Turn a Photoshop tortoise into a floating island

In this tutorial, I will show you how you can combine several different images to create a single and harmonious scene with a giant turtle. You will learn how to combine images of trees, rocks, waterfalls, including textures, to create an island on a turtle. In conclusion, we will add light effects and color-correct the entire scene.

So let’s get started.

Final result

Step 1

Create a new document, go File – New (File> New). Set the values ​​that are shown in the screenshot below.

Step 2

Next, add the source image with the underwater scene, go File – Post (File> Place). Position the image as shown in the screenshot below.

Step 3

Step 4

Duplicate the layer with the underwater scene, move the duplicate layer to the right, placing it as shown in the screenshot below.

Step 5

Once again, add the original image with the underwater scene, go File – Post (File> Place). This time, place the image in the center of our scene, as shown in the screenshot below.

Add a layer mask to the layer with an added underwater scene and, using a soft round black brush, hide the image in the places on the layer mask where it is necessary to properly align it with the entire scene. The result is in the screenshot below. Now select all the layers with the underwater scene that we created, and then press the keys (Ctrl + E) to merge them into one layer.

Step 6

Next, to the merged layer with the underwater scene, add an adjustment layer Brightness / Contrast (Brightness / Contrast) as a clipping mask (See the screenshot below for where the buttons for creating a clipping mask and adjustment layers are located). For this adjustment layer, apply the settings shown in the screenshot below.

Next, go to the adjustment layer mask. Brightness / Contrast (Brightness / Contrast) to hide the effect of the correction in the area that is highlighted in the screenshot below.

Result at the moment lesson.

Step 7

Next, to the merged layer with the underwater scene, add an adjustment layer Curves (Curves). Set the curves as shown in the screenshot below.

Result.

Step 8

Now add the original image with the sky, let’s go File – Post (File> Place). Position the layer with the sky below the combined layer with the underwater scene.

Step 9

Now, to the sky layer, add adjustment layers Curves (Curves) and Exposition (Exposure). Set the settings for these adjustment layers that are shown in the screenshot below.

Result.

Step 10

Next, go to the adjustment layer mask. Exposition (Exposure) to hide the effect of the correction in the area that is highlighted in the screenshot below.

Result.

Step 11

Now to the sky layer, add an adjustment layer. Color Balance (Color Balance). Set the values ​​that are shown in the screenshot below.

Result.

Step 12

Add a correction layer to the sky layer. Brightness / Contrast (Brightness / Contrast). Next, go to the adjustment layer mask. Brightness / Contrast (Brightness / Contrast) to hide the effect of the correction in the area that is highlighted in the screenshot below.

Result at the moment lesson.

Step 13

Now add the original image with the underwater scene 2, let’s go File – Post (File> Place). Place it above the layer with the underwater scene (merged layer). Choose a tool Free transformation (Free Transform tool) by pressing the keys (CTRL + T). Apply scaling by enlarging the image, as shown in the screenshot below.

Step 14

To layer with underwater scene 2, add a layer mask. Using a soft round black brush, hide separate parts of the image that are shown in the screenshot below.

Change the blending mode for the layer with underwater scene 2 to Soft light (soft light). The result is in the screenshot below.

Step 15

Next, add an adjustment layer. Gradient map (Gradient Map), placing this adjustment layer on top of the layer with the underwater scene 2. Do not convert this adjustment layer into a clipping mask. Set the gradient that is shown in the screenshot below.

Change the blending mode of the adjustment layer. Gradient map (Gradient Map) on Soft light (soft light), and then reduce the layer’s opacity to 69%. The result is in the screenshot below.

Step 16

Highlight the turtle image using your favorite selection tool. Add the highlighted turtle image to our working paper, placing the turtle as shown in the screenshot below.

Step 17

To the layer with the turtle, add a layer mask and using a black brush, partially hide the lower part of the turtle, which should be immersed in water. Use a soft round brush. Opacity (opacity) and By pushing (flow) approximately 30%.

Step 18

To layer with the turtle, add adjustment layers Hue / Saturation (Hue / Saturation) and Brightness / Contrast (Brightness / Contrast) to combine the turtle with the whole scene.

Result.

On the masks of both adjustment layers, hide the correction in the specified area.

Result.

Step 19

To the turtle layer, add an adjustment layer. Photo Filter (Photo Filter). Set the values ​​that are shown in the screenshot below.

