You will find plenty of educational material explaining how to turn a person into a statue in Photoshop. However, in this lesson we will present a new look at this idea and tell you how to create a scene with a reviving statue. In this lesson we take as a basis the photo of a real statue, and then we will show how to revive it, making it look like a person. Let’s start!
Start by opening the image of the statue. We will work with the original image, so unlock the background layer by double-clicking on it. Then using the tool Pen tool (Pen) Select the statue and delete the background around it.
I wanted to make this picture neutral, so I cut out the cross in my hand, as it carries a religious character.
Next, open the image with the texture of plaster and place it behind the statue. It is possible that in order to create a background and cover the entire canvas with it, you will need to make several copies of such images, since they are small. Duplicate the texture (2-3 times) and position them so that they cover all spaces. Then use Eraser Tool (Eraser) to smooth visible transitions.
Now create a new layer above the statue layer, press (Alt + Ctrl + G) to create a clipping mask, select a dark blue color1b1e24 and walk around with a tiny soft brush (2-3px) along the lighted edges of the statue.
Then create above another layer in clipping mask (Alt + Ctrl + G), change the blending mode to Multiply (Multiplication), choose a soft blue brush #2f3543 and walk it as shown below. Also darken the bottom of the statue, which seems too bright.
Now let’s give some depth to our image. Duplicate the texture and go to its copy. Press (Ctrl + T) to access the free transformation, distort and compress the texture with Distort (Distortion) to make it look like a floor. Place this layer under the statue layer.
Now create an adjustment layer. Gradient map (Gradient Map) below the statue layer, set the gradient colors as shown below (#0a1028-#151a22), then change the blending mode to Hard light (Hard light).
Then take a soft brush and, alternating white and black, go through it using the layer mask as shown below. Working with a brush on the mask, draw the light flowing from top to bottom, it will be the source of the main light. Be precise, try to get a similar result. If you do not like the way your creation looks, try again, go back to the mask of the adjustment layer and try to achieve better lighting.
Then create a new layer above the background layers, but below the statue, change the blending mode to Multiply (Multiplication). Take Brush tool (Brush) with soft edges, then pressing Alt, take a color swatch from the indicated places in the screenshot (#67645d).
Then gently brush under the statue to create a shadow. Try to draw as thin a strip of shadow as possible and hold as close as possible to the statue.
Repeat this step using a brush a little brighter than the previous one, and this time draw a shadow a little further from the statue.
Now darken the scene to overshadow the wall and draw more attention to the statue. To do this, create a new adjustment layer on top of all layers and fill it with gray / blue606578.
Change layer blend mode to Multiply (Multiplication) and use Paint bucket (Fill). Fill your mask with black to make the layer contents disappear. Then take a soft white brush and go for it on the mask, as shown below.
Try to create some darkening around the statue, this will allow you to achieve a greater combination of the statue with the environment and give our image a good depth and uniformity.
Since we have already strengthened the shadow, let us now do the same with the light. Create another adjustment layer. Solid color (Color) above, select the pale yellow color to fill #e0e6ab and set the blending mode Soft light (Soft light).
Now, as in the previous step, hide the layer mask by filling it with black. Then take a soft white brush to draw light on the layer mask. Try to paint the mask so that the light falls on top. In this case, do not illuminate the statue itself, we will deal with this later. Now we are trying to just create a light source.
When done with the lighting, create a new layer above, change the blending mode to Overlay (Overlap). Take a brush with soft white edges and paint the light as shown below. To draw light, pull back a little from the top edge of the image.
Repeat this process on another new layer in overlay mode. Normal (Normal), this time draw the light at the edge of the image (use white color). Be careful and strictly follow the direction of the red arrow. This is the place of the brightest light, as far as it is moving away from it, the light will diffuse.
