In this tutorial, I will show you how to create a dramatic scene with a fallen angel in Photoshop. You will also learn about the technique of combining stock images, working with masks, as well as creating light effects and much more!
- Psd file
Create a new document with the following dimensions 1000 × 1000 px. Fill this document with white or any color you like. Open the stock image with the desert. Using tool Rectangular area (Rectangular Marquee Tool), select the part of the desert image, and then, with the tool Move (Move Tool (V), move the selected image to our working document. Press the keys (Ctrl + T) to scale, and rotate the image as shown in the screenshot below:
You can see that I positioned the image of the desert at an angle to get the greatest visual impact.
To the desert layer, add a layer mask through the bottom toolbar. Using a black brush with a stiffness of about 10-15%, process the hard edge of the image with the desert to create a smooth transition. The main goal is to create a soft edge of the image in order to best combine this image with the background. You can see my processing on the layer mask and the result on the image:
To add depth of field to the image, apply a filter Gaussian blur (Gaussian Blur). Let’s go Filter – Blur – Gaussian Blur (Filter-Blur-Gaussian Blur). Apply a blur radius of 2 px:
I want the foreground to be blurred, so with a soft black brush, hide the blur effect on the rest of the image on the mask Smart Filter (Smart Filter):
There are areas in the desert image that need to be fixed. To do this, press the keys (Ctrl + Shift + N) to create a new layer on top of the desert layer. Do not forget to put a tick in the corresponding window to convert this layer into a blending mask to a layer with a desert:
Choose a tool Stamp (Clone Tool (S) and with the help of this tool, hide the areas that were indicated in the previous screenshot:
To the desert layer, add an adjustment layer. Curves (Curves) as a clipping mask to darken the image of the desert. On the ‘Stamp’ layer, go Layer – New Adjustment Layer – Curves (Layer-New Adjustment Layer-Curves):
Switch to the layer mask of the adjustment layer. Curves (Curves) and using a soft black brush with an opacity of about 10-15% and 40-45%, reduce the blackout effect in the upper part of the desert image:
Add adjustment layer Hue / Saturation (Hue / Saturation) as a clipping mask to reduce the saturation of the desert image:
Next, add an adjustment layer. Color Balance (Color Balance) as a clipping mask to change the color of the desert image:
Open stock image with sky. Using tool Move (Move Tool), move this sky image to our working paper. Using the free transform tool (Ctrl + T), rotate the image as shown in the screenshot below.
Do not forget to place the layer with the sky below the layer with the desert.
To darken parts of the sky, add a new adjustment layer. Curves (Curves) as a clipping mask:
Switch to the layer mask of the adjustment layer. Curves (Curves) and using a soft black brush with varying degrees of opacity (my settings are about 15-20% and 100%), reduce the effect of darkening on certain areas of the sky:
Open the image set, which includes an image of a pagan symbol. Select the character, and then move the selected character image to our working document. After transformation, place the symbol in the foreground, as shown in the screenshot below:
To add shadows to a symbol, create a new layer below the symbol layer. Hold the (Ctrl) + key and click on the thumbnail of the symbol layer to load the active selection around the symbol image:
Next, go Editing – Run Fill (Edit-Fill) or press keys (Shift + F5), select the fill color black. Move the shadow a little to the right so that we can see it:
Convert the shadow layer to a Smart Object, and then reduce the opacity of the shadow layer to 50%:
To soften the shadow, apply a filter Gaussian blur (Gaussian Blur), blur radius 5 px:
To the layer with the shadow, add a layer mask and using a soft black brush, hide the shadow at the top, because she is not needed there.
To the symbol layer, add a new adjustment layer. Curves (Curves) as a clipping mask to lighten the symbol.
On layer mask Curves (Curves), using a soft black brush, hide the bleaching over the right side of the character so that the part remains darker than the rest of the character:
To the symbol layer, add a new adjustment layer. Hue / Saturation (Hue / Saturation) to change the color of the character image:
Open stock image with model. First, separate the model image from the background using any selection technique you prefer to work with. After creating the selection, I copied the selected image of the model to a new layer. Next, create a new layer between the layer with the selected image of the model and the original layer. Fill this layer with any light shade (I used the color shade # e7ddda) to get a great contrast with the model’s hair (as we will work on the hair in the following steps).