Reduce the opacity of the adjustment layer. Photo Filter (Photo Filter) up to 80%. The result is in the screenshot below.

Step 20

In this step, we will add waves to our scene. Add a wave image to our scene, let’s go. File – Post (File> Place). Arrange the waves as shown in the screenshot below.

Step 21

To the layer with the waves, add a layer mask. Using a soft round black brush, paint over the edges of the image to create a smooth transition.

Now, change the blending mode for the wave layer to Hard light (hard light), and also reduce the layer opacity to 50%. The result is in the screenshot below.

Step 22

To layer with waves, add adjustment layers Brightness / Contrast (Brightness / Contrast) and Curves (Curves) to combine the waves with the whole scene.

Result.

Step 23

Next, double-duplicate the wave layer, including the adjustment layers. Brightness / Contrast (Brightness / Contrast) and Curves (Curves). Place duplicate layers in different places, as shown in the screenshot below, to enhance the effect of waves under water. The result is in the screenshot below.

Step 24

Add the original image with the volcano to our working paper, as shown in the screenshot below. We will only need part of the image (see the screenshot below), and not the entire image.

To the layer with a part of the volcano image, add a layer mask to combine with the turtle.

Step 25

Change the blending mode for the layer with the volcano part to Hard light (hard light). The result is in the screenshot below.

Step 26

Now double-duplicate the layer with a part of the volcano, placing duplicate layers on the left and right, completely covering the lower part of the tortoise shell (remember to use a layer mask), as shown in the screenshot below.

Step 27

Next, select all the layers with fragments of the volcano, and then press the keys (Ctrl + G) to group them into one group. Name the new group ‘Island’. To the layer with the “Island” group, add an adjustment layer Hue / Saturation (Hue / Saturation). Set the settings that are shown in the screenshot below. You can see the result in the screenshot below.

Step 28

Add a tree image to our scene, let’s go. File – Post (File> Place), placing the tree, as shown in the screenshot below.

Step 29

To the tree layer, add adjustment layers. Brightness / Contrast (Brightness / Contrast) and Photo Filter (Photo Filter). Set the settings that are shown in the screenshot below.

Result.

On the mask of the adjustment layer Brightness / Contrast (Brightness / Contrast) hide the correction effect in the specified area as shown in the screenshot below to lighten the right side of the tree.

Step 30

Next, place the image of the rock on our working paper, placing the image as shown in the screenshot below.

To the rock layer, add a layer mask. Using a soft black brush, hide the extra areas of the image, as shown in the screenshot below.

Step 31

To the rock layer, add the Moss texture as a clipping mask. Change the blending mode for the texture layer to Multiplication (Multiply). Reduce the layer opacity to 70%. The result is in the screenshot below.

Step 32

Add the following adjustment layers to the rock layer.

Reduce the opacity of the 2nd adjustment layer Brightness / Contrast (Brightness / Contrast) up to 53%. The result is in the screenshot below. Now select all the rock layers to merge them into one group. Name the new group ‘Scala’.

Step 33

Duplicate the rock band. Move the duplicate group to the right, as shown in the screenshot below. The result is in the screenshot below.

Step 34

In this step, we will separate tree 2 from the background using the technique Calculations(Calculation). Open the original image with tree 2 in Photoshop. Next, go Window – Channel (Window> Channel). Select the blue channel, duplicate it, for this, right-click on the blue channel and in the window that appears, select the option Duplicate channel (duplicate channel). Next, go Image – Calculations (Image> Calculation) (make sure the duplicate blue channel is active). Next, set the settings that are shown in the screenshot below. You can experiment with blending modes, but the most appropriate modes that work fine are Overlap (Overlay) and Multiplication (Multiply).

After application Calculations (Calculation), the channel will appear Alpha (Alpha) Below Duplicate Channel Blue (Blue Copy). Go to layer with Alpha (Alpha) channel to load the active selection. To load the active selection, hold down (Ctrl) + click on the thumbnail of the layer with Alpha (Alpha) channel. Go back to the RGB layer and add a layer mask to the tree layer 2.

The result after we separated the tree 2 from the background.

Step 35

Next, move the selected tree image 2 to our working paper. Using a soft black brush, hide the extra areas of the tree image 2 on the layer mask. The result is in the screenshot below.

You may notice that the image with tree 2 shows the rough edges left over from the selection. We need to fix this. On the tree layer, apply the blending options to fix the rough edges. Apply the following layer style with the values ​​that are shown in the screenshot.

