Create in Photoshop an illustration with a fish in your hand.

You will learn how to combine all images together using various stock images, including several Photoshop tools, such as Transformation and Brushes. You will also learn how to apply blending modes so that the image of water appears inside the glass ball. You will also learn how to fix and enhance the light in the image.

Final result

Source materials:

STEP 1. Create a new document.
First, let’s create a new document, let’s go File – New (File> New), and then enter the following values ​​in the appropriate fields:
Width (Width): 3000px
Height (Height): 3000px
Resolution(Resolution): 300 px / inch
Color Mode(Color Mode): RGB Color; 8 bit
Content background(Background Contents): Transparent(Transparent)

STEP 2. Create Walls
In this step, we will create the walls of a dark tunnel. First, open the Wall texture. Once you have opened the texture, select the tool. Move (Move tool) by pressing the V key, and then move the texture to our document, holding the texture with the left mouse button.

The texture should look like in the screenshot below, as soon as you moved it to our document:

Now, we need to rename this layer to avoid confusion in the next steps. To rename a layer, simply double-click on the word: “layer 1” (in this case, this is our wall texture layer) to make the text box active. As soon as it becomes active, you can call this layer “wall”.

See screenshot below:

Next, we must scale the wall texture to make it look like a wall; for this, select the tool Transformation (Transform tool (Ctrl + T), while the layer with the texture should be active, and then scale as shown in the screenshot below.

The result should be as in the screenshot.

Next, we will make a light correction of the wall, for this we need to paint the wall with a brush. Before you start, create a new layer Ctrl + Shift + N and name this layer “Dark Wall”.

Next, activate the tool Brush (Brush tool (B) and apply the following values:
The size brushes(Brush size): 1200px
Rigidity(Hardness): 0%
Opacity(Opacity): 25%
Pressure(Flow): 100%
#: 000000

Note: “#” means that the brush color is black, but to make sure that you use this color shade, follow the instructions in the screenshot below:

After you have clicked on the foreground color, a color picker window will appear. As the window opens, in the # color tone row, enter the following value:
#: 000000

So let’s apply a brush!

The result should be as in the screenshot.

Next, let’s create another layer Ctrl + Shift + N and name this layer: “Dimming 2”.

Next, activate the tool again. Brush (Brush tool (B) and apply the following values:
The size brushes(Brush size): 1800px
Rigidity(Hardness): 0%
Opacity(Opacity): 15%
Pressure(Flow): 100%
#: 000000

Once you have set up the brush, we can apply it:

The result should be as in the screenshot.

STEP 3. Fill the Room with Water.
In this step, we will fill the room with water. For this, let’s open the image “Sea to Storm”. Once the image has opened, select the tool Rectangular area (Rectangular Marquee Tool (M) and highlight the sea in the image.

So, once you have created a selection around the sea, activate the tool. Move (Move tool (V) and move the selected sea to our document, placing this layer on top of the “Blackout 2” layer.

Position the image with the sea, as shown in the screenshot below:

Now, rename the layer and name it “Water”.

Select the transformation tool Ctrl + T and scale as shown in the screenshot below:

Result:

After the transformation, we darken the water to combine with the lighting of the room. To begin with, create a new Ctrl + Shift + N layer on top of the “Water” layer, name this layer “Black Water”. Once you have done this, right click on the layer and select the option Create clipping mask (Create Clipping Mask), so the brush can work within the “water” layer and not climb on the “Wall” layer.

Now that you’ve finished, activate the tool. Brush (Brush tool (B) and apply the following values:
The size brushes(Brush size): 300px
Rigidity(Hardness): 0%
Opacity(Opacity): 30%
Pressure(Flow): 100%
#: 000000

So let’s apply a brush:

The result should be as in the screenshot.

Once you are done, select all the layers you created to group them together to avoid confusion. To group the layers, simply select all the layers you want (in our case, all the layers), and then press Ctrl + G. Next, you will notice that all the layers are in the same folder.

Note: You can rename this group and name it “Background”.