Next, we will draw the hair to the model (if you do not want to paint, then you can use the already prepared Hair brushes). Create a new layer on top of the model layer (in the screenshot above, the layer is called ‘7’). Change the foreground color to # 3d2d23, set the brush size to 80 px (why this brush size … I use the original sizes of the original images, if the size of your images is smaller, you can reduce the size of the brush). Press the key (F5) to enter the brush settings:
Please note that these settings only work if you use a tablet pen.
Using a brush, draw a basic shape of the tips of the hair. In the screenshot below, you can see how I drew the hair (without the model) and the result (with the model). You can use a layer mask at any time to reduce the opacity, if necessary.
Do not worry if the drawn hair does not look so good, because we’ll add more hair later.
Create a new layer, change the brush color to # 634739. Reduce the size of the brush to 50 px, continue to paint the hair, but already draw curls of hair smaller:
Press the key (F5) to cancel the option Broadcast (Transfer) in the brush settings. Set the brush size to about 10-15 px, brush color # 3d2d23. Draw small curls of hair on a new layer, repeating the outline of the direction of the original hair:
Change the brush color to # 634739 to complete the hair creation process. In the screenshot below, you can see only the layer with the drawing and the final result of the hair of the model with all the layers with the hair locks painted:
Turn off the visibility of the original layer with the model and the fill layer. Press the keys (Ctrl + Alt + Shift + E) to merge all visible layers (selected image of the model and layers with painted hair). Move the merged layer with the model to our working paper, placing it on a pagan symbol. Apply the transformation so that the tilt angle of the model image matches the entire scene:
Open stock image with wings. Since the wings are located on a transparent background, then simply using a tool Move (Move Tool), move the wings to our working paper, placing them behind the model’s back (place the wing layer also below the model layer):
On the image with wings there are separate areas that I don’t like, therefore, create a new layer as a clipping mask and using the tool Stamp ( Clone Tool), hide these sites:
I found several parts on the wings that look too sharp in comparison with the rest of the wing sections:
Create a new layer as a clipping mask for the wing layer. Choose a tool Finger (Smudge Tool), set the value Intensity (Strength) 34% and using this tool, soften the specified parts on the wings. In the screenshot below, you can see the sections that I have softened and the result:
Add adjustment layer Curves (Curves) as a clipping mask to darken the wings:
Switch to the layer mask of this adjustment layer and use a soft black brush. opacity (opacity) and by pushing (flow) approximately 30-35%, reduce the effect of darkening on certain parts of the wings, which are indicated in the screenshot below:
I want the main light source to come from the upper right side of the scene to the lower left side of the scene according to the arrangement of the elements in our picture. To create the corresponding light effects on the wings according to the direction of the light, create a new layer (as a clipping mask), load the active selection around the image of the wings (just like you did with the image of a pagan symbol). Next, go Editing – perform a stroke (Edit-Stroke), stroke color is white, stroke size is 6 px:
Apply filter Gaussian blur (Gaussian Blur) to the stroke layer, apply a blur radius of 20 px:
Add a layer mask to the layer with a stroke, and then using a soft black brush, loosen the highlights on the wings:
Using the same technique, add a glow to the contour of the wings, but this time, set the stroke size to 1 px, and the radius Gaussian Blur (Gaussian Blur) 1 px and don’t forget about the layer mask:
Add a new adjustment layer Gradient Map (Gradient Map) on top of layers with wings (but still below the model layer).
Reduce the opacity of the adjustment layer. Gradient Map (Gradient Map) up to 50%. On the layer mask of this adjustment layer, hide the correction on the left side of the scene, and also reduce the correction effect on the right side of the scene:
Next, add a new adjustment layer. Photo Filter (Photo Filter):
Add adjustment layer Curves (Curves) to darken the scene:
Next, add an adjustment layer. Color Balance (Color Balance) to enhance red: