Mysterious fiery portrait in Photoshop

In this lesson, you will learn how to create a mysterious texture fiery portrait. You will learn how to transform an ordinary portrait photo and get a fantastic textured image. In this lesson, you will learn how to retouch skin, combining images and creating light effects, applying filters, as well as using brushes.

Final result

Source materials:

Step 1

At the very beginning of the lesson, we will retouch and apply the texture to the model image. In the screenshots below, you can see the result that we get.

Step 2

Open the stock image of the model in Photoshop. At the beginning, we will resize the image. For this we go Image – Image Size (image> image size) and set the dimensions, which are shown in the screenshot below:

Step 3

Duplicate the model layer (Ctrl + J). Apply inversion to duplicate layer (Ctrl + I).

Next, being on a duplicate layer, go Layer – Smart Object – Convert to Smart Object (layer> smart object> convert to smart object). This option converts the image into a smart object, an indication of this is the small icon in the lower right corner of the layer thumbnail.

Next, set the blending mode for the duplicate layer to Overlap (overlay), layer opacity is 100%.

Step 4

Next, go Filter – Other – Color Contrast (filter> other> high pass). Set the value Radius (radius) 6.0 px.

Step 5

While still on the duplicate layer, click the button on the bottom toolbar to add a layer mask to the duplicate layer.

Next, go to the layer layer mask. Choose a soft black brush with an opacity of 3-40% and using this brush, apply eyes, lips, nose and model hair on a layer mask.

Result at the moment:

Step 6

As you can see, the skin of the model has lost its natural texture due to the effect of color contrast. She looks too soft.

We will return the texture of the skin. To do this, first press the keys (Shift + Ctrl + Alt + E) to merge all layers into one layer. This action will create a merged layer on top of all other layers. I named this layer ‘Model’. Transform this model layer into a smart object. Next, go Filter – Others – Customized (filter> others> custom). Set the blending mode Normal (normal), opacity 50-60%.

The result should be as in the screenshot below.

Step 7

Next, go Layer – New Adjustment Layer – Hue / Saturation (layer> new adjustment layer> hue / saturation). Change the blending mode for this adjustment layer to Multiplication (multiply), layer opacity 17%:

The result should be as in the screenshot below.

Step 8

In this step, we will perform a lip color correction. Create a lip selection, as shown in the screenshot below:

Without removing the active selection of the lips, go Layer – New corrective layer – Color tone / Saturation (layer> new adjustment layer> hue / saturation). Apply the settings shown in the screenshot below:

Set the blending mode for this adjustment layer to Normal (normal), opacity 60%.

Duplicate the adjustment layer, change the blending mode for the duplicate layer to Overlap (overlay), the opacity of the layer is 45% to get the result, as in the screenshot below:

Step 9

Press the keys (Shift + Ctrl + Alt + E) to merge all layers into one layer. On the combined layer with the model, remove the background.

Step 10

Next, go Layer – New Adjustment Layer – Hue / Saturation (layer> new adjustment layer> hue / saturation). Remember to convert this adjustment layer to a clipping mask. Set the blending mode for this adjustment layer to Normal (normal), opacity 50%.

Create another hue / saturation adjustment layer as a clipping mask on top of the first adjustment layer. The blend mode for this adjustment layer Normal (normal), opacity is 100%.

The result should be as in the screenshot below.

Step 11

Open the texture of the stone. Place the stone texture on top of the two adjustment layers in the layers palette.

Convert this texture layer to a clipping mask. Next, change the blending mode for the texture layer to Overlap (overlay), layer opacity 40-45%.

Finally, fill the selection (Shift + F5) with the color shade # 873fa0.

Step 12

Next, on the texture image, apply a filter Colour contrast (high pass filter):

The result should be as in the screenshot below.

Finally, duplicate the texture layer. Change the blending mode for the texture layer to Soft light (soft light), layer opacity 40%. The result is in the screenshot below.