STEP 4. Add a Hand
Next, we will add a giant hand to our room. Before you start, open the stock image “Ball”. As soon as the image opens, select the tool Magnetic Lasso (Magnetic Lasso Tool), as shown in the screenshot below:

So create a selection around your arm.

Once you have highlighted your hand, activate the move tool (V) and move the image with the highlighted hand to our document.

Place your hand as shown in the screenshot below:

Rename this layer and name it “Hand”.

Next, activate the transformation tool (Ctrl + T) and scale the arm, as shown in the screenshot below:

Result:

Now, we need to erase some part of the hand so that it looks realistic, as if it really stretches out of the water. First, activate the tool Eraser (Eraser tool (E) and apply the following values:
The size brushes(Brush size): 90px
Rigidity(Hardness): 0%
Opacity(Opacity): 100%
Pressure(Flow): 100%

Once you have set up the eraser, erase the area that is shown in the screenshot below:

The result should be as in the screenshot.

Next, we will conduct a light hand correction. Before you start, create a new layer Ctrl + Shift + N and name this layer “Dark hand”. Once you have done this, right click on the layer and select the option Create clipping mask (Create Clipping Mask).

Next, activate the tool Brush (Brush tool (B) and apply the following values:
The size brushes(Brush size): 500px
Rigidity(Hardness): 0%
Opacity(Opacity): 15%
Pressure(Flow): 100%
#: 000000

Once you’ve set up the brush, let’s apply it:

The result should be as in the screenshot.

Further, in the lower part we will add shadows so that there is an illusion that the light source is located above. To begin with, create a new layer Ctrl + Shift + N, name this layer “Shadow”.

Before we begin, place the “Shadow” layer below the “Hand” layer, because if this layer is located on top of the layer with the hand, we will touch the arm with it.

Next, activate the tool Brush (Brush tool (B) and apply the following values:
The size brushes(Brush size): 200px
Rigidity(Hardness): 0%
Opacity(Opacity): 15%
Pressure(Flow): 100%
#: 00010a

Once you’ve set up the brush, let’s apply it:

Result:

STEP 5. Add Fish
In this step, we will add a fish that we place inside the glass bowl. To start, open the stock image: “Fish” and select the tool Move (Move tool (V). Move the entire stock image to our document and place it on top of all layers. Once you have done this, rename this layer to “Fish”.

Notice that this image with a fish is huge, therefore, we will need a tool Transformation (Transform tool) by pressing Ctrl + T to reduce the size of the image.

Transform a fish to this size:

So, we need only a fish without a background and to remove this simple background, we will need the same simple technique and this will help us with the tool. Magic wand (Magic Wand tool (W).

See screenshot below:

Apply the tool Magic wand (Magic Wand tool (W), left click on the background of the “Fish” layer.

So, you have created a selection with this tool, press the Delete key and you will see that the background disappears.

Result:

So, when you are done, select all the layers you created in this step and group them with Ctrl + G, name this group “Rybka”.

STEP 6. Create water inside the glass bowl.
Now, we will add water to the inside of the glass bowl; for this, open the image: “Drops on the glass I”. Once the image has opened, activate the move tool (V) and move the entire image to our document. Place the image with the drops on the glass on top of the “Fish” group, and then rename this layer to: “Water in a glass bowl”.

Arrange this layer as shown in the screenshot below:

Next, activate the transformation tool Ctrl + T and reduce the size of the “Drops on Glass” image, as shown in the screenshot below:

Result:

Next, we convert our square image into a circular one; to do this, activate the tool. Polygonal Lasso (Polygonal Lasso tool) and follow the instructions in the screenshot below:

Once you have reduced the opacity of the layer, you can safely apply Polygonal Lasso (Polygonal Lasso tool).

So you’ve created a selection, press Ctrl + J to duplicate the selection, and then delete the original layer.

The result should be as in the screenshot.

Next, change the blending mode to Overlap (Overlay) to make the water look like inside a glass bowl. To do this, follow the instructions in the screenshot below:

The result should be as in the screenshot.

