Space Race in Photoshop

I like the lessons that teach not only the basics, but also reveal some really innovative technique of performance. This lesson is a clear confirmation of this. I have been interested in Photoshop for more than ten years, and thanks to our resident and the author of this lesson, Dek Wid, I learned about several really useful actions that are described in this lesson.

The beauty of this lesson is that the different source images we use are not similar at all, but thanks to creativity and non-stereotypical thinking you will learn how to turn the daytime scene into night and turn a tractor / plastic toy into a believable sci-fi car.

In addition, you will learn some unimaginable ways of effectively combining images, while you will create an amazing sci-fi picture. So, it’s time for creativity and creation of your masterpiece, which will cause admiration from your friends.

Final result

The stock images we use to create the space scene.

Source materials:

Step 1

Create a new document in Photoshop, the size of the document is approximately 3000 px in width and 2400 px in height. Open the stock image ‘Conceptual machine 1’; move this image to our working paper. Using free transform (Ctrl + T), apply scaling to this image. Name the layer with the concept machine ‘machine 1 ‘.

Step 2

Open the stock image ‘Mini tractor 2 ‘. Move this image to our working paper. Place the layer with the image of a mini tractor on top of the layer ‘machine 1’. Name the layer with a mini tractor ‘machine 2’. We use part of the image of the mini tractor, which we are compatible with the previous image of the machine. The main goal is to use the tractor body in the creation of our space race car. Reduce the opacity of the ‘machine 2’ layer so that it is transparent. This will help us determine where the part of the tractor body can be inserted. Remember to apply scaling using the free transform tool to get the appropriate size. In the screenshot below, you can see the highlighted part of the body ‘of the 2’ car, which we are compatible with the main image (of the 1 ’).

Result at the moment:

Next, hide the extra areas of the main image (‘machine 1’). To do this, simply add a layer mask to the ‘machine 1’ layer and use a black brush to hide the extra areas. The result should be as in the screenshot below:

Step 3

Next, we need to fix the rear wheel of our race car. For these purposes, cut the wheel using the original image ‘Conceptual machine 1’, and then place it on the rear wheel of our car. The result should be as in the screenshot below:

The idea of ​​adding a wheel is not to replace the rear wheel of our main image (‘machine 1’), but to create a protective shield / wing for the rear wheel, which we will add in the next step. Therefore, we need to hide the bottom of the selected wheel. In the screenshot below you can see the result and what I meant:

Step 4

Next, we will color the слоя machine 2 ’layer based on the‘ machine 1 ’layer. Being on the ‘machine 2’ layer, go Image – Correction – Choose a color (Image> Adjustment> color match). In settings Layer (Layer) set the layer ‘machine 1’, as the source of color matching. In the screenshot below, you can see the settings for this color correction. Explanation: The target for color matching is a layer called ‘machine 2’, this layer is part of a psd file called future transporter, and the source is an image (which is called ‘machine 1’.jpg) according to which will be chosen colors for the ‘machine 2’ layer:

Result:

Step 5

In this step we will add a pilot. Open the stock image of the model, create a selection around the image of the model. Next, move the selected model image to our working paper. Apply scaling to fit your race car.

Design solution:

In order for your created picture to be more individual, why not ask your friend to take a picture of you in the same position in which this model pilot sits. Imagine how your Facebook friends will be amazed if you post your image in your profile at the wheel of a racing car!

Using a layer mask, hide some parts of the model to create the feeling that the pilot is sitting in a racing car.

Step 6

Next, we will continue to refine our race car. Now we add the front wheel. We use the stock image ‘Gear wheel’ to create the front wheel. Open this original image with a cog wheel. Apply scaling, and then duplicate it twice. Connect / arrange duplicates so that they form a single wheel. Select all the layers with the gear wheels, and then press the keys (Ctrl + E) to merge them. Place the created wheel in front of the race car.

Next, using the original image with a mini tractor, cut the disc from the wheel.

Using tool Free Transformation (free transform tool), place the disk on the front wheel.

Using the same original image with a mini tractor, cut the wing off the wheel. We use this part as a wing for our car.

