Ghost Vision in Photoshop

Halloween is coming, it’s time for design work to create dark ghostly scenes.

That is the beauty of design art, isn’t it? The ability to adapt your design style, based on creative flight, context, or client assignment.

Today we will create a truly terrifying picture of a human doll using a normal portrait photo of a beautiful girl. In this lesson you will find many useful tricks for yourself. You can use a photo with your portrait as a source image to scare your friends.

In this lesson we will look at the following techniques:

  1. Digital Painting / Drawing
  2. Retro Color Correction
  3. Making a living doll
  4. Work with adjustment layers combined vector masks and color correction.
  5. Use filters to create a dramatic and focused scene.

Final result

You are ready? Great, let’s get started!

Source materials:

Step 1

Create a new document in Photoshop. Move the Texture to our working paper.

Step 2

In this step, we will create a large crack on the wall using an image with the extension .gimp.

1) Using the GIMP program, convert the file with the .gimp extension to the .png file. Next, move the cracked image to our working paper, placing it in the center of our scene.

2) Now change the blending mode for the crack layer to Multiplication (multiply) for perfect alignment with the background to create a natural crack effect.

Step 3

In this step, we will transform the body of the model into the body of the puppet.

1) Open the stock image of the Model. Separate the model image from the background with the tool Pen (Pen Tool (P), copying the selected image of the model to a new layer.

2) With a tool Rectangular area (Rectangle Tool (M), select the lower part of the body. Next, copy / paste the selected rectangular area onto the new layer. Go to the original model layer and use the layer mask to hide the part you just saved on the new layer.

3) Now go to the layer with the copied lower part of the model body. Shift the lower body upper, as shown in the screenshot below.

Step 4

In this step, we will combine the body of the puppet with our scene and carry out a small transformation of the model’s body.

1) Move the created image of the doll to our working paper, placing it in the center of the image, as shown in the screenshot below.

2) Now cut the areas on the elbows and wrists of both hands of the model with the tool Pen (Pen Tool (P), as shown in the screenshot below.

3) Next we create shadows for the model. Create a new layer below the model layer. Fill black with the selection in the shape of the model’s body. Next, slightly shift the shadow layer to the right, as shown in the screenshot below.

4) Add to the shadow layer Gaussian blur (Gaussian Blur), blur radius 12.7px.

5) Next, using a soft black brush, draw soft shadows on the areas that are shown in the screenshot below.

6) Next, create a new layer on top of the model layer. While on a new layer, draw shadows on the model’s body, as shown in the screenshot below.

Step 5

In this step, we will make a color correction of the model to combine with the entire scene and create a smooth transition.

1) Group all layers with a model with one group. Inside the created group, create a new adjustment layer. Hue / Saturation (Hue / Saturation), do not forget to put a tick in the box Toning (colorize). Set the value Color tone (Hue) at 194, and the value Saturation (Saturation) at 11.

2) Create another adjustment layer Hue / Saturation (Hue / Saturation). This time decrease the value Saturation (Saturation) to -38.

3) To enhance the dark shadows on the model, create a new adjustment layer. Exposition (Exposure). Set the following settings for this adjustment layer:
Shift (Offset) -0.0023
Gamma Correction (Gamma Correction) 0.81.

Step 6

In this step, we will add gothic makeup and draw a scar on the model’s face.

1) Create a new layer on top of the group with the model. Black brush paint lips model. And also slightly strengthen the shadows in the chin / cheekbone area, as shown in the screenshot below.

2) Create a new layer. On the new layer, draw a scar on the model’s face.

3) Set the color shade # eeeae9, then draw a thin line along the edge of the scar, as shown in the screenshot below. This will add a natural 3D depth to the scar.

Step 7

Create a new layer on top of all other layers. Paint over the black corners of the scene with the black Bokeh brush, as shown in the screenshot below.

Step 8

In this step, we will add branches of dry wood, using them at the bottom of the composition, creating the feeling that they are growing from the body of the puppet.

1) Create a new layer below the group layer with the model. Randomly draw an image of the branches using a black brush.

2) Next, open the stock image with the branches of a dry tree. Move the branches to our working paper by placing it on top of the layer with the drawn branches, as shown in the screenshot below.

Step 9

In this step, we will create a skeleton structure on the elbows and wrists using dry tree branches. This is a very important step, because the shape of the branches will represent the position of the hand of the model.

1) Select a section of the branch using a stock image of the Branch of a dry tree 2. When selecting a section of a branch, make sure that the branch is slightly bent. Move the selected part of the branch to the area of ​​the right elbow.

2) Select another branch image, also moving it to our working document. This part of the branch will represent the shape of the elbow.

3) To make the skeleton look more impressive, add another sprig from the elbow joint.

4) Add another branch to the arm to strengthen the skeleton structure.

