Night walk with Photoshop

In this Photoshop tutorial, we will look at the technique of combining images, the color correction technique, as well as the creation and correction of light and shade, taking into account various light sources.

Final result

Starting materials

Step 1

Open the stock image with a stone arch. I want to remove the house, which is located in the valley, because I want to focus on the castle, which we will add to our scene in the following steps. Using tool Polygonal Lasso (Polygonal Lasso Tool (or any other tool you are used to working with), create a selection area near the house, as shown in the screenshot below:

Copy and paste the selected area, placing on top of the image of the house:

Step 2

Add a few adjustment layers to change the color as well as darken the scene:

Step 3

Open the stock image with the lock. Create a selection around the image of the castle, and then move the selected image to our working document. Apply scaling according to the size of the working image. Position the lock as shown in the screenshot below:

Add a layer mask to the lock layer. Using a soft black brush with an opacity of 100%, hide the lower part of the castle on a layer mask to create the feeling that the castle is located behind a high hill. Next, reduce Opacity (opacity) and Pressure (30-40%) brush to blur the lock. In the screenshot below you can see that the castle is located behind the hill, and the hill itself is shrouded in mist, therefore, the fog effect must also be added to the castle:

Step 4

Select the model image, and then move the selected image to our working document:

Create a new layer below the model layer. Using a black brush of small size and stiffness of about 40%, draw the shadows under the heels of her shoes:

As we can see, the light falls on the model and the background from various sources. Light falls on the model from behind and to the right, while the light on the background comes from two different directions: one from the top and to the left (from the side of the hills), and one from the front (to the stone arch). To this end, I chose two sources of light, this coming in from the top and the front of the model. Therefore, we should have shadows behind. The remaining sections on the model, we will correct later.

Create a new layer below the model layer. Using a soft black brush, paint over the lower part behind the model’s back, and then lower the opacity of this layer to 50%:

The light that falls on the model comes from afar, therefore, the farther the shadow, the softer and more blurry it will be. To the shadow layer, add a layer mask and using a soft black brush about 40-50% opacity, blur the upper part of the shadow in the direction of the left side of the scene:

Step 5

Next, we apply the filter Plastics (Liquify) to make the model look more elegant and sophisticated. Being on the layer with the model, go Filter – Plastic (Filter-Liquify) and select the tool Turbulence (Turbulence Tool), apply the following settings:

Squeeze the model’s waist on both sides, and the shoulder on the right side:

If a blur appears, create a selection on these areas, and then apply a filter Contour sharpness (Unsharp Mask) with the necessary parameters.

Result:

Next, we use the tool Blur (Blur Tool) to soften the skin of the model. Create a new layer as a clipping mask for the model layer. Using tool Blur (Blur Tool), walk over the face of the model, as shown in the screenshot below:

Step 6

To the model layer, add an adjustment layer. Color he / Saturation (Hue / Saturation) as a clipping mask to reduce brightness and saturation (lightness / saturation):

Step 7

Create a new layer as a clipping mask for the model layer. Using a soft white brush, paint over the model’s face to lighten it a little. Change the blending mode for this layer to Soft light (Soft light), layer opacity 30%:

Step 8

Create two new layers as clipping masks to add makeup to your lips and cheeks. Using a soft brush, brush the color of # fe3463, paint over the indicated areas. For both layers, blending mode Soft light (Soft light), the opacity of the layer for the lip makeup layer is 100%, and for the cheeks 60%:

As can be seen in the screenshot below, the back and arm of the model are too bright, and the color does not match the color on the face. Therefore, create a new layer as a clipping mask, using a brush, brush color # af837a, paint over the model’s back and arm. Change the blending mode for this layer to Chromaticity (Color), 100%:

Create a new layer as a clipping mask, using a brush, brush color # d99791 (this shade is selected from the model’s neck), paint over the remaining parts of the model’s face. Change the blending mode for this layer to Chromaticity (Color), 50%:

Result at the moment:

Step 9

To the model layer, add a new adjustment layer. Hue / Saturation (Hue / Saturation) to hide the highlight highlights on the model. Switch to the layer mask of this adjustment layer and using a soft black brush, paint over shoulders, arms, and dresses so that they look brighter (and underexposed):

As you can see, the prominent light highlights disappeared.

Step 10

Open the stock image with a hat, place the hat on the girl’s head, apply the transformation so that it goes to her:

To layer with hat, add adjustment layer Curves (Curves) as a clipping mask, for hat color correction:

Create a new layer below the hat layer using a soft black brush, paint over the hat to create a shadow from the girl’s head:

Step 11

Let’s go back to the model layer. Using any selection tool that you prefer to work with, create a selection around the rose on the model’s dress. Press the keys (Ctrl + C) to copy the selected rosette, and then press the keys (Ctrl + V) to paste the copied image of the rosette to a new layer, move the layer with the rose to the top, placing it on top of all layers. Place the rose on the model’s hat:

To the rosette layer, add an adjustment layer. Hue / Saturation (Hue / Saturation) to reduce saturation and brightness of roses:

Step 12

Cut out the bird image, and then move the selected image to our working document, placing it on the model’s hand:

Same as we did with the model, create two layers below the bird layer and use a black brush to draw two shadows (one under the legs of the bird, the other below the bird):

Reduce the opacity of the shadow layer under the bird to 40%, and then using a layer mask, blur the upper part of the shadow.

Step 13

Add a correction layer to the bird layer Curves (Curves) as a clipping mask:

As we can see, the light falls on the bird from the external environment on the right. To fix this, create a new layer, select the color of the brush from the light area of ​​the bird image (# f3f5f6), paint over the head, neck, torso, wings, where the light falls from the background. Change the blending mode for this layer to Soft light (Soft light), 100%:

Step 14

Next, we will perform a general correction of the entire image:

Gradient Map (Gradient Map):

Change the blending mode for the adjustment layer. Gradient Map (Gradient Map) on Overlap (Overlay), layer opacity 50%.

