In this tutorial, I will show you how to create a sketch or sketch effect on a photo. I will try to explain everything in as much detail as possible so that even a newcomer who first opened Photoshop can get at least a high-quality result.
1. Preparation of the document
Step 1
To begin, open the photo with which we will work. To do this, go File – Open (File – Open), select the image and click on the button Open (Open). Before proceeding, let’s check a few things:
- Photo should be in color mode Rgb 8 bits/ channel (RGB 8 bits / channel). To check this, go Image – Mode (Image – Mode).
- For better results, the size of the document should be in the range of 1500-4000 pixels in height / width. To check this, go Image – Image Size (Image – Image size).
- The photo must be a background layer. If you are wrong, apply to it Layer – New – Background from Layer (Layer – New – Layer from the background).
Step 2
Now we need to slightly expand the upper part of the working web so that there is more room to work. To do this, go Image – Canvas Size (Image – canvas size) and enter the following settings:
Step 3
Do the same on the left and right sides of the document. Move on Image – Canvas Size (Image – canvas size) and enter the following settings:
2. Create brushes
Step 1
In this section, we will create several sketch brushes. We take a pencil, paper and draw three types of hatching. Then we scan the result.
If you painted each hatching on a separate sheet of paper, then you should have three scanned files. If everything is on one, then in Photoshop we activate any selection tool, cut out each hatching and transfer them to separate documents so that we end up with three files. This is what my result looks like.
Step 2
You do not have to repeat my hatching, try to create your own. Please note that the hatching lines must be clear and the same density as mine. With too thin or thick shading will be inconvenient to work, and the result will be different from mine.
Now open the first scanned hatch, go Edit – Define Brush (Editing – Define a brush) and save the brush with the name “Temporary brush 1”.
Step 3
Open the second scanned shading, go Edit – Define Brush (Edit – Define the brush) and save the brush with the name “Temporary brush 2”.
Step 4
Now open the last scanned shading, go Edit – Define Brush (Editing – Define a brush) and save the brush with the name “Temporary brush 3”.
Step 5
Having finished with preservation of brushes, we pass to their setup and repeated preservation. Press the key B, right-click anywhere on the working canvas, select our “Temporary brush 1” brush and press Enter. Then open the panel Window – Brush (Window – Brush) and enter the following settings:
Step 6
To save the brush with the new settings, in the lower right corner of the panel, click on the button to create a new brush and call it “Hatching 1”.
Step 7
Press the key B, right-click anywhere on the working canvas, select our “Temporary brush 2” brush and press Enter. Then open the panel Window – Brush (Window – Brush) and enter the following settings:
Step 8
To save the brush with the new settings, in the lower right corner of the panel, click on the button to create a new brush and call it “Hatching 2”.
Step 9
Press key B, right-click anywhere on the working canvas, select our “Temporary brush 3” brush and press Enter. Then open the panel Window – Brush (Window – Brush) and enter the following settings:
Step 10
To save the brush with the new settings, in the lower right corner of the panel, click on the button to create a new brush and call it “Hatching 3”.
Step 11
Now our brushes are ready to go. If you want, you can delete all temporary brushes by clicking on them with the mouse while holding the Alt key.
3. Create the base
Step 1
In this section, we will create the base for the main object of the picture and the background. Create a new layer Layer – New – Layer (Layer – New – Layer) and call it “Basis”.
Step 2
Check that the “Foundation” layer is active. Fill the object to which we will apply the hatching, with color. This can be done in several ways. For example, first create a selection using Pen Tool (P) (Feather), Magic Wand Tool
(W) (Magic Wand) or Lasso Tool
(L) (Lasso), then just fill it with the desired color using Paint Bucket Tool
(G) (Fill). Or you can activate Brush Tool
(B) (Brush) and hard / soft brush to paint over the desired object. Color does not matter.
Step 3
Select the background layer and go to Layer – New Fill Layer – Solid Color (Layer – New fill layer – Color). Name the layer “Background color” and select the white color #ffffff for it.
