Stone statue in Photoshop # 2

Creating photo manipulations requires several Photoshop tools, including techniques, to achieve the desired effect.

In this lesson, we will continue to work on creating a stone statue in Photoshop. Let’s get started!

Final result

Step 32

Add the image “Liquid # 1” to our working paper. Name this layer “Liquid 2”.

We use the same mask technique that we used earlier to separate the fluid images from the background. For this, using Magic wand (Magic Wand (W), while holding the (Shift) key, select areas of white background. Next, use the option Refine edge (Refine Edge) with the same settings that you used before.

Using the free transformation (Ctrl + T), position the image of the fluid, as shown in the screenshot below.

Increase the range of dark shades with Levels(Levels (Ctrl + L).

Using a layer mask, hide the bottom of the fluid image to align the fluid with the model’s head:

Step 33

Add the last fluid image to our working paper. Name this layer “Liquid 3”.

Guess? Exactly with the tool Magic wand (Magic Wand (W), highlight the white background, and then apply the option Specify edge(Refine Edge). This time, you need to reduce the value. Admission(Tolerance):

Via free transformation, rotate the image to the left. Place the image on top of the other layers with liquid:

Via Levels (Levels (Ctrl + L), boost darker tones:

Step 34

To the layers with liquid, we will also add a small movement effect. Let’s go Filter – Blur – Motion Blur (Filter> Blur> Motion Blur). Use different values Offsets (Distances) and Corners (Angles):

Step 35

Using tool Dimmer (Burn Tool (O), install Mode (Range) on Mid tones (Midtones), darken the lower parts of the images of the layers “Liquid 2” and “Liquid 3” to best combine with the model’s head, since model’s head is darker than liquid:

Step 36

Add the Old Paint texture to our working paper by placing a layer with this texture on top of all other layers. You’re right, it’s time to add colors to our composition! Name this layer “Old Paint”.

Reduce the size of the texture of the old paint by arranging the texture as shown in the screenshot below:

Change the blending mode to Multiplication (Multiply).

Correct Levels (Levels), enhancing light colors (Ctrl + L).

With the help of free transformation (Ctrl + T), place the texture in the face area of ​​the model so that we have a delamination on the model’s cheek. Next, using the layer mask, hide the excess areas of the texture of the old paint outside the cheek area:

This is the only part of the layer that should remain visible at the end of processing. Use brushes with Opacity (Opacity) and By pushing (Flow) 100%.

Use the tool Sponge (Sponge Tool (O), set the mode to Reduce saturation (Desaturate) to get rid of yellow shades. Use a small brush.

Next, switch to the tool. Blur (Blur Tool (R), set the value Intensity (Strength) 50%. Using this tool, blur the texture a bit so that the old paint does not create a strong contrast of sharpness with the image of the girl.

Step 37

Create a new layer (Ctrl + Shift + N), set the brush color to red. Name this layer “Old paint on hand”. Begin to paint over the area on the arm, where a piece of material has fallen off and the arm has cracked. Change the blending mode for this layer to Multiplication (Multiply).

Zoom in to make brushing easier. Paint a different brush with a small brush, be careful not to brush outside the paint area.

Step 38

Duplicate the “Old Paint” layer (Ctrl + J).

Using the free transformation (Ctrl + T), rotate the duplicate layer, arranging it as shown in the screenshot below:

Hide separate areas of the texture on the layer mask using a black brush, the areas in the frontal part of the head should remain visible:

Using a small diameter brush, additionally hide the areas so as not to overload with red shades and to make the overall appearance of the texture more heterogeneous.

As soon as you complete, select the tool Blur (Blur Tool (R) to combine with the image of the model, just as we did before:

Step 39

Once again duplicate the “Old paint” layer, remove the layer mask from the duplicate layer and using the free transform (Ctrl + T), position the texture as shown in the screenshot below:

Add a new layer mask to the duplicate layer. Hide individual sections of the texture, leaving the following areas visible:

Using tool Blur (Blur Tool), align the texture with the model’s face. Next, use the tool Sponge (Sponge Tool (O) in case you need to reduce the saturation of the yellow shades.

Step 40

Add the image of Crack # 4 to our working paper. Name this layer “Cracks 5”.

Change the blending mode to Multiplication (Multiply).

Via free transformation (Ctrl + T), rotate the texture, placing it on top of the model’s hand:

Hold down (Ctrl) + click on the layer mask of the model layer to load the active selection, then add a layer mask to the layer with the texture of the cracks.