Color Balance (Color Balance):

Selective color correction (Selective color):

?

Step 15

Create a new layer on top of all layers, using a soft black brush first with an opacity of 100% and then 50%, paint over the background and the back of the model, including the bottom of the dress. In the screenshot below, you can see that the darker areas are painted with a brush with an opacity of 100%, and the light areas are painted with a brush with an opacity of 50%. Change the blending mode for this layer to Soft light (Soft Light), layer opacity 50%:

Create another layer, continue to darken the scene, painting some areas and the corners of the stone arch with a soft black brush. Change the blending mode for this layer to Soft light (Soft Light), layer opacity 100%:

Step 16

Next, we darken the dress of the model to combine with the dark atmosphere around it. Create a new layer using a brush, select the color of the brush from the dress section (# 6d4b6c), paint over the model’s dress, and then change the blending mode to Multiplication (Multiply), 100%:

Step 17

Darken the skin on the model’s back, arm, and face. To do this, create a new layer, blend mode Multiplication (Multiply), 100%. Using a soft brush, color the #cdcbcc brush, paint over the specified areas, and then add a layer mask and using a soft black brush, hide the shading in the areas where the light falls from the background:

To this layer, add an adjustment layer. Hue / Saturation (Hue / Saturation) as a clipping mask to darken the correction slightly.

Step 18

Next, we will add light highlights to the model image. To do this, create a new layer and using a white brush, paint over the model, as shown in the screenshot below. Do not forget to vary the opacity and brush pressure depending on the location of the highlights on the model image:

Change the blending mode to Overlap (Overlay), 70%:

Step 19

Create a new layer using a soft white brush, paint over the stone arch to make it lighter. Change the blending mode to Soft shine(Soft Light), 70%:

Create a new layer. Choose a tool Pen (Pen Tool), create an outline around the stone arch (the part where the light falls from the background), make a stroke, in the settings set a hard brush, brush size 3 px, stroke color # a4dcfb, and then change the blending mode for this layer to Overlap (Overlay), 100%. Apply filter Gaussian blur (Gaussian Blur), blur radius 1 px:

Step 20

Create a new layer below the layer with the lock. Using a black brush, paint over the background behind the model (sky, hills). Next, change the blending mode to Soft light (Soft Light), 50% :.

Step 21

Create a new layer on top of all other layers. I decided to add fog to our scene, so fill this layer with white and then reduce the opacity of the layer to 10%. Add a layer mask to the fog layer and use a soft black brush to hide the fog effect except for the selected areas:

Step 22

Add a few adjustment layers for color correction and light correction for the entire image.

Selective color correction (Selective color):

Brightness / Contrast (Brightness / Contrast):

Switch to the layer mask of the adjustment layer. Brightness / Contrast (Brightness / Contrast), using a 100% opacity brush, hide the correction on the arch, and then using the opacity brush 50%, hide the correction on the model’s dress, and also on the bird’s tail:

Step 23

Create a new layer. White soft brush paint over the top center of the composition, including certain parts of the hills. Change the blending mode for this layer to Overlap (Overlay), 50%:

Step 24

Once again create a new layer. Select a brush with a hardness of about 50%, brush size 4 px, brush color # e0f8fd. Draw stars in the sky. Change the blending mode for this layer to Overlap (Overlay), 100%:

Apply option External glow (Outer glow) to the stars:

Step 25

In this step we will create the moon. Choose a tool Oval area (Elliptical Marquee Tool). Draw a circle in the sky, fill this circle with the color shade # e0f8fd, and then apply the filter Gaussian blur (Gaussian Blur), blur radius 2 px:

Apply option External glow (Outer glow) to the moon:

Step 26

After adding a glow to the moon, the sky around the moon and the part of the castle located closer to the moon, where the light falls, should be lighter. Create a new layer, and using a soft white brush, paint over the specified areas, and then change the blending mode for this layer to Soft light (Soft light), 100%. Do not forget to reduce the opacity of the brush as you move away from the moon:

Step 27

Create a new layer, and using a soft white brush, paint over the bird to add light to make the bird more visible, and then change the blending mode for this layer to Soft light (Soft light), 50%:

Step 28

We will add a few steps to add light highlights to the model image according to the light source. First, go to the model layer, and then apply the option Inner shadow (Inner shadow), the color of the shadow is brighter than the color in the background (in the sky):

Create a new layer on top of all layers, using a white brush, paint over the areas on the model where the light should fall. Change the blending mode for this layer to Overlap (Overlay), 70%. Do not forget to vary the opacity of the brush, because more or less light falls on different areas. As an example, you can look at the screenshot, which shows where I applied the brush. Hide any light highlights outside the outline of the model image.

Create a new layer on top of all layers using the same technique, make the light highlights more visible. Change the blending mode for this layer to Overlap (Overlay), 100%.

Step 29

Create a new layer and then change the blending mode for this layer to Soft light (Soft light), 100%. Using a soft white brush, correct the dark skin areas on the model’s face.

Create a new layer and then use the tool Stamp (Clone Tool) fix the dark spot above the chin:

Step 30

Create a new layer, set the blending mode. Overlap (Overlay), 100%, fill it 50% gray (50% gray). Choose a tool Clarifier / Dimmer (Dodge and Burn tool), install Range (range) to Mid tones (Midtones) to brighten the face and darken the arm, back and shoulders.

Mode Normal (Normal):

Mode Overlap (Overlay)

Final result

Author: Jenny Le

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