5) In the same way, add branches to your wrist. When choosing branches for the wrist, choose branches smaller and thinner.

Step 10

In this step, we will create an elbow joint on the left arm.

1) Select a section of a branch with a bend of 40 °, move the selected section of the branch to our working document, placing it in the joint area of ​​the left elbow.

2) Add more branches to enhance the structure of the skeleton.

3) Now, add the thin twigs on the wrist of your left hand.

Step 11

In this step, we will create a 3D depth for individual parts of the arms.

1) Create a new layer. On the new layer, draw the outline of the shape of the hands.

2) With a tool Pen (pen tool), create a contour according to the previously drawn shape. Transform the contour into a selected area, and then fill the selected area with a color shade of # c0bfba. (Place this layer on top of the model group)

3) Next, set the color shade to # eae9e4. Draw a silver edge at the intersection between the previously painted part of the hand and the hand. This detail will be barely noticeable, but every small detail plays a huge role and has value in the final result.

4) Now, draw the shadows using the color tint # 81817f, as shown in the screenshot below.

5) In the same way, draw the 3D shape of the part of the hand on the wrists of both hands.

6) Now, load the active selection of branches on the left wrist and go to the layer with the 3D detail of the hand for the left wrist. Using the eraser, hide part of the 3D shape’s details to half, as shown in the screenshot below. Thus, the branches will look as if they are inserted into the wrist.

7) Do the same on the joints of the other arm.

Now, group all the 3D details of the hands into one group. Create a new adjustment layer. Exposition (Exposure) inside the created group. Set the following settings for this adjustment layer:

Shift (Offset) -0.0991
Gamma Correction (Gamma Correction) 0.61.

Step 12

In this step, we will add attachments to the hands of the doll.

1) Open the stock image with a hook. Move this image to our working paper, placing it in the right-hand area, as shown in the screenshot below. Next, remove the lower part of the hook in the shape of the muscle of the thumb to create the feeling that the mount is attached in the middle of the palm.

2) Do the same with your left hand.

3) Next, we will create a shadow for mounting on the left hand. Create a new layer below the layer with the second mount. Draw the shadows as shown in the screenshot below.

4) Now, group all layers with fixtures in one group. Inside the created group, create a new adjustment layer. Hue / Saturation (Hue / Saturation). Do not forget to put a tick in the box Toning(colorize).
Set the value Color tone (Hue) at 196, and the value Saturation (Saturation) at 12.

Step 13

In this step, we will add chains that will be fastened to the anchorages on the arms. These chains will represent the threads for which the puppet doll is pulled.

1) Open the stock image with chains. Move the chain to our working paper, placing it in the right-hand area, as shown in the screenshot below.

2) Do the same with your left hand, adding the chain in the same way.

Step 14

In this step, we will slightly brighten the face of the model.

1) Create a new layer on top of the model layer. Paint a white brush over the face of the model, reduce the layer opacity to 64%.

2) Change the blending mode for this layer to Overlap (Overlay).

Step 15

In this step, we will position the metal shield behind the model’s head.

1) Open the stock image of the metal shield. Move this image to our working paper, placing behind the model, as shown in the screenshot below.

2) Next, create a new layer below the layer with a metal shield. Load the active shield selection, and then fill the active selection with black. Shift the dark fill a little right.

3) To the layer with the created shadow, apply Gaussian blur (Gaussian Blur), blur radius 7.4px.

4) To the shield layer, add an adjustment layer. Hue / Saturation (Hue / Saturation). Reduce value Saturation(Saturation) to -58.

5) Add the adjustment layer again Hue / Saturation (Hue / Saturation) to the layer with the shield, do not forget to put a tick in the box Toning (Colorize). Set the value Color tone (Hue) at 183, and the value Saturation (Saturation) at 15.

6) Next, apply an adjustment layer. Curves (Curves). Set the RGB curves as shown in the screenshot below.

7) Create a new layer on top of the shield. On the new layer, draw a small shadow on the right.

Step 16

In this step, we will add carved modeling on the back wall of the background.

1) Open the stock image of carved sculpture. Move the modeling to our working paper, placing it in the upper left of our composition.

2) To the layer with carved modeling, add an adjustment layer Curves (Curves). Set the RGB curves as shown in the screenshot below.

3) Next, add an adjustment layer. Hue / Saturation (Hue / Saturation). Tick ​​in the box Toning(colorize). Set the value Color tone (Hue) at 183, and the value Saturation (Saturation) at 10.

Step 17

In this step we will add a carved column to the background.

1) Open the stock image of the carved column. Move this image to our working paper, placing it on the right side of our scene.

2) Next, we will create the shadows for this carved column. Create a new layer below the column layer, load the column selection, and then fill the active column selection with black. Shift the dark selection down a bit. To the layer with the shadow, add Gaussian blur (Gaussian Blur), blur radius 6.8px.