Ok now take Brush tool (Brush), set for all settings Hardness (Rigidity), Flow (Pressure), Opacity (Opacity) 100%. Also go to the brush settings (F5) and set the value Spacing (Intervals) 1%. Then create a new layer and gently paint over the visible skin of the statue. The color does not matter, because now you need to turn off the visibility of the layer (click on the eye icon to the left of the layer thumbnail), the shaded areas of the statue are needed only to create a selection.
Hold down the Ctrl key and click on the layer thumbnail to load the selection. Then while the selection is active, press (Ctrl + G) to create a group of layers and add a mask to the group. Now all the layers in this group will act only on selected areas of the skin.
Create a new layer inside the created group, set the blending mode for it Soft light (Soft light). Fill the layer with color #eecbb2.
Great, we continue to work within the group. Create a new layer, set its blending mode. Color (Chroma) set colorc08663 and use a very soft brush to paint over the skin areas indicated by the green arrows. This will add a variety of tone to the skin, and the skin itself will look monochrome.
Add another layer inside the group, leave the overlay mode Normal (Normal) and using a soft brush with color #88705c add another skin tone. In the meantime, we are going to add some dirt that seems to be left behind from the statue. Using the image below, gently brush over the areas shown by the green arrows, making the skin smoother.
If the skin does not look good enough, you can improve it by removing some noise. To do this, switch to the layer with the statue, load the selection (Ctrl + click on the layer icon). Then go to menu Filter -> Noise -> Reduce Noise (Filter -> Noise -> Reduce Noise) and apply the settings listed below.
Pay attention to how much cleaner and more refined the skin looks after applying the filter.
Now apply several adjustment layers to this group so that the skin looks more realistic. Start with a correction layer. Color balance (Color balance).
Then create a new layer, set its blending mode. Multiply (Multiply) and draw a soft brush with the shadows shown in the figure below with green arrows. Use dark, pale brown color685a50. This will give a good basis for the shadow, which we will later change to match the tone of our work.
The whole image, including the statue, contains blue tones, so let’s try to give the skin a slight blue tint so that it looks more natural. Create a new layer, set the blending mode. Multiply (Multiplication) and using a very soft blue brush (#6d85a7) Repeat the process of adding shadows to areas marked with green arrows in the previous image.
Once again, to improve the skin, add a correction layer inside the group. Color balance (Color Balance) and apply the following settings.
When finished with the skin of the statue, go to the processing of the sphere on which the statue stands to make it metal. To do this, go back to step 7 and repeat all the steps to create a new group of layers and add a mask to it, but this time for the sphere. Color the sphere image, load the layer selection and create a new group of layers. Working in the created group, add a new layer and fill it with color #faf1d7. Change the layer’s overlay mode to Overlay (Overlap).
Next, create a new layer with the blend mode. Multiply (Multiplication) and go through the brush with soft edges and color #131419 along the edges of the sphere to add shadow.
So, leave the group with the sphere and switch to working with the light and shadow of the statue. I hope you have already learned how to create layer groups and add masks to them. Using the knowledge gained from step 7, load the selection of the statue and create a new group of layers with a mask. This time we will work on the general lighting of the statue in the new group.
In the image, the direction of the light I indicated with a green arrow, and where the shadows of our statue will be red arrows. Create a new layer with overlay mode. Multiply (Multiply) and add the shadows in the places indicated in red. Use light (#5b5c6b) and dark (#13171ba) colors for different areas of the image.
Repeat the process, this time add a little light to the new layer with the blend mode Overlay (Overlap). Illuminated areas are marked in green. Also keep in mind that the convex parts of the statue, such as the bend of the knee, chest, nose, legs, most of the folds of cloth, etc. will be more illuminated, as the light falls on them from above.
Now do not be surprised to see the image below – everything is fine. What you need to do now is duplicate the layer with the statue (Ctrl + J) and place it above all the layers. Should have the following
Then go to menu Layer-> Layer Mask-> Hide All (Layers -> Layer Mask -> Hide All). Now adjust the brush settings. Hardness (Rigidity), Flow (Pressure), Opacity (Opacity) at 100%, set the color white and on the mask, display the areas of the statue so as to create an imitation of the flow of the material of the statue on the skin.