Make a correction Levels(Levels (Ctrl + L). Apply the settings shown in the screenshot below:

Next, we will remove individual sections of the texture using a layer mask. As always, choose a tool brush. Paint over the specified areas to hide the texture:

Be careful when processing any areas of the texture, we must pay attention to the amount of dust and debris that we leave on the textured areas using a huge amount of textures.

Let’s go Filter – Blur – Blur by Gauss(Filter> Blur> Gaussian Blur). Apply a filter to the crack texture to match the degree of sharpness (apply the filter to the layer, not to the mask):

Step 41

Change the idea: go to the layer “Cracks 4”. Select the Free Transform tool (Ctrl + T) and rotate the texture to the left until you can, as in the screenshot below:

And then completely remove the texture, leaving only a portion of the cracks in the hands of the model. At the final stage, I thought that perhaps this crack would attract a lot of attention than the whole picture and this made me change the original idea.

Apply filter Blur by Gauss(Gaussian Blur), let’s go Filter – Blur – Blur by Gauss(Filter> Blur> Gaussian Blur).

Step 42

Next, we will make a slight change, reinforcing the tone: go to the layer “Cracks 2”. Strengthen dark tones to improve contrast.

Step 43

Add Texture # 2 to our scene, placing it below all layers in the layers palette. This will be our background, so we need to make it very gentle. Name this layer “Background”.

Change the blending mode for this texture layer to Darkening basics (Color Burn), the opacity of the layer is approximately 25%.

As you can see, most of the darker shades of the background are located on the lower left side of the image, attracting more attention than they deserve. Duplicate this layer (Ctrl + J), go Editing – Transformation – Flip Horizontal (Edit> Transform> Flip Horizontal). Next, with the tool Eraser (Eraser (E), delete everything except the area that is indicated in the screenshot below.

Step 44

Add the “Embers” image to our working paper. Name the ember layer with embers. Place this layer on top of all other layers.

Zoom out, do not forget to hold down the (Shift) key while zooming.

Change the blending mode to Lightening (Screen).

With the free transform (Ctrl + T), rotate the texture with embers to the right.

Via Levels (Levels (Ctrl + L), adjust the flames, enhancing dark shades.

Hide the extra areas of the texture on the layer mask of the “Embers” layer by loading the active selection of the model image (Ctrl + click on the layer mask of the model layer), as we have done many times before.

Next, we must remove individual areas of ember so that they do not look like they are glued. Choose a brush; brush color is black. Using this brush, paint over the layer mask layer areas that are indicated in the screenshot below:

To add a bit of realism, switch the brush color to white and restore individual small patches of fire outside the outline of the model’s body by brushing on them with a very small diameter brush to create the feeling that fire breaks out of the model’s body. Later we will increase the effect of fire.

Next, go Filter – Blur – Gaussian Blur (Filter> Blur> Gaussian Blur) and hold the combination with the entire scene.

Step 45

Duplicate the “Embers” (Ctrl + J).

Add dark shades with Levels (Levels (Ctrl + L). We need a certain variety of warm tones.

Using a black brush, start hiding the extra areas of fire on the layer mask of the layer, leaving only small details, as shown in the screenshot below:

Use the tool Stamp (Clone Stamp Tool (S) to clone the coal by inserting it into the part of the hand with the missing fragment, because it will become the focal point of our composition due to the contrast it creates. Hold the (Alt) key + click on the light to select the source clone, and then paint over the void in the model’s hand.

Step 46

Create a new layer (Ctrl + Shift + N) below the layers with embers, name this layer “Ember”. Select the brush tool, the brush color is black. Start painting right under the embers to give them the lost volume, which was lost due to the blending mode that we used. You just need to paint over the areas with light tones under the embers and you will see how the lost tones begin to appear again. Also, paint gently under small flames to show that flames burst out, so they will look more expressive.

Do the same in the area of ​​the missing arm fragment to emphasize the main ember.

Step 47

Create a new layer (Ctrl + Shift + N) on top of the layers with embers, name this layer “Glow from Embers”. We will add a few strokes of warm reflective glow from the flames. Using a brush, brush color is yellow / orange, paint over the coals. Use a soft brush of large diameter to make the strokes more diffuse.

Change the blending mode for this layer to Overlap (Overlay).

