Room under water

Hello! In this lesson, I will tell you how to turn an ordinary room into a flooded one.
Here are the photos before and after.

From the translator: The author does not attach the materials used to the lesson. But I think you can find everything you need right here.

Let’s get started
Creating a water effect indoors.
Open the image of a room or other room.
Insert an image of water

Transform it:
Editing> Free Transform and Distortion or Perspective.

Settings for the room layer:
Filter – Blur – Blur on the surface (2/12).
Image – Correction – Options.
Click on the cool colors.

Copy a layer of Water, transform it, increasing the area of ​​the ceiling.

Level Setup:
Image – Correction – Levels.
Change the Levels settings like in the picture.

Curve Setup
Image – Correction – Curves
Change the Curves settings as in the picture (RGB channel!)

Luminescence effect
Duplicate the Room layer. Rename it.
You need to add a Gaussian Blur. Filter – Blur – Gaussian Blur.
The radius is about 7.8. The radius depends on the size of your image.
In the Layers panel, set the blending mode to Light replacement (Lighten)

Adjust the edges of the ceiling using Layer mask and soft brush

Click icon Quick masks.
Select background areas using a round soft brush.

Click the icon again. Quick masks.
Filter – Distortion – Glass (Distortion – 6, Softening – 8, Texture – Rime, Scale – 184%)
Cancel selection.
Create a new layer.
Filter – Rendering – Clouds.

Filter – Rendering – Lighting Effects

Transform this layer

Customize colors:
Image – Correction – Color Balance.
Blend mode Multiplication (Multiply)

Fill window glass with light color.
Filter – Blur – Gaussian Blur (30-40)

Create a new layer
Insert a blue rectangle with 60% Opacity.
Filter – Blur – Gaussian Blur (45)

Change the line using Filter – Distortion – Distortion.

Create a new layer.
Fill it up Linear Gradient (from black to background)
Blend mode Multiplication (Multiply), Opacity 70%

Create a new layer.
Paste the bubble texture.

Transform it, change colors, Blend Mode Multiplication (Multiply)
Adjust the edges using soft Eraser .

Repeat these steps with other bubbles.

Correct their shape using Filter – Distortion – Spherization.

Go back to the black gradient layer and clear some places using a soft brush.
Perform a rollup.
Lighten up some areas using Clarifier (Sveta, 54%)

Well, that’s the result!

But what I got (translator)

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