We need to change the shape of the cut wing in accordance with the perspective of the car, for this purpose we use the tool free transformation. Choose a tool Free Transformation (free transform tool), apply options Perspective (perspective) and Distortion (distort) to change the shape of the wing:

Add the deformed part of the wing to our car. Using a layer mask, hide the extra areas. Result at the moment:

Step 7

Add one more detail to the front wheel. To do this, cut out a part of the wing using the original image ‘Conceptual machine 1’.

The result that I got:

Step 8

Next, we add a shock absorber to the front wheel. For these purposes, we use an iron rack, which we cut using the original image ‘Conceptual machine 1’. Cut the drain, apply scaling. Position the cut out rack as a shock absorber on the front wheel, as shown in the screenshot below.

Create a new layer (Ctrl + Shift + N). On the new layer, draw a black circle.

While still on the new layer, let’s go Layer – Styles layer – Embossing(layer> layer styles> bevel and emboss). Apply the settings shown in the screenshot below:

Result:

Next, select the tool Arbitrary shape (custom shape tool). Select the shape shown in the screenshot below. Set to dark gray. Create a shape on the circle that you created in the previous step:

Step 9

The result on the screenshot below at the moment, after I added the shadow on the wheels:

Using two original stock images with a mini tractor and a conceptual machine, I added a steering wheel, iron mounts and stands. You can see the result in the screenshot below:

Step 10

In this step, we will add a headlamp to our race car. Open the stock image ‘Handset’. Cut the metal part of the tube.

Move the selected tube image to our working paper. Select the free transform tool. Using the option Deformation (warp tool), deform the shape of the metal tube, as shown in the screenshot below:

Create a new layer below the metal tube layer. On the new layer, create an oval selection, and then fill (shift + F5) the selection with white color. Name this layer ‘white’:

Next, select the ‘white’ layer and the metal tube layer, and then press the keys (Ctrl + E) to merge them. Name this layer ‘lantern’. Add a lantern to the image of the car, located on the side of the front wheel.

Step 11

Now we draw a mount for the lantern. Create a new layer below the lantern layer. Create a circular selection, and then fill this selection with a color tint # 776663.

Being on a new layer, we go Layer– Styles layer – Embossing(layer> layer style> bevel and emboss). Apply the settings shown in the screenshot below:

Result:

Create another new layer on top of the layer you created in the previous step. Create a round selection this time already smaller. Fill the selection with the color # 322e2e.

Apply layer styles to this layer, option Stamping(bevel and emboss):

Result:

Create another new layer. Make a small round selection smaller in size than the ones you created in the previous steps. Fill the selection with the color shade # 765c57.

Next, create a new layer. Place this layer below the lantern layer and below the three layers with round highlights. Choose a soft round brush. Set the brush opacity to 10-20%. Brush color is black. Using this brush, draw the shadows from the lantern and the mount. We can use the tools Dimmer and clarifier (burn and dodge tool) to create light and shadow for the lamp and mounting. My result in the screenshot below.

Step 12

In conclusion, we will give the effect of movement to the wheels of the car. Being on the layer with the wheels of the car, we go Filter – Blur – Motion Blur (filter> blur> motion blur):

So, we have completed the creation of our race car:

Step 13

In this step we will create a background on which the pilot will be depicted on a racing car. First, create a new document with dimensions of 1936 px in width and 1718 px in height.

Step 14

Open the stock image ‘Desert’. Move this image from the desert to a new document. Transform a layer with a desert into a smart object, for this we go Layer – Smart Object – Convert to Smart Object (layer> smart objects> convert to smart object).

We need to change the perspective of the background. For this purpose, select the free transformation tool, use the option Perspective (perspective) and Deformation (distort) to get the result, as in the screenshot below. Technically, the outline of the background will look like in the screenshot below after applying the correction:

The result of the transformation in the screenshot below. We can see some areas with voids (marked in red) after the transformation.

To fix the voids, press the keys (Shift + Ctrl + R) to activate the filter Correction of distortion (lens correction). In the settings, set the option Custom (custom), apply the settings shown in the screenshot below:

Next, go Filter – Blur – Motion Blur (filter> blur> motion blur):

The result, which should get you after applying 2x filters. Switch to the Smart Filter mask to hide the filter effect in the cloud area:

The result should be as in the screenshot below:

Step 15

Next, we will make the background color correction. Let’s go Layer – New corrective layer – black-white(layer> new adjustment layer> black and white):

Result:

Step 16

Open the following stock image Mountains ’, move this image to our working paper.