Step 13

Open the stone texture again. Place this texture layer on top of the other layers. Reduce the size of the texture by placing it on the right side of the model’s face:

Convert this layer with a stone texture to a clipping mask. And then using a soft black brush, hide the extra areas on the layer mask of the layer.

Then apply a filter to this texture. Colour contrast (high pass filter) ::

Change the blending mode for this texture layer to Overlap (overlay), the opacity of the layer is 100% to get the result, as in the screenshot below:

Duplicate the texture layer, change the blending mode to duplicate the layer to Soft light (soft light), layer opacity is 100%. The result should be as in the screenshot below.

Step 14

In this step, we will create light highlights on the model’s hair. Create a new layer (Shift + Ctrl + N). Convert this layer to a clipping mask. Change the blending mode for this layer to Overlap (overlay) and fill with 50% gray:

Choose a tool Clarifier ( dodge tool). Install Range (Range) option Sveta (highlight), opacity 100%. Select the Hair brush.

Next, select the tool Pen (pen tool). While on a new layer, draw the outline of a curved line on the model’s hair. Right click on the created contour. In the window that appears, select the option Outline the contour (stroke path), and then in the tool settings window, set the tool Clarifier (dodge tool) as a stroke tool. Do not forget to put a tick in the box Simulate pressure (simulate pressure).

Result:

Do the same by adding more and more light highlights to your hair.

After creating the desired highlights, duplicate the layer with highlights. Change the blending mode for duplicate layer to Soft light (soft light), the opacity of the layer is 100% to get the result, as in the screenshot below:

Step 15

So, we have prepared a model. Now, we will create a background for the model. Create a new document, apply the following settings:

Step 16

Fill the new document (Shift + F5) with a black color, and then select a large soft white brush. Using this brush, click in the center of the image.

Step 17

Create a new layer, paint it with a pink brush on the new layer, as shown in the screenshot below.

Change the blending mode for this layer to Overlap (overlay), opacity 80%:

Step 18

Open the following texture, move it to our document with background. Apply texture scaling according to the size of the document:

Change the blending mode for the texture layer to Multiplication (multiply), layer opacity is 100%. Add a layer mask to the layer with the texture and using a soft black brush, hide the texture in the area that is highlighted in the screenshot below. The result should be as in the screenshot below.

Step 19

Next, we will add images of fire to our document. First, highlight one image of the flame using a Smoke / Fire stock image. Move the selected flame image to our document. Change the mode for this flame layer to Lightening (screen), layer opacity is 100%.

To the flame layer, add an adjustment layer. Color Balance (color balance) as clipping mask:

This is what the flame will look like at the moment:

Duplicate the flame layer and then Flip horizontally (flip it horizontally) to get the result, as in the screenshot below:

Step 20

Move the model image to a document with a background.

Step 21

Create a new layer on top of the model layer. Convert this layer to a clipping mask for the model layer. I named this layer “White”. Select the brush tool. Install a soft round brush of white color, about 10-20% opacity. Using this brush, create light highlights on the model.

Create another new layer. Also draw light highlights. For best results, try playing with blending modes for each layer from mode. Normal (normal) Lightening (screen) to mode Overlap (overlay).

Step 22

Create a new layer as a clipping mask over the ‘white’ layer. On this layer, draw additional light highlights. Use color shade # fc5203 to give it a reddish tint.

Step 23

Open the stone texture again. Move this texture to our working paper. Place the texture on top of the highlight layers in the layers palette.

Using a layer mask, hide part of the texture:

Duplicate the texture layer several times. Varying the size of the duplicates of the texture layers, place them across the background of our scene. Using layer masks, hide the extra texture areas. Vary the opacity of duplicate layers within 10-15%, blending mode Normal (normal).

Step 24

In this step, we will change the model’s eye color. Go to the model layer. Create a selection around one eye of the model. Press (Ctrl + J) to copy the selected image of the eye to a new layer. Next, move the duplicate layer with the eye to the very top, placing it on top of all layers in the layers palette. Convert this duplicate layer with an eye into a smart object.

