In this tutorial you will learn how to create a fantastic fashion illustration with abstract light effects.
Step 1. Open the model image in Photoshop. Double click with the left mouse button on the Background layer to unlock it. Duplicate the layer (CTRL + J), then press CTRL + L to open the window Levels (Levels) and adjust the color of the model. Apply the settings as shown below. Dark color can make a little richer.
Step 2. Now take Brush tool(Brush) (B) and press D to set the default colors. Make sure all brush options are set to 100%. Begin to paint with a black brush to fill the light areas.
Step 3. Move on Select – Color Range (Selection – Color Range) and set the parameters as shown below. Click OK and turn off the visibility of the duplicate model on the layers panel. The image should now look like the one below.
Step 4. Select the “model” layer and click the button Add layer mask(Add layer mask) at the bottom of the layers panel. Now you can delete a copy of the “model copy” layer, we will no longer need it.
This is an alternative way to cut an object and get rid of the background, usually Channels are used for this. But isn’t it interesting to learn something else?
Step 5. Now we have to combine the cut model with the new background. Create a new layer under the “model” layer, take Paint bucket tool(Fill) (G) and fill it with black. As you can see, in some places there are white gaps, in the process we will retouch them or you can try to cut the model more accurately.
Step 6. Go to the layers panel, right-click on the “model” layer mask and select Apply Layer Mask (Apply a layer mask). Next, hold down the CTRL and left-click on the thumbnail of the “model” layer to load the selection.
Step 7. Select the “model” layer and press CTRL + ALT + R to open the window Refine edge (Advanced Edge). Use the parameters as in the screenshot below. When finished, click OK.
Step 8. The image still has white gaps, especially in the area of hair and clothing. I decided to just remove part of the hair. We will create light effects on the model, so there is no need to do detailed retouching. Below in the screenshot I noted the areas that can be deleted.
Step 9. We take Brush tool (Brush) (B), set all parameters to 100%, except Spacing (Distance) 1%, activate the option Smoothing (Smoothing).
Step 10. Carefully work with a brush to get the result like mine. Now notice the red stroke around the model. It shows where we will shade the model so that its body and clothing will smoothly transition into the background.
Create a new layer above the “model” and press CTRL + ALT + G to transform it into a clipping mask.
Step 11. Set the brush parameters as shown below and decrease Flow (Push) up to 5%. Then choose a color # 572e16 and draw on the shading layer along the red outline. In some places add more shading, in others less.
Step 12. Sumptuously! We completely got rid of the white contour.
Step 13. Now select the “shading” layer. Add an adjustment layer Layer – New Adjustment Layer – Curves (Layer – New adjustment layer – Curves) and press CTRL + ALT + G to transform it into clipping mask. Then take Paint bucket tool (Fill) (G) and fill in the mask of the adjustment layer Curves (Curves) in black.
Next, take a soft brush (B) (with the same settings as in step 11). In white, we begin to draw the mask by layer in the places indicated in green in the screenshot. Thus, we will strengthen the shadows and the model will be more harmoniously combined with the background.
The following shows how the model should look after editing the mask.
Step 14. Now create a new layer above the adjustment layer. Curves (Curves) and transform it into a clipping mask. Change the blending mode to Multiply (Multiplication). Next, take Brush tool(Brush) (B) with the same settings as in step 11, and paint with the color # dac5b5 in the places shown below in the screenshot. Do not pay attention to the selection, I created it to show you in which places you need to strengthen the shadow.
Step 15. Above we create another layer and transform it into a clipping mask (CTRL + ALT + G). Change the layer blending mode to Soft Light. Select the color # f7e1cf and brush with the parameters as in the previous step, draw in the areas indicated in green.
Step 16. Go to the bottom of the layers panel and create a new layer above the black background. Take Brush tool(Brush) (B) with settings as in step 11. Use color # 301a10 and draw a spot in the center of the document.
Step 17. On the new layer, draw a larger spot with the color # 774322.
Step 18. Draw another spot with color # d8a883. You should get something similar in the screenshot below.
Step 19. Take Brush tool (Brush) (B) and set the parameters as shown below. You can adjust them for yourself.
Step 20. Move to the very top of the layers panel and create a new one above all the previous ones. Activate Brush tool(Brush) (B), select the color # 180d07 and start drawing in the places indicated by the red arrows.
Step 21 Above we create a new layer, change its blend mode to Multiply (Multiplication) and repeat step 20. Draw in the same places to enhance the effect.