Step 48

Next, go to the layer mask of the adjustment layer. Black-white(Black White), set the brush color to black. Hide the black and white correction in the area shown in the screenshot below. Paint along the model’s back and along the left side of the arm. You will see how the dark blue / purple tones begin to appear (they will appear through the layers with the blue particles that are located below). This will create a good contrast between the warm tones of fire, as well as saturate our picture.

Also process your hand a little so that we can better see the warm tones of fire:

Step 49

Go to the “Background” layer and then invert (Ctrl + I).

Next, go Filter – Blur – Gaussian Blur (Filter> Blur> Gaussian Blur) and move the layer with the background down in the layers palette so that the background appears distant from the main object, i.e. girls

Step 50

Click on the topmost layer, and then press the keys (Ctrl + Shift + Alt + E) to create a merged layer from all visible layers. Name this layer “Light correction” because we are going to enhance the middle tones of our picture. First of all, press the keys (Ctrl + Shift + U) to reduce the saturation of the image.

Next, perform an inversion (Ctrl + I).

Change the blending mode for the merged layer to Overlap (Overlay). Now the main part of the image is presented in the mid tone range.

We will enhance the image using the filter. Gaussian Blur (Gaussian Blur), let’s go Filter – Blur – Gaussian Blur (Filter> Blur> Gaussian Blur) and apply a very large blur radius, so the lighting will depend on the profile of the original image.

Step 51

Set the foreground color to # e50292, create a new layer on top of all other layers (Ctrl + Shift + N). Name this layer “Difference”. Choose a tool Fill (Paint Bucket Tool (G), click on any area of ​​the working document to fill the layer with the specified color.

We will lightly paint the highlights and shadows. Change the blending mode for this layer to Difference (Difference), and then lower the layer opacity to 5%.

Step 52

Create another new layer, name this layer “warm colors”. I want to create a diffusing atmosphere using the warm tones that surround the image. First, fill the new layer with a color tone # ad5411 or a similar color with the tool Fill (Paint Bucket Tool (G). Next, switch to the tool Gradient ( Gradient Tool (G) (or together a gradient, use a large soft brush of various colors), the colors are shown in the screenshot below. Create the following color transitions. It does not have to be exactly the same as in the screenshot below.

To make the created texture look more uniform, let’s go Filter – Blur – Gaussian Blur (Filter> Blur> Gaussian Blur) and apply a large radius.

Next, change the blending mode to Bright light (Vivid Light), reducing the opacity of the layer to about 10%.

Step 53

Add a new adjustment layer Selective color correction (Selective color). Apply the settings shown in the screenshot below to improve the colors of our picture. Enhance warm tones by lightly coloring the highlights and mid-tones:

Now our picture began to look more even and proportional.

Step 54

Next, we will add small details to our main character. Move the texture of Crack # 6 to our working paper. Zoom out / rotate the texture using free transform (Ctrl + T). Place the texture in the hand area of ​​the model. Name this layer “Crack 6″.

Change the blending mode for this texture layer to Multiplication (Multiply).

Adjust the contrast with Levels (Levels (Ctrl + L).

Hold down (Ctrl) + click on the layer mask of the model layer to load the active selection of the model image, and then, without removing the active selection, add a layer mask to our cracked texture.

Next, we will remove part of the texture in the chest area on the layer layer mask, and also hide the texture between the cracks, as we have done before. Remember to process the edges of the texture.

Next, go Filter – Blur – Gaussian Blur (Filter> Blur> Gaussian Blur) and apply a blur to the texture with cracks.

Step 55

Go to the Crack Paint Layer (Note translator: The layer was created in Step 14). Using a black brush, add volume to a triangular shaped crack, which is indicated in the screenshot below.

Step 56

Duplicate the “Particles 2” layer (Ctrl + J), and then rotate the duplicate layer slightly to the right using free transform (Ctrl + T).

What I want to do with this layer is to save only selected parts of the particles, so that they are present as fine detail. Using a black brush, process a duplicate of the texture on the layer mask layer.

Repeat the entire process several times, adding small areas of dust particles to the entire image. Duplicate the “Particles 2” layer again, but this time place the duplicate layer over the model’s hand.

On the layer mask of the layer, hide most of the dust. Here you can leave a little dust, which is showered with hands.

Repeat the whole process to add a little dust that falls off the shoulder.

… and duplicate the “Particles 2” layer again to add a little dust to the left area of ​​the head, as well as to its outer part.

