Create dynamic effects on photos in Photoshop

In this tutorial, I will show you how to create a magic forest scene using the technique of creating photo manipulations. Light and shade is very important when creating such a composition, as in this lesson, therefore, I always recommend using blending modes Normal (normal) and Soft light (soft light) to create lighting effects, as well as mode Multiplication (Multiply) to create shadows.

In this tutorial we also use a filter. Radial blur (Radial Blur), in contrast to the well-known filter Motion blur (Motion Blur), as an alternative way to create a blur effect in motion.

Final result

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Translator’s Note: Unfortunately, the original images are paid, therefore, you can choose the appropriate images by yourself or use the ones that I have chosen for you.

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Step 1

Open the original image with the forest. Next, we will perform a forest color correction using a correction layer. Hue / Saturation (Hue / Saturation). In the settings of this adjustment layer, select the option Greens (Greens).

Set the settings as shown in the screenshot below. Shift the gray sliders, the offset will tell you what color range to create the effect.

Note: The further you move the sliders, the stronger the effect on the original shades.

Next, in the settings of the drop-down menu, select the option Yellow (Yellows).
Also, set the settings as shown in the screenshot below.

Result.

Select the forest layer as well as the adjustment layer. Hue / Saturation (Hue / Saturation) to group them. Name the new group “Background”.

Step 2

Next, we will work on our main character. In this case, it is a girl. Separate the model image from the background using any selection tool of your choice. I recommend using the tool Pen (pen tool). I will not describe the entire selection process, because on the Internet you can find many lessons on the use of this tool.

Next, add a adjustment layer to the model layer. Curves (Curves) as a clipping mask. Set the settings as shown in the screenshot below:

The following four layers will be used to create light and shadow. These layers must be below the adjustment layer. Curves (Curves). Convert these layers to clipping masks to the model layer.

Create a new layer below the adjustment layer. Curves (Curves), leave the same blend mode Normal (Normal). Name this layer “Light highlights” because we will create light flashes on it. To create light highlights, you can use one or two layers. If you have a tablet, then it will be easier for you to draw light highlights. If you do not have a tablet and it is difficult for you to work with the mouse, then you can use the tool Pen (pen tool). I used the tablet, but I will show you how to handle this task with the tool Pen (pen tool).

Choose a tool Pen (Pen Tool), create single outlines along the edges of the body and clothes of the model – wherever you see the light should fall.

Choose a tool Brush (brush tool), install a 100% rigid round brush. Set the foreground color to white. Return to the pen tool, then click the right mouse button on the created contour and in the appeared window select the option Perform a stroke (Stroke Path). Do not forget to put a tick in the box Simulate pen pressure (Simulate Brush Pressure), click the “OK“ button.

In the screenshot below, you can see the light highlights, which are highlighted in red to make it easier to see them. Your highlights should be white.

Create a new layer below the ‘Highlight layer, leave the same blend mode. Normal (Normal).

Using a soft round brush with an opacity of 30%, the color of the brush is white, add individual rays of light. Just add the rays of light that are located behind the model’s back, adding them in front, painting over the model. Just do not draw the rays to the end, focus mainly on the right side, on the left side we will create shadows.
Duplicate this layer with the rays of light, change the blending mode to duplicate the layer to Soft light (Soft Light) to add a bit of brightness to the rays of light.

Create a new layer below the two previous layers. Set the blending mode for this layer to Multiplication (Multiply). Now, we will add shadows. Using a soft round brush with an opacity of about 20%, the color of the brush is black, start painting the shadows on the left side of the model’s body, where, in your opinion, light will be diffused, including the legs of the model, because On them falls the shadow of a tree.

Note: Try to keep the shadows smooth by brushing with a brush little by little. Try to observe the color and saturation of the already existing shadows in the background of the image.

Group all the layers you created when working with the model image, name the new group “Model“.

Step 3

Next, we will add some flying objects. At the beginning, we will add some flying fragments behind the back of the model.

Cut out the image of the stone.

Duplicate the stone layer, hide the visibility of the original layer.
Zoom out the image of the duplicate stone layer by placing it where you want.