Step 22 Above we create an adjustment layer. Layer – New Adjustment Layer – Gradient Map (Layer – New Adjustment Layer – Gradient Map). Select the standard gradient from purple to orange and decrease Opacity (Opacity) layer up to about 35%.
Step 23 Next, create a new adjustment layer. Gradient map (Gradient map), select the gradient as shown below, change the blend mode to Soft light (Soft light) and reduce Opacity (Opacity) to about 40-50%.
Step 24 Take Brush tool (Brush) (B), set the settings as in step 11, and select the white color. Then, above all previous layers, create a new one, change its blending mode to Soft Light and gently start drawing on the body and clothes, as shown below. This will help to highlight the model.
Step 25. Open the image with red smoke and place it on the working paper. Rotate it (CTRL + T) to select the appropriate position.
Step 26. Next, change the blending mode to Hard light (Hard light).
Step 27. Press CTRL + U to open Hue / Saturation (Hue / Saturation) and apply the settings for the smoke, as shown below.
Step 28. As you can see, the smoke is almost transparent. Add a layer mask to it, take Brush tool (Brush) (B) and black paint over all visible edges.
Step 29. Repeat the previous steps until we have a beautiful smoke effect.
Step 30. Open the image with fire. Take Lasso Tool(Lasso) (L) and create a rough selection, as shown below. Press CTRL + C to copy the selected area.
Step 31 Paste (CTRL + V) the copied selection above the layer with smoke and change the blending mode to Screen (Lightening).
Step 32 Add a layer mask and hard brush (B) black color remove edges.
Tip: never use a very soft brush to erase the fire, as the whole effect may deteriorate.
Step 33 Use as many fiery textures as you want, the more variety, the better the result. To make the fire look more realistic, follow the direction of the smoke.
Step 34. This is what a fire looks like after removing unnecessary areas, it is a long process, but if you are patient, you will get amazing results. When finished, select all layers with fire (just hold down CTRL and left-click on each layer on the layers panel, one by one, until you select all). Combine them into one (CTRL + E) and change the blending mode to Screen (Lightening).
Step 35 Now that the fiery texture is on the same layer, let’s add some effects to make the fire abstract. Add adjustment layers Hue / Saturation (Hue / Saturation) and Brightness / Contrast (Brightness / Contrast), then select both and transform into clipping masks CTRL + ALT + G.
Step 36 Above we add an adjustment layer. Color balance (Color Balance) and transform it into a clipping mask.
Step 37. And finally, add the last adjustment layer. Levels (Levels). Do not forget that you can always adjust the adjustment layers, reduce the opacity, edit the mask.
Step 38 Next, go to the layers panel, hold down the CTRL and left-click on the thumbnail of the “model” layer. As a result, its selection will load. Then we create a new group right below the layer with fire and, without removing the selection, click on the button Add layer mask(Add layer mask) at the bottom of the layers panel.
Step 39. Now, when we add layers in this group, they will act only on the model. Create a new layer in this group, change its blend mode to Linear burn (Line dimmer) and set Opacity (Opacity) at 30%. In the places marked with arrows we draw with a soft brush using the color # 8be7ff. This will create a soft bluish tint.
Step 40. Add a correction layer to the group Color balance (Color balance). Then take Paint bucket tool(Fill) (G) and fill the mask of the adjustment layer with black.
Step 41 Now take Brush tool (Brush) (B), reduce the stiffness, change the color to white and begin to draw on the layer mask in the areas indicated by arrows (step 39). We need to create a reflection from the blue light on the skin of the model.
Step 42 Add a new adjustment layer Curves (Curves). We apply the settings as shown below, separately for each channel (Red, Green and Blue – all three are in the same position). Then fill the layer mask with black color and white brush (B) draw on the mask in the specified places to add a shadow.
Step 43 We continue to adjust the model. The whole composition is based on lighting, so we have to create a really realistic blue fire. To do this, we will add more bluish highlights to the skin of the model. Add adjustment layer in group Gradient map (Gradient Map) with parameters as in the screenshot below.
Step 44. Add another adjustment layer, this time Black and white (Black and white). Set the parameters as shown below.
This adjustment layer (if the blend mode is set to soft light or overlap) creates a sharp contrast difference, even if you reduce the opacity to 69%, the edges of the model still look too bad. Therefore, we take the black brush(B) and on the adjustment layer delete the edges.
Step 45. Looks nice! Now create a new layer inside the group, change the blend mode to Overlay (Overlap), we take Brush tool(Brush) (B) and a soft brush with color # 8be7ff paint in the areas listed below.