Go from mask to layer, then press (Ctrl + M) to open the correction window. Curves (Curves). Darken the developed areas of the statue by changing the trajectory of the line. On the layers palette, place the resulting layer under the layer group, in which we drew the shadows and lights in the previous step.
Now go to the topmost layer in the layers palette and create a new layer. Hold down the Ctrl key and click on the thumbnail of the “Spot” layer metal mask that we showed in the previous step to load the layer selection.
Then take Paint bucket tool (Fill) and fill the selection with color121519. Name the layer “Stains from above”.
In some places, especially at the edges, the spots turned out not to be exact, therefore with a brush of the same color, paint the edges of the spots. This will not only hide the inaccuracy of the image, but also give realism to our work.
When done, add a mask on the “Spots on top” layer and with a soft black brush paint over the areas of the image marked in red.
This will allow to show previously created spots and give them some volume and depth.
Next, we will shed some light on the metal flowing down the skin. I think you already know the process of creating a group of layers and adding a mask to it. If you are having difficulty, then refer to step 7.
Make sure the group you created is on top of all layers. Now we will work in a new group. Create a new layer, select a brush and drop it. Hardness (Hardness) almost to zero to make the brush soft. Choose a white color and carefully paint over the extreme parts of the metal spots as shown below.
Keep adding light. Create another layer in this group and with a brush of small diameter draw a bright spot (red arrow), and then gently draw reflections from the highlight above and below the highlight (green arrows).
You can arrange the glare on any spots, but note that all the droplets of metal are highlighted on the bottom right. Glare on the surface of the spots can be illuminated in different ways: from top to bottom or from left to right. Therefore, when adding highlights to a flowing metal, be guided by the direction of light in the screenshot.
The first action of this step is optional. You can create a group of layers and add a layer mask to it in the same way as in step 7. This will allow you to draw only on the borders of the statue, but this is not necessary.
Regardless of whether you did the first action or not, create a new layer and change the blending mode to Multiply (Multiplication). Place a layer under a group of layers with flowing metal and a soft dark brown brush (#261d1da) draw shadows.
Great, now it’s not difficult to paint a few more drops. Now we will add a few drops falling from above. Take Pen tool (Feather) and add a few rounded droplets of various sizes of saturated dark blue (almost black) color.
Now proceed in the same way as in the previous step, but this time do not create a group of layers, but simply transfer the layers to the mode Clipping mask (Clipping mask). So, create a new layer on top of the drops and, using a soft white brush, brighten the areas of the drops indicated by the arrows.
Then add a drop of depth, simulating the effect of 3D. To do this, put a highlight and light from it in the direction of the green arrows. Remember: these are droplets, which means that the light falls from the bottom right.
Now let’s add a drop of the reflection of the statue. Take the tool Lasso Tool (Lasso) and create a selection as shown below. Copy the selection by pressing Ctrl + Shift + C.
Paste the image (Ctrl + V) on a new layer on top of all layers and place it in clipping mask mode (Alt + Ctrl + G). Then go Filter -> Liquify (Filter -> Plastic) and using Forward warp tool (Warp) Change the image to take the shape of the letter U.
It should look like this:
Now change the blending mode of the layer to Soft light (Soft light) or Screen (Screen) (both options are well suited) and wipe off the edges of the image with a stiff brush so that it looks like a pale reflection.
Apply the above technique for the remaining drops and make small droplets lighter to give the impression of their distance.
Then add two adjustment layers. Selective color (Selective color correction) and Color balance (Color Balance) and apply the specified settings. Both adjustment layers translate into clipping mask mode.
By the way, if you created a few drops near the ground, then for them you need to draw a shadow. To do this, go back to the background group of layers. Take Pen tool (Pen) mode Shape layers (Shape layer), then select brown and create an ellipse.
In the window Properties (Properties) set Feather (Feather) 3-4px.
