In this lesson, you will learn how to create a supernatural abstract manipulation called “Pain.” You will learn how to combine different stock images to create a dark scene. You will also learn how to give our scene cool shades.
Create a new document, set the size of the document 1333×1000 px, fill the document with white (or any other size and fill color at your discretion).
Open the Grunge Texture 1. With the tool Moves (Move Tool (press the V key to activate the tool), move the texture to our working document. Apply scaling as shown in the screenshot below:
Next, go Editing – Transformation – Flip Horizontal (Edit-Transform-Flip Horizontal):
Next, press Ctrl + Shift + U to discolor the texture. You will see the texture turn black and white:
Open the Grunge Texture 2. Move this texture to our document and apply the same actions that you applied in Step 1 (scaling, transformation, flip). You may notice that I use only the central part of this texture:
Change the blending mode for the texture layer to Multiplication (Multiply), 50% layer opacity:
I want to fix a small area in the background. This is a prominent circle at the right edge. Create a new layer (Ctrl + Shift + N), and then press the S key to activate the tool Stamp (Clone Tool). Tool settings are shown in the screenshot below:
Hold the Alt key and click on the area to get a sample, and then move the cursor over the area you want to fix and click again. If you are not familiar with the operation of this tool, then you can find many lessons on the use of this tool on the Internet.
The result is in the screenshot below:
There is no need to clean up perfectly, because we work on a grunge background!
After applying the stamp tool, this area became a bit blurry. Do not worry, we just need to apply sharpness. Let’s go Filter – Sharpness – Contour Sharpness (Filter-Sharpen-Unsharp Mask):
Next, we will add the effect of blurred spots on the background. Create a new layer, set the foreground color to black. Install the Dried Blood Stains brushes that you downloaded. Choose one of your favorite brushes and paint a blur on the background. In the screenshot below, you can see my brush selection.
Move the blend top and change the blending mode for the blend layer to Soft light (Soft light), layer opacity is 100%. Depending on the brush pattern, you can change the opacity of the brush or duplicate the layer to get the effect you want.
Create a new layer. I used the first brush from the set. I painted smudges on the left side of the image. Change the blending mode for this layer to Soft light (Soft light), reduce the opacity of the layer to 50%. Next, I duplicated the blend layer and shifted the duplicate bleed to the right side of the image.
Next, create two more new layers (the number of layers will depend on your desire). Draw small spots in the background. For one layer I used blending mode Soft light (Soft light), the opacity of the layer is 50%, and for the other layer the same mode, but the opacity of the layer is 100%. You can use layer masks to hide extra patches of stains.
Create a new layer. Set the foreground color to white. Set the Web brushes, select brush number 1064 (or choose a brush to your taste), draw a web on the background. Next, on the drawn web, apply the transformation Ctrl + T, position the web in the upper part of the image:
Create a new layer. Also apply a web brush, placing the web in the upper left of the image. Don’t forget to apply the transformation to the web so that it is different from the web on the right side of the image.
Open the model image. Using any selection tool you are familiar with, create a selection around the model. Next, copy the selection to the new layer. Next, move the already selected model to our working paper, place the model in the center of the composition:
To the model layer, add layer mask and using a soft black brush, process around the model to create a smooth transition with a background image. In the screenshot below, you can see that for different parts of the model, I used brushes with different degrees of opacity:
The model looks too saturated compared to the background. Therefore, I used a correction layer as a clipping mask to correct the color and brightness of the model image. Create a new adjustment layer on top of the model layer. Hue / Saturation (Hue / Saturation), let’s go Layer – New Adjustment Layer – Hue / Saturation (Layer-New adjustment layer-Hue / Saturation) and in the settings window that appears, reduce the saturation value to -100:
You can see that after reducing saturation, the contrast is lost. Therefore, I added another adjustment layer. Levels (Levels), as a clipping mask to the model layer, to fix this. Let’s go Layer – New Adjustment Layer – Levels (Layer-New adjustment layer-Levels). Change the value mid tones (midtones) and Sveta (highlights), i.e. reduce the midtones value, but increase the light value:
The result is in the screenshot below:
In this step, let’s make a correction of light and shadows on some areas of the background and the model. To do this, create a new layer and with the help of a soft black brush with different opacity, draw light and shade. Draw around the edges of the background, model. Change the mode for this layer to Soft light (Soft light), layer opacity 50%:
Create a new layer. I used a soft white brush in the lower left part of the image, because I want to clarify this part a little. Change the blending mode for this layer to Soft light (Soft light), layer opacity 50%:
Open the Web texture. Move this texture to our working paper, apply scaling as shown in the screenshot below:
Press Ctrl + Shift + U to discolor the texture, just like we did in Step 1 and change the blending mode to Lightening (Screen), 100% layer opacity:
To the texture layer, add a layer mask and on the layer mask, process the edges of the texture to create a smooth transition with the background:
Duplicate the texture layer twice, placing duplicates around the model. You can apply a transformation or reflection to obtain the desired effect. In the screenshot below, you can see my result:
In order to create the feeling that the model is covered with cobwebs, create a new layer, set the brush color to white. Select the Spider Web at number 927 and draw a spider on the left side of the model. Change the mode for this layer to Soft light (Soft light), opacity 100%:
Select Web Spider again, this time number 968. Draw a spider web to the right side of the model:
Press Ctrl + T to activate the Transform tool, and then select the option Deformation (Warp):