Next, being on the duplicate layer with the eye, go Image – Correction – Options (image> adjustment> variations). Click ‘More Yellow’ several times to add a yellowish tint to the eye. Click a few more times on красного More red ’to add a reddish tint. Finally, click on the Lighter ’option to add bright hues. Click OK if you are satisfied with the result.

Next, set the blending mode for the options to Lightening basics (color dodge), the opacity of the layer is 100%.

Finally, change the blending mode for the layer with the eye on Overlap (overlay), layer opacity is 100%.

Do the same color correction with the other eye.

Step 25

Duplicate the texture layer we used in Step 18. Move the duplicate texture layer to the very top in the layers palette (placing it on top of all other layers). Change the blending mode for this duplicate with texture to Overlap (overlay) layer opacity is 45%. Using a layer mask, hide texture areas on top of the model’s face and body. For processing, use a soft round brush with an opacity of 20-30%.

Duplicate the texture layer again. Change the blending mode for this duplicate layer to Overlap (overlay), opacity 45%. On the layer mask of the layer, hide the entire image of the texture except for the abdomen area of ​​the model and the bottom of our scene.

Step 26

In this step, we will perform a general color correction of the entire scene. For this purpose, we use an adjustment layer. Curves (curve):

Set the blending mode for the adjustment layer to Normal (normal), opacity is 100%. Duplicate the adjustment layer Curves (curve) blend mode for duplicate Normal (normal), opacity 80%.

Step 27

Create a new layer on top of the adjustment layers. Curves (curve). Using a soft black brush, paint over the bottom of the scene:

Step 28

We have to make a color correction for the lips of the model. To do this, create a selection around the model’s lips, just like we did in Step 8. After creating the selection, apply a correction Hue / Saturation (hue / saturation):

Change the blending mode for the adjustment layer. Hue / Saturation (hue / saturation) on Overlap (overlay), layer opacity is 100%.

Duplicate the adjustment layer, change the blend mode for duplicate to Soft light (soft light), opacity 75%.

Step 29

In this step, we will add lighting effects to the eyes of the model. First create a new layer. On a new layer, create a rectangular selection, fill it with black color. Change the blending mode for this layer to Lightening basics (color dodge).

Draw yellow lines on the lower eyelid. In the screenshots below, you can compare the blend mode. Normal (normal) and Lightening basics (color dodge):

Duplicate the bottom eyelid layer to get a brighter result.

Step 30

Once again create a new layer. On the new layer, create a square selection, fill it with black color. Next, go Filter – Rendering – Blick (filter> render> lens flare):

Change the blending mode for this layer with a highlight on Lightening basics (color dodge). Make sure the highlight is located right on the main apple.

Create a similar flare for the other eye.

Step 31

Once again create a new layer, fill it with black color. Change the blending mode for this layer to Lightening basics (color dodge). Select the brush tool. Set a soft round brush, opacity 5-10%. Draw yellow lines around the model’s body. See the screenshot below as a link in mode Normal (normal).

This is the result of the blend mode. Lightening basics (color dodge). We got the effect of fire on the texture of the stone.

Step 32

Let’s add more highlights to the flame that we created in Step 31. To do this, create a new layer, create a square selection on this layer, then fill this selection with black color and apply the Blick filter, just like you did in the previous step. Next, change the shape of the square using the warp option. In conclusion, place the created flare where you find it necessary.

Change the blending mode for the layer with the glare on Lightening basics (color dodge) to get the result, as in the screenshot below.

Duplicate the flare layer as many times as you like. Modify the shape of duplicate highlights with warping. Place the highlights where you see fit.

You can see the final result in the screenshot below. I hope you enjoyed the lesson, I will be glad to hear your comments on the technique of execution and the result.

Final result

Author: Dek Wid

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