Now you see that after applying the effect of overlay parameters, all the hard and rough edges disappeared. We got a pretty good result.

Step 36

To the tree layer 2, add an adjustment layer. Hue / Saturation (Hue / Saturation) to reduce image saturation.

Step 37

Duplicate the layer with the tree 2. Move the duplicate layer to the left, placing the image of the tree, as shown in the screenshot below. Do not forget to hide the extra areas of the image.

Apply blending options to duplicate layer with tree. Please note that I used the same color cast for the layer style. Inner shadow (Inner Shadow), as in the previous step, the only thing I changed a little angle (angle) bias (distance) and opacity (opacity). The settings for this layer style are shown in the screenshot below.

Next, add the adjustment layer to the same duplicate layer. Brightness / Contrast (Brightness / Contrast). The settings for this adjustment layer are shown in the screenshot below.

Result.

Step 38

Once again duplicate the layer with tree 2, placing the duplicate layer, as shown in the screenshot below. Apply the same settings for the blending options as in the previous step. The result is in the screenshot below.

To create a duplicate layer with a tree, add an adjustment layer Brightness / Contrast (Brightness / Contrast). Set the values ​​that are shown in the screenshot below. The result is in the screenshot below.

Step 39

Once again duplicate the layer with tree 2, placing the duplicate layer, as shown in the screenshot below. Apply the same settings for the blending options as in the previous step.

To create a duplicate layer with a tree, add an adjustment layer Brightness / Contrast (Brightness / Contrast). Set the values ​​that are shown in the screenshot below. The result is in the screenshot below.

Step 40

Once again duplicate the layer with tree 2, placing the duplicate layer, as shown in the screenshot below. Use the same color cast for the layer style. Inner shadow (inner shadow), but this time install Opacity (Opacity) 49%, Bias (Distance) 0, Tightening (choke) 9, and The size (size) 6.

Result.

To create a duplicate layer with a tree, add an adjustment layer Brightness / Contrast (Brightness / Contrast). Set the values ​​that are shown in the screenshot below. The result is in the screenshot below.

Step 41

Create the last duplicate of the layer with tree 2. Apply the tool Free transformation (free transform tool) by pressing the keys (Ctrl + T) to scale the image. Arrange the tree as shown in the screenshot below. Do not forget to hide the extra areas of the image using a layer mask. The result should be as in the screenshot below.

Translator’s Note: place this duplicate tree in the right part under the main tree.

Step 42

Apply overlay parameters to the last duplicate of the layer. This time all settings have been changed. The settings are shown in the screenshot below.

Result.

Step 43

Next, add the adjustment layer to the last duplicate of the layer. Brightness / Contrast (Brightness / Contrast). Set the values ​​that are shown in the screenshot below.

Result.

Step 44

Next, go to the adjustment layer mask. Brightness / Contrast (Brightness / Contrast) to hide the correction effect in the specified area, as shown in the screenshot below.

You can see the result in the screenshot below. Select all the layers related to tree 2 to group them into one group. Name the new group ‘Tree 2 ‘.

Step 45

Next, add a waterfall image to our working paper, placing the image as shown in the screenshot below. Do not forget to apply scaling with the tool Free transformation (free transform tool).

Step 46

To the layer with the waterfall, add a layer mask and using a soft black brush, hide the excess areas of the waterfall. The result is in the screenshot below.

Step 47

Next, add a correction layer to the waterfall layer. Brightness / Contrast (Brightness / Contrast) and Photo Filter (Photo Filter). Set the values ​​that are shown in the screenshot below.

Reduce the opacity of the adjustment layer. Photo Filter (Photo Filter) up to 60%. The result is in the screenshot below.

Step 48

Next, go to the adjustment layer mask. Brightness / Contrast (Brightness / Contrast) to hide the correction effect in the specified area, as shown in the screenshot below.

Next, go to the adjustment layer mask. Photo Filter (Photo Filter) to hide the effect of correction in the specified area, as shown in the screenshot below.

Result.

Step 49

Next, add a correction layer to the waterfall layer. Color Balance (Color Balance) and Photo Filter (Photo Filter). Set the values ​​that are shown in the screenshot below for these adjustment layers.

Next, go to the adjustment layer mask. Photo Filter (Photo Filter) to hide the effect of correction in the specified area, as shown in the screenshot below.

