Create photo manipulation with an eye in the style of Deus-Ex

In this tutorial, you will learn how to create a fantastic Deus-Ex eye using simple shapes and layer styles.

Sources:

Step 1

First we need to crop the photo a bit so that the composition looks better. We use CropTool (Crop) (C) and cut off the area at the bottom of the document about 0.5 inches wide.

Step 2

Before starting to upgrade the eye, we will remove the capillaries so that the result looks better. Take Spot healing brush (Spot Healing Brush) (J) and retouch the desired area. After color correction, dark spots may appear in these places, but we will fix it later.

You can also continue retouching and remove excess blemishes on the eye or skin. I would like to pay attention to the eye.

Step 3

Duplicate (CTRL + J) the layer with the photo and call the copy “Texture”. Later we will use this layer so that the figures with hard edges blend harmoniously with the photo. Set the layer blending mode to SoftLight (Soft light) and reduce the Opacity to 50%.

Step 4

To make the shades of blue and green brighter, create adjustment layer Curves (Curves). From the drop-down menu, select the Red channel (Red) and add the nodules, as in the screenshot below. Then select the RGB channel and do the same.

Step 5

To give a cinematic effect, we must increase the sharpness of the photo. Before using the filter Sharpen (Sharpness) the model layer must be converted into a smart object so that the created effect can be corrected at any time. Click the right mouse button on the layer and select ConverttoSmartObject (Convert to smart object). We do the same with the “Texture” layer, which we created at the beginning of the lesson.
Go to the background layer, then FilterSharpenUnsharpMask (Filter – Sharpness – Unsharp mask). Install Amount (Quantity) by 500 and Radius (Radius) by 3.8. It may look a bit extreme, but for the result we need it will be just enough.

Repeat this step for the “Texture” layer.

Step 6

Create a new the group LayerNewGroup (Layer – New – Group), call it “Eye” and place it under the “Texture” layer. Now, when we will work on the eyeball, all layers should be in the group “Eye”.

If you have seen the artworks of Deus Ex, you might have noticed a ring outside the iris. Take EllipseTool (Ellipse) (U) and create a large circle: click in the center of the pupil, hold down ALT and drag with the mouse until we get the desired diameter.
The opacity of the layer with a circle in the screenshot below is reduced to show you where the ring will be located.

Step 7

Select the circle with PathSelectionTool (Outline selection) (A) and click CTRL+C, to copy it. Then CTRL+V,to paste the copied item. Next, press CTRL + T and, holding Alt, reduce the circumference by a few millimeters.

Without removing the selection from the contour of the circle, click on the button Subtractfromshapearea(-) (Subtract from the shape area) to subtract the small circle from the large one.

Set the blending mode of this layer to SoftLight (Soft light).

Step 8

To add realism we apply layer styles. Double click on the layer with the ring to open the window LayerStyle (Layer style). Apply BevelandEmboss (Chamfer and Emboss) with such parameters.

Step 9

By default, we cannot apply a standard mask to layer styles. But it can be fixed. In the window LayerStyle (Layer style) find the parameter LayerMaskHidesEffects (The layer mask hides the effect) and activate it.

Now add a layer mask to the layer with the ring and hide the top and bottom parts.

Step 10

Create a black ring around the iris in the same way as in step 7, and set the blending mode to SoftLight (Soft light). You can also add more details in this area, guided by the original art of Deus Ex.

Step 11

Create a new black circle around the shape of the iris and place it under the ring created in step 10. Set the blending mode to SoftLight (Soft light).

Step 12

We need to retouch a little bit to make the rings created earlier look more realistic. Duplicate (CTRL + J) the background layer and place it above the original, right click on it and select RasterizeLayer (Rasterize layer).
Create a selection around the iris, click on it with the right mouse button and select LayerviaCut(Cut to a new layer).

Step 13

Take CloneStampTool (Stamp) (S) and begin to clone the iris.

Step 14

We need to give the iris a glassy effect. For this, we apply a layer style. Double click on the black circle that we created in step 11 and apply Stroke (Stroke) with these parameters.

The gradient should be black to white. The effect is barely noticeable, but it added realism.

Step 15

Create a new ring in the same way as in step 7 and give it shape, as in the screenshot below.

Step 16

Now we will add an interesting luminous effect on the iris, but first we duplicate (CTRL + J) the shape created in the previous step, place the copies under the original and turn off their visibility. Double click on the layer to bring up the Layer Style window and apply OuterGlow (External glow) with such parameters.

Step 17

Select one of the layers duplicated in the previous step and turn on its visibility. We click on it with the right mouse button and convert it into a smart object, then go FilterBlurGaussianBlur (Filter – Blur – Gaussian Blur) and set Radius(Radius) 40 pixels.

Repeat these steps for the second copy, only this time the blur radius is 10 pixels.

Step 18

On the eye should be shine. Take a big soft brush , create a new layer and click once. You can adjust the opacity of the layer.

Step 19

Duplicate (CTRL + J) shine and press CTRL + T to deform the copy, as shown below.

Step 20

Now select the group “Eye”, add a layer mask to it and hide the upper part of the iris.

Step 21

We are almost done. It remains for us to apply a few color adjustments. Create a fill layer LayerNewFillLayerSolidColor (Layer – Fill New Layer – Color), choose a color # 7D7D7D and set the blending mode to Overlay(Overlap). Place this layer above all layers and convert it into a smart object. Then go FilterNoiseAddNoise (Filter – Noise – Add noise) and apply such parameters.

Step 22

For this composition, you can add a vignette. Move on FilterDistortLensesCorrection (Filter – Distortion – Distortion Correction), apply the following parameters and click OK.

Step 23

As a final touch, add an image with bokeh effect. Load BokehPack and select any file you like. Place it above all layers and set the blending mode to Lighten(Replacing light).

The image needs a little correction. Create adjustment layer Levels (Levels), place it over the bokeh image and click CTRL+Alt+G, to create a clipping mask.

Final image:

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