I remembered that we forgot to create a shadow from the clothes. Create a new shape in gray in the same way. You can leave a layer blend mode. Normal (Normal) or install Multiply (Multiplication). To lower the saturation of the shadow, reduce Opacity (Opacity) layer. You can create shadows in another way, without using a pen, to do this, take a soft brush and just draw a shadow.
Now let’s move on to another part of the lesson — to create a fire. Open the foamy water texture, go to the tab Channels (Channels) and duplicate the blue channel.
Open the correction window Levels (Levels) by pressing (Ctrl + L) and apply the specified settings.
Now we need to increase the contrast between white and black. Select Burn tool ( Dimmer) and walk them along the boundaries between white and black colors in order to make the edges more distinct.
Similarly, paint all the small white spots on a black background.
You should get this result.
Now hold down the Ctrl key and click on the thumbnail of the blue channel copy to load the selection. Now turn off the visibility of the copy of the blue channel and turn on the visibility of the RGB channel.
Go back to the layers palette and press (Ctrl + J) to copy the selection to the new layer.
Transfer the selected foam to our document and place it under the layer with the statue.
Use a layer mask or Eraser tool (Eraser) to remove unnecessary parts of the image.
Then go to the layers palette and add three adjustment layers in clipping mask mode: Levels (Levels) Hue / Saturation (Hue / Saturation), Brightness / Contrast (Brightness / Contrast)
Your water should look something like this:
Repeat the previous step for the left side of the statue.
Now duplicate both layers of water textures and place them over the statue layer. Blend Mode Set Linear dodge (Linear Dodge). Should get the following
Next, add three adjustment layers in clipping mask mode:
Hue / Saturation (Hue / Saturation)
Brightness / Contrast (Brightness / Contrast)
Your image should look like this now.
To add fire, create a new layer above all layers and set the blending mode for it. Overlay (Overlap). Soft brush yellow (#ffd800) Draw a fire as shown below.
Add another new layer with blend mode Overlay (Overlap). Use a white brush to walk along the edges of the statue to enhance the source of fire.
Looks great! I hope you have turned out well, and we can move on. Now it would be great to add debris from the statue flying around. To do this, take Lasso Tool (Lasso) and draw some random shapes around the clothes. Fill the resulting shapes with any color.
Turn off layer visibility, then hold down the Ctrl key, click on the layer thumbnail to load the layer selection.
Press (Ctrl + Shift + C) to copy the selection, then paste it to a new layer above by pressing (Ctrl + V). Take Move Tool (Move) and move the copied part of the statue outside.
Repeat the steps for the other shapes created and place them around the statue to your liking. Create a new layer and put it in clipping mask mode (Ctrl + Alt + G). Change the layer’s overlay mode to Overlay (Overlap) and brush orange (e86722) paint over areas of flying forms from the side of the fire. You can also add a fiery gleam of drops to the skin.
Add a few more strokes to make the skin, hair and other elements more realistic. Create a new layer with overlay mode. Multiply (Multiplication). Select a small brown brush (#331d1ba) medium hardness and paint over eyebrows, eyelashes, nostrils, auricles. After which the face will become more natural.
Create another new layer with overlay mode. Overlay (Overlap). Brush red (#ce0000) Add a subtle warm tint to the lips, eyelids and cheeks of the statue.
As I promised, we will return to general lighting and add streaming light. Create a color form on the screenshot #f2f7e3.
Change the blending mode to Soft light (Soft light), reduce Opacity (Opacity) up to 15-20%, and in the properties set Feather (Feather) about 80px.
A beautiful streaming light will come out, but the visible stream of light should remain. You can duplicate a layer and experiment with opacity and layer blending mode. This can help get better results. Just do not forget that the duplicated layer with light should be with a low opacity value.
For the final touch, add a few adjustment layers above all in the palette. Layers (Layers). Create them in the order shown below. When done with the settings, merge everything and apply a filter to the merged layer. Filter-> Sharpen-> Unsharp Mask (Filter -> Sharpness -> Contour Sharpness)