4. Apply hatching
Step 1
In this tutorial, we’ll start using the brushes that we created at the beginning of the tutorial to draw the sketch effect. Select the “Base” layer, then create a new layer. Layer – New – Layer (Layer – New – Layer) and call it “Sketch 1”.
Step 2
Set the foreground color to # 000000 and activate Brush Tool (B) (Brush). Then select the “Hatching 1” brush and draw it over the color-flooded object. Also, do not forget to work the edges. Do not be afraid to adjust the diameter of the brush to the result was more interesting.
Step 3
Select the “Base” layer, then create a new layer. Layer – New – Layer (Layer – New – Layer) and call it “Sketch 2”.
Step 4
Set the foreground color to # 000000 and activate Brush Tool (B) (Brush). Then select the “Hatching 2” brush, draw it over the object filled with color and do not forget to work the edges. To make the result more interesting, adjust the brush diameter during operation.
Step 5
Select the “Base” layer, then create a new layer. Layer – New – Layer (Layer – New – Layer) and call it “Sketch 3”.
Step 6
Set the foreground color to # 000000 and activate Brush tool (B) (Brush). Then select the “Hatch 3” brush, draw it over the object filled with color and do not forget to work the edges. To make the result more interesting, adjust the brush diameter during operation.
Step 7
Decrease Opacity (opacity) of the “Hatch 3” layer to 78%.
Step 8
Select the “Base” layer, hide it by clicking on the eye button opposite the layer name on the layers panel, and move it to the very top of the layers panel.
5. Restoring parts
Step 1
In this tutorial we will restore some wolf details. Hold down the Ctrl key and click on the thumbnail of the “Base” layer to load its selection. Then select the layer Background (Background) and create a duplicate of the layer in the shape of the selected fragment Layer – New – Layer Via Copy (Layer – New – Copy to new layer).
Step 2
After that, move the copy of the layer above the hatching layers and call it “Details 1”.
Step 3
Press the key combination Ctrl + Shift + U to discolor this layer. Then switch the blending mode to Soft Light (Soft light) and reduce Opacity (opacity) up to 59%.
Step 4
Next, press Ctrl + J to create a duplicate layer, and call the copy “Details 2”.
Step 5
Omit this layer under the layer “Details 1”. Then switch the blending mode to Normal (Normal) and decrease Opacity (opacity) up to 25%.
6. Add texture
Step 1
In this section, we will add texture to the sketch. Move on File – Place Embedded (File – Place embedded) and select the texture from the additional materials. Then set its width and height to about 29.48%, as shown below, and name the layer “Texture”.
Step 2
Switch the texture mapping mode to Soft Light (Soft light).
7. Final touches
Step 1
In this section, we will add several adjustment layers. Select the layer “Details 1”, go Layer – New Adjustment Layer – Curves (Layer – New adjustment layer – Curves) and call the adjustment layer “Total Brightness”.
Step 2
Double click on the thumbnail of the adjustment layer on the layers panel and set it up as shown below:
Step 3
Double click on the thumbnail of the “Background color” layer and change its color to # 767676.
Step 4
Now select the “Total Brightness” layer and hide the “Texture” layer. Then press the key combination Ctrl + Alt + Shift + E to create a combined copy of all visible layers.
Step 5
Move on Filter – Other – High Pass (Filter – Other – Color Contrast) and set Radius (Radius) by 2 pixels.
Step 6
Turn on the visibility of the “Texture” layer. Then we switch the blending mode of the merged layer to Overlay (Overlap) and call it “Sharpness.”
Done!
Congratulations, we are done! Here is the final result:
You can get a more interesting result with the help of the Typography Sketch action (paid).
You just need to paint the object color and run the action. Everything is very simple! The action will do all the work for you and will produce a multi-layered result that can be customized as you wish.
In the detailed video lesson you can see the instructions for using the action, as well as setting the final result to get a more original effect.