Create an Egyptian tomb in Photoshop

Final result:

Creating impressive works from various sources can be a very exciting experience! Today we will create an ancient Egyptian tomb using stock images, textures, and some understanding of the laws of perspective. Let’s get started!

Materials for the lesson:

Translator’s note. In order to download these images in high resolution, you need to register on the specified site.

Step 1. Let’s start by creating a new document with a size of 700 × 800 pixels and a resolution of 300 ppi.

Step 2. Open the Wall.jpg file, discolor the image by selecting in the menu Image > Adjustments > Desaturate (Image – Correction – Discolor). Add a bit of contrast to the wall image using Levels (Levels) – Ctrl + L.

Step 3. Now create the ceiling. Duplicate the wall layer (Ctrl + J), then change its shape using transformation (Ctrl + T). Use FreeTransform (Free transform) and Perspective(Perspective), To select the desired item, right-click on the transformation grid. Warp the image as shown below.

Step 4. Open the Floor.jpg image, change its size and shape, as we did with the ceiling. I also changed the color tone and saturation of the image. Click Ctrl + Uand reduce the brightness and saturation of the image.

Step 5. Using the selection toolRectangularmarqueetool (M) (Rectangular area), select and delete a rectangular area at the bottom of the wall as shown below.

Step 6. Duplicate the very first layer with the wall again, change its shape. Click Ctrl + T and select FreeTransform (Free transform), as well as other types of transformation. Change the shape of the image to get the shape of a hall upon entering the tomb.

Make sure that the joints between the stones are continuation of the lines on the main wall.

Step 7. Now we will add the entrance to the tomb so that the sunset can be seen from the outside on the sky. To do this, open the image Sunset.jpg, add a layer mask to it, take the tool Brushtool (B) (Brush), set black # 000000 and brush hardness of 85%. While in mask mode, paint over areas that we don’t need. You can use other methods to create a sunset — for example, create a gradient of matching colors or draw a sunset.

Step 8. Add steps leading to the tomb. To do this, open the image Concrete.jpg, cut out rectangle shapes from it, as shown below. Take a few steps leading up from the bottom of the tomb to the entrance. Make sure that the size of the steps and the distance between them gradually change as you move. To resize, use the transform (Ctrl + T).

As a result, the steps should look like this.

Translator’s note. For a more realistic result, you can not just copy the same rectangle, but make steps from different areas of the texture, you can also reflect the rectangles horizontally and vertically.

Step 9. Now adjust the color and brightness of the steps. First, select all layers with steps on the layers palette; to do this, hold down Shift and click on the desired layers. Then right-click on the selected layers in the layers palette and select MergeLayers (Merge layers). Open the window Levels (Levels)(Ctrl + L) and move the sliders to get a dark brown color, as shown below.

Step 10. Create a new layer under the merged layer with steps. Take the tool BrushTool (B) (Brush), select a small soft brush. Draw over the specified areas using black. # 000000 and Opacity is about 80%.

Step 11. Then using a brush with the same parameters as in the previous step, and white color #ffffff, Draw on the specified areas.

Translator’s note. Here and in the future, draw all the lights and shadows on different layers so that, if necessary, you can change the blending modes of these layers and their opacity.

Step 12. Now take a soft brush of medium size, about 125 pixels, Opacity 30%, and draw over the specified areas. Do not paint the entire area shown completely, paint in small spots, we want to create the impression that the light falls on an uneven surface of the earth.

Step 13. Open the image of the statue Statue.jpg. Using the tool Pentool (Pen), draw a closed loop around the statue. Then right-click on the contour and select Make Selection. Invert the selection by clicking Shift + Ctrl + I, then click Delete. Duplicate the statue layer, place the statues on either side of the entrance. The color of the original image of the statue is different from the color of the environment. To fix this, click Ctrl + U, to open a window Hue/Saturation (Hue / Saturation). Move the sliders so that the color of the statue matches the color of the stones and the surrounding background.

Step 14. Let’s start creating lighting and shadows. First draw the shadows below the walls and under the statues.

Step 15. Then using the tool Brushtool (B) (Brush), draw the light coming from outside on the walls and steps, as well as the light on the tomb floor extending away from the light source.

Step 16. Now use the Wall.jpg image again, cut a small rectangle, change its shape according to the perspective, as shown below, and place it above the entrance to the tomb.

Step 17. Add lighting to work. Using a brush with different settings (size, opacity, stiffness), draw on the areas shown below. Pay special attention to the direction of the incident light, the scattering and reflection of light, light on different surfaces. I also added light to the statues, which is reflected from the floor and falls on them.

Step 18. After adding light, let’s do some shadows. Start drawing the shadows as shown below, use a different size and stiffness. Brushes (BrushTool). Select the color corresponding to the darkest details in the work, close to black. Use a harder brush with more Opacity to draw shadows in the corners between the wall and the ceiling, behind the statues and along the edges of the floor.

Step 19. I also added an extra layer with darker shadows using a medium sized soft brush.

Step 20. Create a new layer, take the tool PaintBuckettool (G) (Fill) and fill the layer with color #eightd4200. Lower the Opacity of the layer to about 36% and change the blending mode to Overlay (Overlap). This step will help us give a uniform color scheme and mood to our work.

Step 21 Take the tool BrushTool (Brush), Opacity is about 70%, medium size, and draw over the areas indicated below with the corresponding colors. Set the layer blending mode Overlay (Overlap) and lower the Opacity of the layer to a suitable value, no more than 60%. This layer will give warm shades to your work.

The result should be like this.

Step 22 Now using a small brush, with a hardness of about 70%, draw the rays of light coming from the main light source outside, as shown below. Blur the layer using Filter > Blur > GaussianBlur (Filter – Blur – Gaussian Blur) radius is 9.3 pixels.

Lower the Opacity of the layer with blurred rays of light. Get results as shown below.

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Step 23 Take the tool Brushtool (B) (Brush) and draw the sun in your work. When drawing the sun, start by using a brush with a hardness of about 60%, then as you move away from the center, increase the size of the brush and reduce the rigidity. Then create a new layer and paint in shades from warm yellow to brown at the edges of the entrance to the tomb and the top of the steps. Set the blend mode of this layer Overlay (Overlap) or Softlight (Soft light). Adjust the opacity of this layer if necessary.

Step 24 Then I added highlights to the work, similar to the bokeh effect. Use for this tool Brushtool (Brush) with 100% stiffness and white color #ffffff. Change the layer blending mode to Overlay (Overlap) and lower the Opacity to 15%. If you want to create two overlapping highlights, draw them on different layers.

Step 25. Create a new layer and using the tool PaintBuckettool(G) (Fill), fill it with color # 000000. Set the foreground and background colors to black and white and apply a filter. Filter > Render > Clouds (Filter – Rendering – Clouds), rice 1. Change the layer blending mode to Overlay (Overlap) and lower the Opacity of the layer to 70%, fig. 2. Then click Ctrl + T To call a transformation, right-click and select Warp (Deformation). Change the shape of the cloud layer, as shown in fig. 3. Erase the areas shown in fig. four.

The result, which should turn out, is shown below. We thus created the effect as if air and dust were rising from the depths of the tomb.

Conclusion
That’s it, we’re done with that. The final result is shown below. I hope you enjoyed this tutorial and learned something new for yourself! Thanks for attention!

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