You can see the result in the screenshot below. Select all the layers related to the waterfall to group into one group. Name the new group ‘Waterfall’.

Step 50

Select layers with groups with all trees, rock and waterfall to group them all into one common group. Name the united group ‘Recreated Island’.

To the ‘Recreated Island’ group, add an adjustment layer Brightness / Contrast (Brightness / Contrast). Set the values ​​for this adjustment layer, which are shown in the screenshot below.

Result.

Step 51

Next, go to the adjustment layer mask. Brightness / Contrast (Brightness / Contrast) to hide the correction effect in the specified area, as shown in the screenshot below.

Result.

Step 52

Load the Water Splash Brush tool into Photoshop. Using the Water 07 brush, paint a spray on the waterline (dividing line between the water surface and the deep waters), as shown in the screenshot below. I used 7 layers to create this effect.

Step 53

Create another waterline below the waterfall. Next, with the tool Deformation (warp tool), change the shape of the water level horizon, as shown in the screenshot below.

Result.

Step 54

Using the Spray water brush, add a spray of water, as shown in the screenshot below.

Step 55

Next, we will add light effects to our scene. Create a new layer by pressing the keys (Ctrl + Shift + N). Next, select the tool Brush (brush tool), change the foreground color to hue # 412b15. Install Opacity (opacity) and Pressure (flow) brushes at 100%, brush size 900 px. Next, click on the area that is shown in the screenshot below.

Change the blending mode for the light effect layer to Lightening basics (Color Dodge), and also reduce the layer opacity to 50%. The result is in the screenshot below.

Step 56

Next, create a new layer on top of all layers, fill this layer with black color. Add a filter Glare (Lens Flare Filter), let’s go Filter – Rendering – Blick (Filter> Render> Lens Flare). Set the following settings for this filter, which are shown in the screenshot below.

The result should be as in the screenshot below.

Shift the image with the flare, as shown in the screenshot below.

Step 57

Change the blending mode for the layer with the glare on Lightening (screen). Do not forget to hide the extra small glare using a layer mask, because we only need the main highlight as the light source. The result is in the screenshot below.

Step 58

To the highlight layer, add adjustment layers. Levels (Level) and Hue / Saturation (Hue / Saturation). Apply the values ​​for these adjustment layers as shown in the screenshot below.

Result.

Step 59

Next, separate the fish from the background, adding them to our working paper. Arrange the fish, as shown in the screenshot below. Experiment with blending modes to combine fish images with an underwater scene. I used 7 layers with fish, using different blending modes, as well as varying degrees of opacity of the layers.

Step 60

Group all fish layers in one group, name the new group ‘Rybka’. To the ‘Rybka’ group layer, add an adjustment layer. Hue / Saturation (Hue / Saturation). Set the values ​​that are shown in the screenshot below.

Step 61

Load the Bubble Brushes into Photoshop. Draw a bubble effect as shown in the screenshot below.

Step 62

Next, we need to add some light to the island. To do this, select a brush with opacity (opacity) and by pushing (flow) 30%. Set the foreground color to # 634b11. Paint over the brush as shown in the screenshot below.

Change the blending mode for the light effect layer to Lightening basics (Color Dodge). The result is in the screenshot below.

Step 63

We have almost completed the lesson, it remains to hold a short final correction. To the entire scene, add an adjustment layer. Gradient map (Gradient Map). Apply the gradient colors shown in the screenshot below.

Change the blending mode for this adjustment layer. Gradient map (Gradient Map) on Soft light (soft light), and also reduce the layer opacity to 60%. The result is in the screenshot below.

Step 64

Next, go to the adjustment layer mask. Gradient map (Gradient Map) to hide the correction effect in the specified area, as shown in the screenshot below.

Result.

Step 65

Now add an adjustment layer. Color Balance (Color Balance). Apply the settings shown in the screenshot below.

Result.

Step 66

Add adjustment layer Brightness / Contrast (Brightness / Contrast).

Result.

Step 67

Next, go to the adjustment layer mask. Brightness / Contrast (Brightness / Contrast) to hide the correction effect in the specified area, as shown in the screenshot below.

Result.

Step 68

As a final color correction for the entire scene, add an adjustment layer. Selective color correction (Selective color).

Result.

Thank you for being with me. I hope you enjoyed this tutorial, and you learned something useful. Until next time. Have a good day!

Final result

Author: Bunty Pundir

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