3) Now, create a new layer on top of the carved column. Draw the shadows directly on the pillar.

4) Next, to the layer with the column, add an adjustment layer. Hue / Saturation (Hue / Saturation). Tick ​​in the box Toning (colorize). Set the value Color tone (Hue) to 190, and the value Saturation (Saturation) at 11.

5) To enhance the shadows on the column, add an adjustment layer. Exposition (Exposure). Set the value Gammas Corrections (gamma correction) at 0.72. Next, go to the layer mask of this adjustment layer and using a soft black brush, paint over the areas where color correction is not required.

6) Now add an adjustment layer Brightness / Contrast (Brightness / Contrast). Set the value Brightness(Brightness) at -9. Next, repeat the previous step, paint over the layer mask on the area where color correction is not required.

Step 18

In this step, we will add a heart shape to our scene.

1) Create a new layer. Create a shape in the shape of a heart. Fill the shape created with red.

2) Next, we will create a shadow from the heart. Create a new layer. Create an active selection of the image of the heart, and then fill the active selection with black. Move the shadow down a bit. To the layer with the shadow, add Gaussian blur (Gaussian Blur), blur radius 26.1px.

Step 19

In this step, we will add a pattern to the heart using the pendant Heart.

1) Open the stock image of the pendant Heart. Move this image to our working paper, placing it on top of our drawn heart, as shown in the screenshot below.

2) Next, open the stock image frame. Select the top of the frame. Copy / paste into our working paper, placing it at the top of the heart.

3) Now add the Magic Pendant and the Ruby, arranging them as shown in the screenshot below.

4) Now add shadows to the details located on the heart.

5) Apply an adjustment layer to the decoration in the center. Exposition (Exposure). Set the following settings for this adjustment layer:

Shift (Offset) +2.48
Gamma Correction (Gamma Correction) 0.81.

Step 20

In this step, we will create a tip, which we place at the bottom of our heart and which will be facing down.

1) Open the stock image with the tip, select the tip, and then move the highlighted image of the tip to our work paper, placing the tip at the bottom of the heart.

2) Next, cut the top of the tip to a new layer. Stretch the created part to increase the tip structure.

3) Combine all the layers with the tip. Using the adjustment layer Hue / Saturation (Hue / Saturation), reduce tip saturation to -86.

4) Next, add an adjustment layer. Curves (Curves) and shift the red curve, as shown in the screenshot below.

5) Create a new layer on top of the tip layer. Draw the shadows on the tip, as shown in the screenshot below on the right side.

6) Since If we have a luminous heart, then we need to add a glow effect to the tip. Create a new layer. Next, paint the tip with a yellow brush, and then change the blending mode to Soft light (Soft Light) and reduce the opacity of the layer to 55%.

Step 21

In this step, we will add light effects to our heart.

1) Open the highlights. Choose one of the highlights, position it in the center of our heart, change the blending mode for the layer with the highlights to Lightening (Screen).

2) Do the same, but this time position the highlight below the pendant pattern, which is carved into the shape of a heart, to get the next effect.

3) Next, create a new layer on top of the heart patterned layer. Using a brush, paint a glow that will overlap the edges of the pattern.

4) Set the color tint # f9cd34. Next, paint over the brush, creating a glow around the heart, as shown in the screenshot below.

5) Change the blending mode for the glow layer to Spot light (Pin Light).

6) Select another highlight. Move it to our working paper, placing it on top of the glow layer. Change the blending mode for this layer with a light flare to Lightening (Screen).

Step 22

In this step, we will add some dry twigs to the foreground of our scene to create Depth of field (Depth Of Field (DOF) and to create natural depth for our scene.

1) Move the branches of dry wood to our working paper, placing them in the lower right of our scene.

2) Next, apply to dry branches Gaussian blur (Gaussian Blur), blur radius 19.0px. This will add depth of field between the branches and the doll.

3) In the same way, add more branches, placing them throughout our scene.

Step 23

In this step, we will work on the color correction and focus effect, which will help us draw the attention of the observer to the main character.

1) Merge all layers, name the merged layer ‘Surrealistic doll’. Next, duplicate this layer and apply to the duplicate layer. Radial blur (Radial Blur, for this we go Filter – Blur – Radial Blur (Filter> Blur> Radial Blur), the degree of blur 13. Blur Method (Blur Method) Linear (Zoom) and Quality (Quality) The best (Best).

2) Next, hide the blur in the center of the image so that you can see the main image of the merged layer located below. Now, if you look at the center of the image for a long time, then you will have a feeling that you are being dragged into the picture.

3) Now, create a new adjustment layer. Curves (Curves) on top of all other layers. Set the RGB curves as shown in the screenshot below.

Congratulations, we have completed the lesson!

Final result

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