to our working paper. Apply scaling to the texture according to the size of the document.

Step 7

Next, discolor the texture, apply an inversion and change the blending mode for the texture layer to Overlap (overlay). Finally, add a layer mask to the texture layer.

Step 8

Select the brush tool, set the brush size to about 400px.

Step 9

Next, on the layer mask of the layer, paint over the model’s face image, so we can see all of our complex work.

Step ten

Fine! Now, let’s go to the layer mask of the adjustment layer. Levels (Levels) to hide shading over the eye with a soft brush.

Step eleven

Next, create an adjustment layer. Hue / Saturation (hue saturation), apply the settings that are shown in the screenshot below.

Step 12

Next, fill the adjustment mask layer layer again. Hue / Saturation (hue saturation) in black. And then with the help of a soft round brush of white color, process the eye area on the layer mask of the layer so that the eye is more saturated than everything else.

Step 13

Next, let’s create a new text layer. Choose the font DIRT2DEATH, if you do not have this font, then search through Google. Install this font, it is free and affordable. Set the blue color for our text.

Step 14

Type Pathogen and change the blending mode for the text layer to Soft light (soft light), reduce the layer opacity to 90%

Step 15

Next, print any text that comes to your mind regarding the studio, the director, the producer, etc.

Step sixteen

Set the shade of yellow for text, and also set the type of paragraph.

Step 17

For the text layer, change the blending mode to Hard light (hard light) layer opacity 61%

Step 18

Next, let’s add another layer with text, but this time using the tool Text (text tool), change the size of the paragraph.

Step nineteen

This time, select the font that is shown in the screenshot below. Font size approximately 11pt

Step 20

Change the blending mode for this layer with text to Overlap (overlay), and then create another layer with text.

Step 21

Install the same Bradley hand font, plus the same blue hue that was used in the title of the film; Finally, change the blending mode for this text layer. Soft light (soft light). And that’s it! We have completed the creation of the poster.

I hope you enjoyed the lesson and the creation of this poster, and also learned a lot of interesting things.

Final result

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