Step 46 Now create a new group above the previous one and call it “background splashes”. Hold CTRL and left-click on the model layer thumbnail to load its selection, then press CTRL + SHIFT + I to invert it and create a layer mask for the group.
If you are confused, go back to step 38 in which we added the previous group.
Step 47. Now all layers in the background splashes group will act only on the background. We load images with a spot into Photoshop and cut it out in any convenient way. It’s okay if the edges are rough and sloppy, as long as there is no white contour. When finished, insert a layer with a spot in the group “background splashes”.
Step 48 Press CTRL + I to invert the color of the spot, and change the blend mode to Screen (Lightening). Use CTRL + T to adjust the size. Place it somewhere in the middle of the smoke.
Step 49 Next, we apply several adjustment layers to the spot, in the order in which they are located below in the screenshot. Move on Image – Adjustments – Levels (Image – Correction – Levels), then Hue / Saturation (Hue / Saturation), then Color balance (Color balance). Transform all three layers into clipping masks.
Step 50. If you did everything right, then you should get the result as in the screenshot above. The correction was perfect. To enhance this effect, duplicate (CTRL + J) a spot several times, rotate and position smoke.
Step 51 Now open the image with splashes and place it in the “background splashes” group. Use CTRL + T to transform them, and place it somewhere on the smoke. Change the blending mode to Screen (Lightening).
Step 52 Press CTRL + I to invert the colors, then erase the extra details of the spray with Eraser tool (Eraser) (E) or layer masks.
Step 53 Move the group to another spray. Change the blending mode to Color dodge (Lightening the basics).
Step 54 Press CTRL + I again to invert the colors, and we got beautiful flames. As usual, you can remove extra parts with Eraser tool (Eraser) (E) or layer masks. We continue to add new splashes until we reach a suitable result.
Step 55 We add new splashes to the group, only this time they should be larger. Change the blending mode to Color dodge (Lightening the basics).
Step 56 Move on Image – Adjustments – Brightness / Contrast (Image – Correction – Brightness / Contrast), then Image – Adjustments – Hue / Saturation (Image – Correction – Hue / Saturation). You should get the result as in the screenshot below.
Step 57 We will try to better mix the last spray with the background, you can use Eraser tool (Eraser) (E) or mask.
Step 58 Next, open the image of smoke. Place it in the “background splashes” group and change the layer dismounting mode to Screen (Lightening).
Step 59 Then we apply adjustment layers – Hue / Saturation (Color tone / Saturation) and Color Balance (Color Balance) to the smoke layer. Transform both layers into clipping masks (CTRL + ALT + G). We apply the parameters as in the screenshot below, and we have a wonderful golden smoke.
Step 60 Add a layer mask to the smoke and adjust the brush (B), as in step 19. Black brush, adjusting its size, begin to erase the extra details of smoke.
Step 61 We leave from the group “background splashes”, create a new layer above all previous ones. Take Ellipse tool(Ellipse) (U), select a bright green color and, holding SHIFT, draw a circle.
Step 62 Take Paint bucket tool(Fill) (G) and fill the mask of the layer with a circle in black. Then take Brush tool (Brush) (B) and choose white color. Set the brush parameters: hardness (hardness) 0%, flow (pressure) 5%. Go to the layers panel and left-click on the thumbnail of the vector layer with a circle. A contour should appear around it.
Then draw as shown below to release some green.
Step 63 Repeat the previous step using different colors for the circles. Just experiment and see which color looks best.
Step 64. Next, add a new layer above all previous ones. We use Paint bucket tool (Fill) (G) to fill it with black. Hit D to set the default colors. Then go Filter – Noise – Add Noise (Filter – Noise – Add Noise) and, depending on the size of your document, apply a certain amount of noise. After that, change the blending mode to Screen (Clarification).
Step 65 Above the noise layer, add a new adjustment layer – Hue / Saturation (Hue / Saturation) and transform it into a clipping mask.
Then add another adjustment layer – Gradient map (Gradient map) and use the parameters as in the screenshot below (this time without a clipping mask).
Step 66 Right-click on the name of the document and select Duplicate image (Duplicate image). In the window that appears, write any name for the duplicate and activate the parameter Duplicate Merged Layers Only (Create a duplicate of the thumbnail only). As a result, the entire document is copied to the new canvas. Then we can reduce its size and apply a filter. Filter – Sharpen – Unsharp Mask (Filter – Sharpness – Unsharp mask).
psd file of the lesson in the archive