Using a layer mask, hide the sky and the earth. We just need to add mountains to our scene. Blend mode for this layer with mountains Normal (normal) 52% layer opacity:

To the mountain layer, add an adjustment layer. Hue / Saturation (hue and saturation). Don’t forget to convert this adjustment layer to a clipping mask for a layer with mountains:

Result:

Create a new layer on top of the adjustment layer. Hue / Saturation (hue and saturation). Also convert this layer to a clipping mask. Choose a soft round brush with an opacity of about 5-10%; the brush color is white. Using this brush, paint the light highlights on top of the top of the mountains.

Duplicate the mountain layer. Move the duplicate layer to the left to fill the void and improve the composition. The blend mode for this duplicate layer with mountains Normal (normal), layer opacity 48%.

Step 17

Next, we will add planets to our scene. First, open the stock image with the planet. Apply scaling, and then position the planet as shown in the screenshot below.

Change the blending mode to Lightening (screen) and using a layer mask, process the image in the cloud area to make the planet look brighter.

Next, add a correction layer to the planet layer. Black and white (black and white):

Result:

Finally, duplicate the planet layer. For the original layer with the planet, leave the blending mode Lightening (screen), the layer opacity is 100%, and for a duplicate layer with a planet, change the blending mode to Soft light (soft light), layer opacity is 100%. The result should be as in the screenshot below:

Step 18

Open another stock image of the planet. Move this image to our working paper. Apply scaling, placing this planet in the upper left of our scene:

Change the blending mode for this layer with the planet to Lightening (screen), layer opacity is 100%. Using a layer mask, hide the extra areas of the image.

Select an image from the set of images of Cosmos. Add another planet to our scene. Apply scaling, and then change the blending mode for this layer with the planet to Lightening (screen), layer opacity is 100%. Using a layer mask, hide the extra areas of the image so that only the planet is visible.

Step 19

Create a new layer on top of all other layers. Choose a soft round brush with an opacity of 5-10%. While on a new layer, paint over with a soft white brush around the mountain and the ground in the right side of the scene:

Step 20

Now, add the racing car we created earlier to our main scene. Transform the race car layer into a smart object. Apply scaling, placing the race car in the center of the composition.

To the racing car layer, add an adjustment layer. Hue / Saturation (hue and saturation) as a clipping mask.

Result:

While still on the car layer, let’s go Filter – Blur – Motion Blur (filter> blur> motion blur).

After blurring, go to the filter thumbnail mask. Using a soft black brush, hide the effect of the motion blur filter in the pilot area and in some areas of the race car.

Step 21

Duplicate the racing car layer with the adjustment layer. Hue / Saturation (hue / saturation). Make sure the adjustment layer is converted to a clipping mask. Switch to the filter mask of the duplicate layer and use a brush to process some parts of the pilot so that the effect of the filters appears. The blend mode for this duplicate layer Normal (normal), opacity 86%.

Now duplicate the second duplicate of the racing car layer. Add a correction layer to this duplicate layer. Hue / Saturation (hue / saturation) as a clipping mask with the same settings that were used for the previous duplicate. What we need to do next is to change the value of the blur filter for this duplicate layer. The value of motion blur is shown in the screenshot below:

Finally, set the blending mode for this duplicate layer to Normal (normal), layer opacity 66%. The result is in the screenshot below:

Step 22

Next, we draw a trace from the wheels, where the car passed. Create a new layer. Choose a tool Brush (brush tool). Choose a brush Chalk 44 (chalk 44), set the brush size to 80 px. Go to bookmark Brushes(brushes). In the brush settings, set the values ​​that are shown in the screenshot below:

Create a new layer. On a new layer, draw a straight line with the tool. Pen (pen tool). Next, right-click on the document and in the window that appears, select the option Run stroke contour (stroke path). Remember to set the foreground color to hue # 555d5a.

Result:

Next, duplicate the layer with the trail from the car. Change the blending mode for the original layer with the trail of the machine to Lightening (screen), the layer opacity is 100%, and for a duplicate layer on Overlap (overlay) 98% layer opacity.