Apply deformation to the web, so that there is a feeling that the web is entangling the model’s shoulder and arm:
Change the blending mode for the cobweb layer to Soft light (Soft light), opacity 100%. Add a layer mask and on the layer mask, delete the selected area:
Create a new layer. Set the foreground color to black. Choose from the Spider brush set (I chose the brush number 1068, you can use other brushes or use the spider image). Draw a spider on the web at the top of the image. Apply the transformation to the spider image as shown in the screenshot below:
Create a new layer, this time select another spider brush (number 200). Apply the transformation by placing the spider on the model’s shoulder:
If we look at the shoulder of the model, we will notice that it is necessary to create the shadow of the spider. Right-click on the spider layer and in the menu that appears, select the option Overlay options (Blending options):
Open the stock image Wire. Highlight the one you like. Move the selected wire image to our working paper. Do not forget to apply scaling according to the size of the document:
To the wire layer, add layer mask , To hide the part of the wire that passes through the model:
Reduce the opacity of the wire layer to 40%:
To the wire layer, add an adjustment layer. Hue / Saturation (Hue / Saturation), as a clipping mask, reduce the saturation and brightness values:
Duplicate the wire layer and also to duplicate the wire layer, add an adjustment layer. Hue / Saturation (Hue / Saturation), also as a clipping mask with the same saturation and brightness values. Move this duplicate with the wire down, apply the option Flip Horizontal and Vertical (Flip Horizontal and Vertical). Name these layers, for example, “wire 1 ?,“ wire 2 ?:
In order to create the feeling that the barbed wire digs into the hands of the model, create a new layer, then I used the brush, the brush color # 898887. Using a small brush, draw the areas between the wire and the model’s hands:
Change the blending mode to Darkening basics (Color Burn), opacity 40%:
Open the bandage image of the bandage. Select one of the images of the bandage by moving it to our document. Apply the transformation to the image of the bandage, as shown in the screenshot below:
In order to remove the dark areas on the bandage (a dark background that has been preserved from the original image), we use the tool Impose if (Blend If). Right-click on the bandage layer, in the menu that appears, select the option Overlay options (Blending options). Hold Alt + with your mouse and drag the option slider This layer (This Layer) to get the value that is shown in the screenshot below:
Result at the moment:
Duplicate the bandage layer. Flip Horizontal and move left:
Name the layers, for example, “bandage 1 ?,” bandage 2 ?. Go to the “bandage 1” layer to this layer, add a layer mask and using a hard black brush (don’t forget to choose the brush with the highest hardness of 90-100%), hide the extra areas, as shown in the screenshot below:
Go to the “Bandage 2” layer. Apply a transformation to this layer (Ctrl + T), select the option Deformation (warp) and warp the bandage as if it were around your head:
To the same layer, add a layer mask and using a hard black brush, hide the extra areas, as shown in the screenshot below:
Next, we group the layers with bandages to make them easier to edit. Go to the “bandage 2” layer and press Ctrl + G to create a group for this layer.
Go to the “bandage 1” layer and drag this layer to the new group. Name the new band bandage. Change the blending mode for this group with Skip (Pass Through (default mode) on Normal (Normal).
From the “band 2” layer, create two new adjustment layers to change the color and saturation of the bandages. Since we changed the blending mode for the group to Normal (Normal (and not left mode Skip (Pass Through), therefore, these adjustment layers will only act on the layers within this group (“bandages”).
To make our bandage look more realistic, we will add shadows to it. Below the bandage group, create a new layer. Using a soft black brush with a different opacity, draw the shadows under the bandage.
Next, we add a little bleed to the face of the model. Create a new layer on top of the shadow layer (and below the bandage group). Set the foreground color to # c99ca1. Using a soft brush, draw blood leaks along the cheeks. In this step, we will create bruising:
Create a new layer. Choose brushes Splashes Of Fresh Blood, brush color # 970314. Choose any brush you like. Using this brush, draw blood on the cheek of the model, apply the transformation so that it fits the pattern to the bruise.
To the blood splash layer, add a layer mask to remove unnecessary areas in your view.
Once again create a new layer. Draw blood spots on the model’s left cheek. I used a small brush, and as always, I applied a transform.
In this step, we will create the effect of blood absorbed into a gauze bandage (blood from the eyes). Create a new layer on top of the bandage group. Name this layer “absorbed blood” or think up any other name. Using a soft brush, color brush # 979314, paint the blood stains in the area of the eyes closed with a bandage. Change the blending mode for this layer to Soft light (Soft light), opacity 100%:
You can see the light highlights on the lips of the model. Given the concept of this lesson, we need to remove these light highlights. Create a new layer on top of all layers. I used a brush of the same color as the model’s lips (#bbbebd). Next, draw over the model’s lips. Change the blending mode for this layer to Replacing dark (Darken), opacity is 100% (in this case, this is the most appropriate mode).
Create a new layer and continue to draw the model’s lips with the same brush, but this time, change the blending mode to Soft light (Soft light), 100% opacity to make lips look pale:
Remove light highlights on the model’s nose. I used the brush color brush #dedede. Paint the brush over the nose and change the blending mode for this layer to Replace dark (Darken), opacity 100%:
Next, I applied several adjustment layers to change the color tones of the entire image.
Let’s go Layer- – New Adjustment Layer – Gradient Map (Layer-New adjustment layer-Gradient Map):
Change the blending mode for the adjustment layer. Gradient map (Gradient Map) on Soft light (Soft light), layer opacity 80%.
Next, go, Layer- – New Adjustment Layer – Color Balance (Layer-New adjustment layer-Color Balance):
To reduce contrast, I added a correction layer. Brightness / Contrast (Brightness / Contrast). Let’s go Layer- – New Adjustment Layer – Brightness / Contrast (Layer-New adjustment layer-Brightness / Contrast):