Step 57

Next, we will create a feeling of split off the statue. For these purposes, we will remove several sections, creating a feeling of fallen off stone material from the statue. Choose a tool Pen (Pen Tool (P), set the mode to Contours (Paths). We will create our first selection on the back of the model, in the shoulder area. This time we will create a contour over the ember texture that reproduces the girl’s figure. Create a contour imitating the shape of a fallen stone.

Close the contour, then right-click on the created contour and in the window that appears, select the option To form selected region(Make Selection):

Next, using a black brush, process the area of ​​the removed area on all layer masks of all layers where there are textures or an image, delete it layer by layer.

Repeat the whole process on 5 additional sections. You are free to make your choice, and you can remove the fragments of the statue anywhere you want, in the screenshots below, I will show you where I decided to remove the fragments of the statue. The procedure is the same, which I described earlier. If you have any doubts, simply select the section with the crack and try to create an outline along this crack to create a selection:

Step 58

Go to the duplicate layer “Particles 2” and use the tool Rectangular area (Rectangular Marquee Tool (M), select the largest fragment of the fragment.

Copy the selected fragment (Ctrl + C), and then paste (Ctrl + V) onto a new layer, which we can call “Particles 5”. Position the fragment of the shard as shown in the screenshot below.

Rotate the fragment of the fragment slightly using free transformation (Ctrl + T) so that this fragment of the fragment does not look exactly the same as the original fragment. You may need a tool. Eraser (Eraser Tool (E) to process the edges.

Duplicate the fragment fragment layer (Ctrl + J), move the duplicate layer down, and then rotate and / or transform it.

Step 59

Create a new layer, name this layer “Blue”. Choose a tool Gradient (Gradient Tool (G), set the colors of the gradient from foreground color to transparent. You can customize the colors of the gradient through the top toolbar by clicking on the window Gradient editor (Gradient Editor).

Set a light blue color and then create Radial gradient (Radial Gradient) Medium in size, using the head of the model as the center of the gradient.

Change the blending mode for this layer to Soft light (Soft Light), layer opacity 16%. Thus, we slightly added a contrasting color: the upper part of the picture also looked monochrome, as did the lower part of the picture.

Step 60

Create a new layer, name this layer yellow. Choose a yellow / orange color to create a new gradient that fills the center and bottom areas.

Change the blending mode for this layer to Soft light (Soft Light), the opacity of the layer is 40% to create a kind of reflecting warm light coming from the scattering flame of the embers.

Step 61

Click on the topmost layer in the layers palette, and then press the keys (Ctrl + Shift + Alt + E) to create a merged layer from all visible layers. We need to create a certain atmosphere, for this we go Filter – Blur – Gaussian Blur (Filter> Blur> Gaussian Blur) and apply the settings shown in the screenshot below:

Change the blending mode for the merged layer to Lightening (Screen).

Duplicate this layer (Ctrl + J), and then change the blending mode to duplicate the layer to Soft light (Soft Light).

Hold down (Ctrl) + select both layers, and then reduce the opacity of these two layers to 10%.

Step 62

Create a new layer on top of all the other layers, name this layer “Vignette”, set any color, and then go to the option Editor gradient(Gradient Editor). In the gradient settings, move the upper left slider to the right, and the upper right slider to the left, so we will invert the gradient, which we apply.

Click in the center of the image, and then drag the gradient to any angle to create a vignette.

Cool tone may be the best option here. Use correction Hue / Saturation (Hue / Saturation (Ctrl + U) if you need to change color.

Add a layer mask to the vignette layer, and then use a large brush to process the entire image of the girl, so the dark shades of the vignette will not affect her. Next, move this layer down in the layers palette, placing “light correction” below the layer.

Change the blending mode to Linear dimmer (Linear Burn), layer opacity 30%.

Step 63

Add a new adjustment layer Gradient Map (Gradient Map), press the (D) key to set the default black and white color. If the colors of the gradient used are not displayed in black and white, just click on the gradient and in the window that appears Gradient Editor (Gradient Editor), you can set the gradient colors.

Change the blending mode for this adjustment layer to Glow (Luminosity), the opacity of the layer is 40%. Thus, we will enhance the contrast of the picture, creating a more balanced light spectrum.

Step 64

Create a new layer on top of all other layers, name this layer “tint”. Fill this layer with # 007c72 with the tool. Fill (Paint Bucket Tool (G).

Using a layer mask, hide the fill in the image area of ​​the model.

Change the blending mode for the filled layer to Soft light (Soft Light), layer opacity 20%.

Congratulations! We have completed the lesson!

Final result

Author: Mario sanchez nevado

Like this post? Please share to your friends: