In this tutorial, we will continue to work on creating a stunning frame with a girl running through the bullets using Photoshop.
This lesson will tell you about working with transformation tools and layer blending modes. Also, you will learn how to create a realistic effect of movement. As a result of the lesson you will receive a dynamic colorful collage.
- work with military aircraft and model;
- create the effect of destruction;
- add bullets and shards;
- work with adjustment layers for interesting effects;
Requirements for the implementation of the lesson:
- any version of Photoshop;
- inspiration and good mood;
- favorite music and a cup of tea
Resources for the lesson:
Now let’s add the splinters.
To do this, go to File – Post … (File – Place …). Select a file with glass fragments.
The size of the glass fragments must be reduced by using the combination Ctrl + T.
Make two copies of the glass elements layer (use the key combination Ctrl + J). Then all the layers with fragments are grouped together (Ctrl + G).
Create another group called “Glass”. Move the glass shard group to the Glass group.
By the same principle (see previous steps), I placed other glass fragments in the Glass group. In the image below you can see the scheme of layers (sequence). Also in the pictures are additional copies of layers with fragments (marked in red), which I added.
After the work done, my picture and sequence of layers looks like this:
Create another subgroup in the Glass group (Ctrl + G). In this group, you also need to place the fragments that are visible on the floor.
To do this, create seven copies (Ctrl + J) glass fragment number 6. Place the fragments over the entire floor area. Change the size of several fragments so that the image does not look monotonous.
Create a duplicate of the group with which you have just worked (the group that contains fragments No. 6). Activate the tool Move (Move Tool (V),) and move the fragments of the group-copy slightly forward, closer to the dark area of the floor.
Place additional shards. To do this, go back to File – Post … (File – Place …) and select a file with glass fragments.
Inside the group “Glass” create another subgroup (Ctrl + G) under the name “Big fragments” (“Big glass”) and transfer to it, the previously selected image with fragments. Then, increase the size of the fragments. To do this, while standing on a layer of fragments, hold down the key combination Ctrl + T and drag the image.
Duplicate the glass shard layer (Ctrl + J) and place new shards in the upper left corner.
Select the two upper layers of copy with shrapnel No. 6. Duplicate these layers. Flip duplicate horizontally, to do this, go to Editing – Transform – Flip Horizontally (Edit – Transform – Flip Horizontal). Place the resulting shards on the right side of the picture.
Select the last 4 layers with shards (holding Shift) and duplicate them (by clicking Ctrl + J).
Now combine duplicates in one layer. To do this, use the key combination Ctrl + E.
Add fragments of dynamics, in order to get the effect of “flying glass”. For this we apply the filter Distortion (Distort). You will find this filter by going to Filter – Distortion – Distortion (Filter – Distort – Pinch). Impact force set to 50%. Click Ok.
Your blurry layer will look similar. Place the layer of blurred debris at the very bottom of the Big Shards group.
Here is the work at this stage:
Add two adjustment layers to the group with glass fragments.
The first adjustment layer we use is Photo filter (Photo Filter). To add this layer go to: Layer – New Adjustment Layer – Photo Filter (Layer – New Adjustment Layer – Photo Filte), or simply click on the corresponding icon at the bottom of the layers panel.
Set the settings:
Filter: Cooling Filter (82);
Add a second adjustment layer Brightness \ Contrast (Brightness / Contrast). In the settings, set:
What kind of action without a weapon?
I think it’s time to add bullets!
I will not describe in detail how the “rain” of bullets was created, since this is a rather painstaking and lengthy process. Instead, I prepared for you a combined image with bullets, which you will find in the source materials for the lesson
For the work!
Switch to File – Post … (File – Place …) and select the file with the bullets.
Use the function Transformations (Transform) and place the bullets as shown. And then add a layer mask to the bullet layer.
On the toolbar, activate Brush (Brush Tool (B)) black and set the following settings:
size (size): 100 pixels;
hardness (hardness): 0%;
push (flow): 100%
Standing on a layer mask, hide the extra bullets. Pay special attention to the area of the image with the character, it must be completely clean of bullets.
Add a correction layer to the bullet layer Black and white (Black White) with settings as shown:
Add to our work a dark vignette.
Activate the tool Oval area (Elliptical Marquee Tool (M)) and draw a large ellipse. Invert the resulting selection (Ctrl + Shift + I).
In order to make the selection edge softer, right-click on the oval selection and in the appeared submenu, use the “Feathering(Feather). Feathering radius: 40 pix.
Now activate the tool Fill (Paint Bucket Tool (G)), set the color to black and fill the selected area on the new layer.
Lower opacity (opacity) layer with vignette up to 33%.
Then hold down the key Alt and apply a vignette layer as a clipping mask to the underlying layer.
Hold key Shift and select all bullet related layers. Then move the selected layers to the Glass group.
Work on the light and shadow. First, create a new layer (Ctrl + Shift + N). In the menu that appears, set the parameters as shown in the figure. On this layer we will create dark and light areas using the tools Clarifier (Dodge Tool (O)) and Dimmer (Burn Tool (O)).
To work with the above tools, use the following settings:
Temporarily switch the blending mode of the layer with light and dark areas to Normal, so that you can see the scheme of applying light and shadow.
Add light and shadow to the ships. The scheme of steps will be similar to the one we used for the model.
A small hint: for convenience, turn off the visibility of all layers that are located above the group with ships.
We will still use the tools for the job. Clarifier (Dodge Tool (O)) and Dimmer (Burn Tool (O)). The settings for these tools will be the same as in the previous step. The scheme of work you can see below in the figure.
At this stage, our work has the following form:
Duplicate the vignette layer. Move this layer to the top of the layer map.
Add a correction layer over all layers. Color balance (Color Balance). The settings for this layer are shown below.
Please note that the color adjustment made affects all work.
Create a hologram effect. For this, we will use an image with a texture called “triangles_5”. To add texture to work go to File – Post … (File – Place …).
Place the image with the texture on the canvas so that the triangles are on the right side of the picture.
Duplicate the triangles texture layer (Ctrl + J). Now go to Editing – Transform – Rotate 180 ° (Edit – Transform – Rotate 180).
Place the transformed copy layer in the upper left corner of the canvas.
Add a layer mask to the texture copy layer. Use a soft black brush to paint over the center area of the canvas. Then lower the opacity of each layer with a triangle texture to 50%.
Now merge the two texture layers into one (the key combination Ctrl + E). Add a layer mask to the layer. On the toolbar, activate Brush (Brush Tool (B)) black and set the following settings:
size (size): 100 pixels;
hardness (hardness): 0%;
push (flow): 100%
Process the center of the image as shown below.
Change the texture layer mode to To divide (Divide).
After adding the texture, our work looks like this:
We come to the final steps.
Now we will add such a beautiful element as a flash of light. To do this, move on to File – Post … (File – Place …) and turn to the folder with flashes of light. In this folder, select an image called “Blurry Blue By CodeDraco”.
Place the flash layer on top of the layer map. The flash itself is located approximately at the window level.
Set the layer blend mode with flash to Screen (Screen).
Here is the end result of our labors with all the layers. I hope you enjoyed working on this lesson!