Next, duplicate this layer with Ctrl + J and apply the following blending mode and layer opacity to the duplicated layer:
Mode overlay(Blending mode): Hard shine(Hard Light)
Opacity(Opacity): 100%

The result should be as in the screenshot.

So, group these layers Ctrl + G and name this group “Water in a glass ball”.

STEP 7. Add Textures
Now, let’s give our image a touch of grunge and a sense of darkness by adding textures. For starters, open up the grunge texture. Once you have opened the grunge texture, activate the tool. Move (Move tool (V) and move the texture to our document. Place the texture on top of all layers. Position the texture as shown in the screenshot below:

Once you have moved the texture to our document, change the blending mode and layer opacity:
Mode overlay(Blending mode): Soft shine(Soft Light)
Opacity (Opacity): 40%

Result:

Next, open: “Paper 1 texture”. Activate the tool Move (Move tool (V) and move the texture to our document. Position the texture as shown in the screenshot below:

Activate the Transform Tool Ctrl + T, and then scale the texture as shown in the screenshot below:

Next, apply the following settings:
Mode overlay(Blending mode): Soft shine(Soft Light)
Opacity(Opacity): 40%

Result:

Next, open the texture: “Metallic texture 15”. Once you have opened the texture, move it using the move tool to our document and position it as shown in the screenshot below:

Now scale using transformation as in the screenshot below:

Next, apply the following settings for this texture:
Blend mode (Blending mode): Multiplication (Multiply)
Opacity (Opacity): 40%
Fill (Fill): 60%

Result:

Click on the “Metal Texture 15” layer to make it active, and then duplicate this layer with Ctrl + J. On the duplicated layer, apply the following blending mode and opacity:
Mode overlay(Blending mode): Soft shine(Soft Light)
Opacity(Opacity): 100%

The result should be as in the screenshot.

Group these layers Ctrl + G and name this group “Textures”.

STEP 8. Enhance Color Shades of the Image
In this step, we will retouch our image to give it even more grunge feel. Let’s start by creating a correction layer. Colour (Solid Color), click Create a new adjustment or fill layer (Create New Fill / Adjustment layer) in the lower tool palette:

When the adjustment color color picker window opens Colour (Solid Color), apply the following value:
#: 000011

Then, change the blending mode and opacity of the adjustment layer to the following values:
Blend mode (Blending mode): An exception (Exclusion)
Opacity(Opacity): 50%

Next, create another adjustment layer. Colour (Solid Color). As soon as the adjustment layer color picker window opens Colour (Solid Color), apply the following value:
#: 7a461f

Next, change to the following values:
Mode overlay(Blending mode): Soft shine(Soft Light)
Opacity(Opacity): 40%

Next, create another adjustment layer. Gradient Map (Gradient Map).

When the window opens Gradient Map (Gradient Map), follow the instructions in the screenshot below:

So, after you clicked OK, you noticed that your image became black and white, but we don’t want it, so change the layer opacity:
Opacity(Opacity): 25%

Result:

Next, let’s enhance the color; create another adjustment layer Color Balance (Color Balance).

Once the window has opened, apply the following values:
Levels(Color Levels): -15, 0, -9
Tonal balance (Tone Balance): Mid tones (Midtones)
Save glow (Preserve Luminosity): Tick (Check)

Finally, let’s add an adjustment layer. Channel Mixing (Channel Mixer).

Once the window has opened, apply the following values:
Target channel (Output Channel): Gray (Gray)
Source channels (Source Channels):
Red(Red): + 100%
Green(Green): 0%
Blue(Blue): 0%
Constant(Constant): 0%
Monochrome(Monochrome): To put tick(Check)

Next, change the blending mode and the opacity of the adjustment layer. Channel Mixing (Channel Mixer) for the following values:
Blend mode (Blending mode): Multiplication (Multiply)
Opacity(Opacity): 40%

The result should be as in the screenshot.

Final result

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