Do the same, add traces from other wheels. Result at the moment:

Step 23

Next, we add a light signal to the headlight. Create a new layer on which we will create a light signal. Choose a tool Pen (pen tool), using this tool, draw a contour to create a light signal effect.

Next, convert the outline to the active selection. Choose a tool Gradient (gradient tool). Install Linear gradient(linear gradient). In settings Gradient Editor (gradient editor), set the color of the gradient from yellow to transparent. In conclusion, fill the active selection with a gradient by clicking the gradient in the headlight area and then pulling in the direction where the light should fall:

While still on the gradient fill layer, let’s go Filter – Blur – Gaussian Blur (filter> blur> Gaussian blur):

Duplicate the gradient layer. Go to the duplicate layer, fill it with white:

Finally, set the blending mode for the original gradient layer (I called it yellow ’) to Normal (normal) Opacity (opacity) layer 51%, value Fillings (fill) 26%. Next, set the blending mode to duplicate the gradient layer (I called this layer “white”) on Normal (normal), layer opacity 53%.

Step 24

Next, we add a highlight to the headlamp. Open the image with the highlights, select one of the highlights.

Add a highlight to our scene. Apply scaling to the image of the flare, placing on top of the image lights.

Change the blending mode for the layer with the glare on Lightening (screen), layer opacity is 100%. Using a layer mask, hide the extra areas of the image with a light flare.

Change the color shade of the flare to yellowish shades by adding a new adjustment layer. Hue / Saturation (hue / saturation layer). Do not forget to convert this adjustment layer to a clipping mask for the layer with the glare.

In conclusion, duplicate the layer with the light flare, place a duplicate of the flare on the spotlight to the right of the pilot. Change the blending mode for this duplicate layer with a highlight on Lightening (screen), layer opacity is 100%.

Step 25

The result that I created at the moment of the lesson:

Step 26

In this step, we will perform a general color correction of the entire scene. Let’s start by adding a correction layer. Gradient Map (gradient map). Set the gradient colors shown in the screenshot below:

The result should be as in the screenshot below:

Process the center of the image on the layer mask of the adjustment layer:

Step 27

Next, add another adjustment layer. This time we will add an adjustment layer. Photo filter (photo filter). The blend mode for this adjustment layer Normal (normal), layer opacity 11%.

Step 28

Next, add an adjustment layer. Vibration (vibrance):

Translator’s Notes: Those who have an earlier version of Photoshop, instead of a correction layer Vibration (Vibrance), you can use an adjustment layer Hue / Saturation (Hue / Saturation) and try reducing the saturation value.

On the layer mask of the adjustment layer Vibration (vibrance), process the car, as well as areas around the mountain. For processing, use a soft round brush with an opacity of 10-15%.

Translator’s Notes: thus, the author hides the effect of the adjustment layer Vibration (vibrance) in the area of ​​the racing car and in the area of ​​the mountain.

After that, duplicate the adjustment layer. Vibration (vibrance). Set the blending mode for duplicate layer to Normal (normal), the opacity of the layer is 45%, to get the result, as in the screenshot below:

Step 29

Next, add another adjustment layer to our scene. This time we will add an adjustment layer. Color Balance (color balance):

Result after applying the adjustment layer Color Balance (color balance). Set the blending mode for this adjustment layer to Normal (normal), opacity of a layer of 45%:

Step 30

Finally, add the last adjustment layer. Curves (curves).

On the layer mask of the adjustment layer Curves (curves), process the foreground and the area next to the largest planet, as shown in the screenshot below.

The result:

Step 31

Being on the topmost layer in the layers palette (adjustment layer Curves (curves), press the keys (Shift + Ctrl + Alt + E) to create a stamp of all visible layers. Thus, we will create a merged layer on top of all other layers. I named this merged layer “Stamp”. On the ‘Stamp’ layer, go Image – External Channel (Image> apply image). Set the settings that are shown in the screenshot below:

The result should be as in the screenshot below. Next, convert this “Stamp’ ”layer to a smart object.

Step 32

I decided to add sharpness to the image. For this purpose, we go Filter – Other – Color Contrast (filter> others> high pass):

Finally, change the blending mode for the smart filter. Colour contrast (high pass) on Overlap (overlay), opacity 100%:

The result.

Congratulations, we have completed the lesson!

Final result

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