Once again, duplicate the original stone layer. Zoom out the image of the duplicate layer by placing the duplicate layer where you want. Continue to create duplicate layers until you are satisfied with the result. Do not forget to vary the size of the stones, placing them at a different angle, so that they do not look monotonous and repetitive.

Combine all layers with stones in one layer. Duplicate the merged layer. Further, Flip vertically and horizontally (Flip horizontally and vertically) duplicate layer.

Move the duplicate of the combined layer with stones to the top, placing it on top of the layer with the ‘Model’ group, so you will also have flying fragments of stones in front of the model.

Next, we add the motion effect to our stones using a filter. Radial blur (Radial Blur) instead of the frequently used filter Motion blur (Motion blur).

So create a standard selection with the tool. Lasso (Lasso tool) around the stones in the foreground. Next, go Filter – Blur – Radial Blur (Filter> Blur> Radial Blur), do not forget to put a tick in the windows Annular (Spin) and The best (Best).

Now, by trial and error, determine the degree of blur. Blur rate (Amount) depends on the size of your image. I used the value 1. Just experiment until you get a result that suits you.

I prefer to use the filter Radial blur (Radial Blur) to create a motion effect, as opposed to a filter Motion blur (Movement Blur), because The effect of this filter does not look natural.

Next, we will do the same, but this time with ‘magic’ wings.
Also separate the wings from the background. Move the highlighted wings to our working paper. In the same way, save the original layer with wings so that you can create duplicate layers.

Combine all the layers with the wings in one layer (just like you did with the stones) as soon as you are satisfied with the result.

Duplicate the merged layer with the wings. Move the duplicate layer to the top, placing it on top of the layer with the ‘Model’ group.
Flip horizontally and vertically a duplicate of the merged layer to add diversity.

Also create a standard selection around all the wings. Let’s go Filter – Blur – Radial Blur (Filter> Blur> Radial Blur) and apply the same blur that you applied earlier to the stones.

Step 4

Next, we add a flying scarf. Cut out the scarf image, move the highlighted scarf image to our working paper. Apply scaling. I placed a layer with a scarf below the layer with the ‘Model’ group, but above the layers with stones and wings.

Next, we will also add Radial blur (Radial Blur) to the scarf, the only thing this time is, first select the tool Lasso (Lasso tool), set the value Feathering (Feather) at about 8px. The larger the size of your image, the higher should be the shading value. Highlight the ends of the scarf.

Go again Filter – Blur – Radial Blur (Filter> Blur> Radial Blur), set the blur value to about 5px. Again, the larger your image, the greater the blur value should be.

Remember when working with the tool Radial blur (radial tool), if you do not like the effect or the effect obtained is too heavy or not sufficiently pronounced, then simply create a new selection or increase / decrease the blur rate accordingly.

Step 5

Now, we will work on the lighting.

Create a new layer on top of all other layers, blending mode for this layer. Normal (Normal). Using a large soft round brush with an opacity of 20%, the brush color is white, paint over the right side of the model.

In the screenshot below, I highlighted the outline where I painted over with a brush to make it easier to see. Let the effect of lighting be rich, but gentle. Paint little by little, creating a smooth effect. Reduce the opacity of this layer if necessary.

Below the previous layer, create a new layer. Change the blending mode for this layer to Multiplication (Multiply). Next, we will draw the shadows on the model. Again, the shadows should be gentle. Use the same brush that you used to create the lighting effects, except for the brush color, the brush color is black. Draw with a brush gently. I mainly focused on the head area.

Step 6

In the end, we will perform a light color correction.

Create a new adjustment layer. Color search (Color Lookup) on top of all other layers. In the settings of this adjustment layer in the parameter menu Abstract (Abstract), select the “Colbalt-Carmine“ option. Reduce the opacity of this adjustment layer to about 50%.

Finally, create a new layer on top of all other layers, fill this layer with a dark blue color (# 161634). Change the blending mode for this layer to Light replacement (Lighten) and lower the layer opacity to about 30%

Thank you for being with me. Hope you enjoyed this tutorial.

Final result

Author: blog.123rf.com

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